cocos2d-x  3.0-beta2
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EventDispatcher Member List

This is the complete list of members for EventDispatcher, including all inherited members.

_dirtyNodesEventDispatcherprotected
_globalZOrderNodeMapEventDispatcherprotected
_IDObject
_inDispatchEventDispatcherprotected
_isEnabledEventDispatcherprotected
_listenersEventDispatcherprotected
_luaIDObject
_nodeListenersMapEventDispatcherprotected
_nodePriorityIndexEventDispatcherprotected
_nodePriorityMapEventDispatcherprotected
_priorityDirtyFlagMapEventDispatcherprotected
_referenceCountObjectprotected
_toAddedListenersEventDispatcherprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
addCustomEventListener(const std::string &eventName, std::function< void(EventCustom *)> callback)EventDispatcher
addEventListener(EventListener *listener)EventDispatcherprotected
addEventListenerWithFixedPriority(EventListener *listener, int fixedPriority)EventDispatcher
addEventListenerWithSceneGraphPriority(EventListener *listener, Node *node)EventDispatcher
associateNodeAndEventListener(Node *node, EventListener *listener)EventDispatcherprotected
autorelease()Object
cleanTarget(Node *node)EventDispatcherprotected
DirtyFlag enum nameEventDispatcherprotected
dispatchCustomEvent(const std::string &eventName, void *optionalUserData)EventDispatcher
dispatchEvent(Event *event)EventDispatcher
dispatchEventToListeners(EventListenerVector *listeners, std::function< bool(EventListener *)> onEvent)EventDispatcherprotected
dispatchTouchEvent(EventTouch *event)EventDispatcherprotected
dissociateNodeAndEventListener(Node *node, EventListener *listener)EventDispatcherprotected
EventDispatcher()EventDispatcher
forceAddEventListener(EventListener *listener)EventDispatcherprotected
getListeners(const EventListener::ListenerID &listenerID)EventDispatcherprotected
getReferenceCount() const Object
isEnabled() const EventDispatcher
isEqual(const Object *object)Objectvirtual
isSingleReference() const Object
Node classEventDispatcherfriend
Object()Object
pauseTarget(Node *node)EventDispatcherprotected
release()Object
removeAllEventListeners()EventDispatcher
removeCustomEventListeners(const std::string &customEventName)EventDispatcher
removeEventListener(EventListener *listener)EventDispatcher
removeEventListeners(EventListener::Type listenerType)EventDispatcher
removeEventListenersForListenerID(const EventListener::ListenerID &listenerID)EventDispatcherprotected
resumeTarget(Node *node)EventDispatcherprotected
retain()Objectinline
retainCount() const Objectinline
setDirty(const EventListener::ListenerID &listenerID, DirtyFlag flag)EventDispatcherprotected
setDirtyForNode(Node *node)EventDispatcherprotected
setEnabled(bool isEnabled)EventDispatcher
setPriority(EventListener *listener, int fixedPriority)EventDispatcher
sortEventListeners(const EventListener::ListenerID &listenerID)EventDispatcherprotected
sortEventListenersOfFixedPriority(const EventListener::ListenerID &listenerID)EventDispatcherprotected
sortEventListenersOfSceneGraphPriority(const EventListener::ListenerID &listenerID)EventDispatcherprotected
update(float dt)Objectinlinevirtual
updateDirtyFlagForSceneGraph()EventDispatcherprotected
updateListeners(Event *event)EventDispatcherprotected
visitTarget(Node *node, bool isRootNode)EventDispatcherprotected
~EventDispatcher()EventDispatcher
~Object()Objectvirtual