cocos2d-x  3.0-beta2
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SimpleAudioEngine Member List

This is the complete list of members for SimpleAudioEngine, including all inherited members.

end()SimpleAudioEnginestatic
getBackgroundMusicVolume()SimpleAudioEnginevirtual
getEffectsVolume()SimpleAudioEnginevirtual
getInstance()SimpleAudioEnginestatic
isBackgroundMusicPlaying()SimpleAudioEnginevirtual
pauseAllEffects()SimpleAudioEnginevirtual
pauseBackgroundMusic()SimpleAudioEnginevirtual
pauseEffect(unsigned int nSoundId)SimpleAudioEnginevirtual
playBackgroundMusic(const char *pszFilePath, bool bLoop=false)SimpleAudioEnginevirtual
playEffect(const char *pszFilePath, bool bLoop=false, float pitch=1.0f, float pan=0.0f, float gain=1.0f)SimpleAudioEnginevirtual
preloadBackgroundMusic(const char *pszFilePath)SimpleAudioEnginevirtual
preloadEffect(const char *pszFilePath)SimpleAudioEnginevirtual
resumeAllEffects()SimpleAudioEnginevirtual
resumeBackgroundMusic()SimpleAudioEnginevirtual
resumeEffect(unsigned int nSoundId)SimpleAudioEnginevirtual
rewindBackgroundMusic()SimpleAudioEnginevirtual
setBackgroundMusicVolume(float volume)SimpleAudioEnginevirtual
setEffectsVolume(float volume)SimpleAudioEnginevirtual
sharedEngine()SimpleAudioEngineinlinestatic
SimpleAudioEngine()SimpleAudioEngineprotected
stopAllEffects()SimpleAudioEnginevirtual
stopBackgroundMusic(bool bReleaseData=false)SimpleAudioEnginevirtual
stopEffect(unsigned int nSoundId)SimpleAudioEnginevirtual
unloadEffect(const char *pszFilePath)SimpleAudioEnginevirtual
willPlayBackgroundMusic()SimpleAudioEnginevirtual
~SimpleAudioEngine()SimpleAudioEngineprotectedvirtual