cocos2d-x  3.0-beta2
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LuaStack Member List

This is the complete list of members for LuaStack, including all inherited members.

_callFromLuaLuaStackprotected
_IDObject
_luaIDObject
_referenceCountObjectprotected
_stateLuaStackprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
addLuaLoader(lua_CFunction func)LuaStackvirtual
addSearchPath(const char *path)LuaStackvirtual
attach(lua_State *L)LuaStackstatic
autorelease()Object
clean(void)LuaStackvirtual
create(void)LuaStackstatic
executeFunction(int numArgs)LuaStackvirtual
executeFunction(int handler, int numArgs, int numResults, const std::function< void(lua_State *, int)> &func)LuaStackvirtual
executeFunctionByHandler(int nHandler, int numArgs)LuaStackvirtual
executeFunctionReturnArray(int handler, int numArgs, int numResults, Array &resultArray)LuaStackvirtual
executeGlobalFunction(const char *functionName)LuaStackvirtual
executeScriptFile(const char *filename)LuaStackvirtual
executeString(const char *codes)LuaStackvirtual
getLuaState(void)LuaStackinline
getReferenceCount() const Object
handleAssert(const char *msg)LuaStackvirtual
init(void)LuaStackprotected
initWithLuaState(lua_State *L)LuaStackprotected
isEqual(const Object *object)Objectvirtual
isSingleReference() const Object
LuaStack(void)LuaStackinlineprotected
Object()Object
pushBoolean(bool boolValue)LuaStackvirtual
pushFloat(float floatValue)LuaStackvirtual
pushFunctionByHandler(int nHandler)LuaStackvirtual
pushInt(int intValue)LuaStackvirtual
pushLong(long longValue)LuaStackvirtual
pushLuaValue(const LuaValue &value)LuaStackvirtual
pushLuaValueArray(const LuaValueArray &array)LuaStackvirtual
pushLuaValueDict(const LuaValueDict &dict)LuaStackvirtual
pushNil(void)LuaStackvirtual
pushObject(Object *objectValue, const char *typeName)LuaStackvirtual
pushString(const char *stringValue)LuaStackvirtual
pushString(const char *stringValue, int length)LuaStackvirtual
reallocateScriptHandler(int nHandler)LuaStackvirtual
release()Object
removeScriptHandler(int nHandler)LuaStackvirtual
removeScriptObjectByObject(Object *object)LuaStackvirtual
retain()Objectinline
retainCount() const Objectinline
update(float dt)Objectinlinevirtual
~LuaStack()LuaStackvirtual
~Object()Objectvirtual