| _dirtyNodes | EventDispatcher | protected |
| _globalZOrderNodeMap | EventDispatcher | protected |
| _ID | Object | |
| _inDispatch | EventDispatcher | protected |
| _isEnabled | EventDispatcher | protected |
| _listeners | EventDispatcher | protected |
| _luaID | Object | |
| _nodeListenersMap | EventDispatcher | protected |
| _nodePriorityIndex | EventDispatcher | protected |
| _nodePriorityMap | EventDispatcher | protected |
| _priorityDirtyFlagMap | EventDispatcher | protected |
| _referenceCount | Object | protected |
| _toAddedListeners | EventDispatcher | protected |
| acceptVisitor(DataVisitor &visitor) | Object | virtual |
| addCustomEventListener(const std::string &eventName, std::function< void(EventCustom *)> callback) | EventDispatcher | |
| addEventListener(EventListener *listener) | EventDispatcher | protected |
| addEventListenerWithFixedPriority(EventListener *listener, int fixedPriority) | EventDispatcher | |
| addEventListenerWithSceneGraphPriority(EventListener *listener, Node *node) | EventDispatcher | |
| associateNodeAndEventListener(Node *node, EventListener *listener) | EventDispatcher | protected |
| autorelease() | Object | |
| cleanTarget(Node *node) | EventDispatcher | protected |
| DirtyFlag enum name | EventDispatcher | protected |
| dispatchCustomEvent(const std::string &eventName, void *optionalUserData) | EventDispatcher | |
| dispatchEvent(Event *event) | EventDispatcher | |
| dispatchEventToListeners(EventListenerVector *listeners, std::function< bool(EventListener *)> onEvent) | EventDispatcher | protected |
| dispatchTouchEvent(EventTouch *event) | EventDispatcher | protected |
| dissociateNodeAndEventListener(Node *node, EventListener *listener) | EventDispatcher | protected |
| EventDispatcher() | EventDispatcher | |
| forceAddEventListener(EventListener *listener) | EventDispatcher | protected |
| getListeners(const EventListener::ListenerID &listenerID) | EventDispatcher | protected |
| getReferenceCount() const | Object | |
| isEnabled() const | EventDispatcher | |
| isEqual(const Object *object) | Object | virtual |
| isSingleReference() const | Object | |
| Node class | EventDispatcher | friend |
| Object() | Object | |
| pauseTarget(Node *node) | EventDispatcher | protected |
| release() | Object | |
| removeAllEventListeners() | EventDispatcher | |
| removeCustomEventListeners(const std::string &customEventName) | EventDispatcher | |
| removeEventListener(EventListener *listener) | EventDispatcher | |
| removeEventListeners(EventListener::Type listenerType) | EventDispatcher | |
| removeEventListenersForListenerID(const EventListener::ListenerID &listenerID) | EventDispatcher | protected |
| resumeTarget(Node *node) | EventDispatcher | protected |
| retain() | Object | inline |
| retainCount() const | Object | inline |
| setDirty(const EventListener::ListenerID &listenerID, DirtyFlag flag) | EventDispatcher | protected |
| setDirtyForNode(Node *node) | EventDispatcher | protected |
| setEnabled(bool isEnabled) | EventDispatcher | |
| setPriority(EventListener *listener, int fixedPriority) | EventDispatcher | |
| sortEventListeners(const EventListener::ListenerID &listenerID) | EventDispatcher | protected |
| sortEventListenersOfFixedPriority(const EventListener::ListenerID &listenerID) | EventDispatcher | protected |
| sortEventListenersOfSceneGraphPriority(const EventListener::ListenerID &listenerID) | EventDispatcher | protected |
| update(float dt) | Object | inlinevirtual |
| updateDirtyFlagForSceneGraph() | EventDispatcher | protected |
| updateListeners(Event *event) | EventDispatcher | protected |
| visitTarget(Node *node, bool isRootNode) | EventDispatcher | protected |
| ~EventDispatcher() | EventDispatcher | |
| ~Object() | Object | virtual |