_dirtyNodes | EventDispatcher | protected |
_globalZOrderNodeMap | EventDispatcher | protected |
_ID | Object | |
_inDispatch | EventDispatcher | protected |
_isEnabled | EventDispatcher | protected |
_listeners | EventDispatcher | protected |
_luaID | Object | |
_nodeListenersMap | EventDispatcher | protected |
_nodePriorityIndex | EventDispatcher | protected |
_nodePriorityMap | EventDispatcher | protected |
_priorityDirtyFlagMap | EventDispatcher | protected |
_referenceCount | Object | protected |
_toAddedListeners | EventDispatcher | protected |
acceptVisitor(DataVisitor &visitor) | Object | virtual |
addCustomEventListener(const std::string &eventName, std::function< void(EventCustom *)> callback) | EventDispatcher | |
addEventListener(EventListener *listener) | EventDispatcher | protected |
addEventListenerWithFixedPriority(EventListener *listener, int fixedPriority) | EventDispatcher | |
addEventListenerWithSceneGraphPriority(EventListener *listener, Node *node) | EventDispatcher | |
associateNodeAndEventListener(Node *node, EventListener *listener) | EventDispatcher | protected |
autorelease() | Object | |
cleanTarget(Node *node) | EventDispatcher | protected |
DirtyFlag enum name | EventDispatcher | protected |
dispatchCustomEvent(const std::string &eventName, void *optionalUserData) | EventDispatcher | |
dispatchEvent(Event *event) | EventDispatcher | |
dispatchEventToListeners(EventListenerVector *listeners, std::function< bool(EventListener *)> onEvent) | EventDispatcher | protected |
dispatchTouchEvent(EventTouch *event) | EventDispatcher | protected |
dissociateNodeAndEventListener(Node *node, EventListener *listener) | EventDispatcher | protected |
EventDispatcher() | EventDispatcher | |
forceAddEventListener(EventListener *listener) | EventDispatcher | protected |
getListeners(const EventListener::ListenerID &listenerID) | EventDispatcher | protected |
getReferenceCount() const | Object | |
isEnabled() const | EventDispatcher | |
isEqual(const Object *object) | Object | virtual |
isSingleReference() const | Object | |
Node class | EventDispatcher | friend |
Object() | Object | |
pauseTarget(Node *node) | EventDispatcher | protected |
release() | Object | |
removeAllEventListeners() | EventDispatcher | |
removeCustomEventListeners(const std::string &customEventName) | EventDispatcher | |
removeEventListener(EventListener *listener) | EventDispatcher | |
removeEventListeners(EventListener::Type listenerType) | EventDispatcher | |
removeEventListenersForListenerID(const EventListener::ListenerID &listenerID) | EventDispatcher | protected |
resumeTarget(Node *node) | EventDispatcher | protected |
retain() | Object | inline |
retainCount() const | Object | inline |
setDirty(const EventListener::ListenerID &listenerID, DirtyFlag flag) | EventDispatcher | protected |
setDirtyForNode(Node *node) | EventDispatcher | protected |
setEnabled(bool isEnabled) | EventDispatcher | |
setPriority(EventListener *listener, int fixedPriority) | EventDispatcher | |
sortEventListeners(const EventListener::ListenerID &listenerID) | EventDispatcher | protected |
sortEventListenersOfFixedPriority(const EventListener::ListenerID &listenerID) | EventDispatcher | protected |
sortEventListenersOfSceneGraphPriority(const EventListener::ListenerID &listenerID) | EventDispatcher | protected |
update(float dt) | Object | inlinevirtual |
updateDirtyFlagForSceneGraph() | EventDispatcher | protected |
updateListeners(Event *event) | EventDispatcher | protected |
visitTarget(Node *node, bool isRootNode) | EventDispatcher | protected |
~EventDispatcher() | EventDispatcher | |
~Object() | Object | virtual |