This is the complete list of members for Label, including all inherited members.
| _actionManager | Node | protected |
| _additionalTransform | Node | mutableprotected |
| _additionalTransformDirty | Node | mutableprotected |
| _anchorPoint | Node | protected |
| _anchorPointInPoints | Node | protected |
| _autoReleaseCount | Object | protected |
| _blendFunc | SpriteBatchNode | protected |
| _cascadeColorEnabled | Node | protected |
| _cascadeOpacityEnabled | Node | protected |
| _children | Node | protected |
| _componentContainer | Node | protected |
| _contentSize | Node | protected |
| _descendants | SpriteBatchNode | protected |
| _displayedColor | Node | protected |
| _displayedOpacity | Node | protected |
| _eventDispatcher | Node | protected |
| _ID | Object | |
| _ignoreAnchorPointForPosition | Node | protected |
| _inverse | Node | mutableprotected |
| _inverseDirty | Node | mutableprotected |
| _isTransitionFinished | Node | protected |
| _luaID | Object | |
| _modelViewTransform | Node | protected |
| _orderOfArrival | Node | protected |
| _parent | Node | protected |
| _physicsBody | Node | protected |
| _position | Node | protected |
| _quadCommand | SpriteBatchNode | protected |
| _realColor | Node | protected |
| _realOpacity | Node | protected |
| _reference | Object | protected |
| _reorderChildDirty | Node | protected |
| _rotationX | Node | protected |
| _rotationY | Node | protected |
| _running | Node | protected |
| _scaleX | Node | protected |
| _scaleY | Node | protected |
| _scheduler | Node | protected |
| _scriptHandler | Node | protected |
| _scriptType | Node | protected |
| _setZOrder(int z) | Node | virtual |
| _shaderProgram | Node | protected |
| _skewX | Node | protected |
| _skewY | Node | protected |
| _tag | Node | protected |
| _textureAtlas | SpriteBatchNode | protected |
| _transform | Node | mutableprotected |
| _transformDirty | Node | mutableprotected |
| _updateScriptHandler | Node | protected |
| _userData | Node | protected |
| _userObject | Node | protected |
| _vertexZ | Node | protected |
| _visible | Node | protected |
| _ZOrder | Node | protected |
| acceptVisitor(DataVisitor &visitor) | Object | virtual |
| addChild(Node *child, int zOrder=0, int tag=0) override | Label | virtual |
| cocos2d::Node::addChild(Node *child) | Node | virtual |
| cocos2d::Node::addChild(Node *child, int zOrder) | Node | virtual |
| addComponent(Component *pComponent) | Node | virtual |
| addSpriteWithoutQuad(Sprite *child, int z, int aTag) | SpriteBatchNode | protected |
| appendChild(Sprite *sprite) | SpriteBatchNode | |
| assignNewUTF8String(unsigned short *newString) override | Label | virtual |
| atlasIndexForChild(Sprite *sprite, int z) | SpriteBatchNode | |
| autorelease() | Object | |
| boundingBox() const | Node | inlinevirtual |
| breakLineWithoutSpace() const override | Label | virtual |
| childrenAlloc(void) | Node | protected |
| cleanup() | Node | virtual |
| convertToNodeSpace(const Point &worldPoint) const | Node | |
| convertToNodeSpaceAR(const Point &worldPoint) const | Node | |
| convertTouchToNodeSpace(Touch *touch) const | Node | |
| convertTouchToNodeSpaceAR(Touch *touch) const | Node | |
| convertToWindowSpace(const Point &nodePoint) const | Node | protected |
| convertToWorldSpace(const Point &nodePoint) const | Node | |
| convertToWorldSpaceAR(const Point &nodePoint) const | Node | |
| create(const std::string &fileImage, ssize_t capacity=DEFAULT_CAPACITY) | SpriteBatchNode | static |
| cocos2d::Node::create(void) | Node | static |
| createWithBMFont(const std::string &label, const std::string &bmfontFilePath, TextHAlignment alignment=TextHAlignment::CENTER, int lineSize=0) | Label | static |
| createWithTexture(Texture2D *tex, ssize_t capacity=DEFAULT_CAPACITY) | SpriteBatchNode | static |
| createWithTTF(const std::string &label, const std::string &fontFilePath, int fontSize, int lineSize=0, TextHAlignment alignment=TextHAlignment::CENTER, GlyphCollection glyphs=GlyphCollection::NEHE, const char *customGlyphs=0, bool useDistanceField=false) | Label | static |
| detachChild(Node *child, ssize_t index, bool doCleanup) | Node | protected |
| disableCascadeColor() | Node | protectedvirtual |
| disableCascadeOpacity() | Node | protectedvirtual |
| draw(void) override | Label | virtual |
| getActionByTag(int tag) | Node | |
| getActionManager() | Node | inlinevirtual |
| getActionManager() const | Node | inlinevirtual |
| getAdvanceForChar(unsigned short c, int hintPositionInString) const override | Label | virtual |
| getAnchorPoint() const | Node | virtual |
| getAnchorPointInPoints() const | Node | virtual |
| getBlendFunc() const override | SpriteBatchNode | virtual |
| getBoundingBox() const | Node | virtual |
| getCharAtStringPosition(int position) const override | Label | virtual |
| getChildByTag(int tag) | Node | virtual |
| getChildren() | Node | inlinevirtual |
| getChildren() const | Node | inlinevirtual |
| getChildrenCount() const | Node | virtual |
| getColor(void) const | Node | virtual |
| getCommonLineHeight() const override | Label | virtual |
| getComponent(const std::string &pName) | Node | |
| getContentSize() const | Node | virtual |
| getDescendants() const | SpriteBatchNode | inline |
| getDescription() const override | Label | virtual |
| getDisplayedColor() const | Node | virtual |
| getDisplayedOpacity() const | Node | virtual |
| getEventDispatcher() const | Node | inlinevirtual |
| getGLServerState() const | Node | inline |
| getKerningForCharsPair(unsigned short first, unsigned short second) const override | Label | virtual |
| getLabelContentSize() const override | Label | virtual |
| getLetter(int ID) override | Label | virtual |
| getLetterPosXLeft(int index) const override | Label | virtual |
| getLetterPosXRight(int index) const override | Label | virtual |
| getLettersInfo() override | Label | inlinevirtual |
| getMaxLineWidth() const override | Label | virtual |
| getNodeToParentAffineTransform() const | Node | virtual |
| getNodeToParentTransform() const | Node | virtual |
| getNodeToWorldAffineTransform() const | Node | virtual |
| getNodeToWorldTransform() const | Node | virtual |
| getNumberOfRunningActions() const | Node | |
| getOpacity() const | Node | virtual |
| getOrderOfArrival() const | Node | virtual |
| getParent() | Node | inlinevirtual |
| getParent() const | Node | inlinevirtual |
| getParentToNodeAffineTransform() const | Node | virtual |
| getParentToNodeTransform() const | Node | virtual |
| getPhysicsBody() const | Node | |
| getPosition() const | Node | virtual |
| getPosition(float *x, float *y) const | Node | virtual |
| getPositionX(void) const | Node | virtual |
| getPositionY(void) const | Node | virtual |
| getRectForChar(unsigned short c) const override | Label | virtual |
| getRotation() const | Node | virtual |
| getRotationX() const | Node | virtual |
| getRotationY() const | Node | virtual |
| getScale() const | Node | virtual |
| getScaleX() const | Label | virtual |
| getScaleY() const | Label | virtual |
| getScene() | Node | virtual |
| getScheduler() | Node | inlinevirtual |
| getScheduler() const | Node | inlinevirtual |
| getShaderProgram() | Node | inlinevirtual |
| getShaderProgram() const | Node | inlinevirtual |
| getSkewX() const | Node | virtual |
| getSkewY() const | Node | virtual |
| getString() const override | Label | inlinevirtual |
| getStringLenght() const override | Label | virtual |
| getStringNumLines() const override | Label | virtual |
| getTag() const | Node | virtual |
| getTextAlignment() const override | Label | virtual |
| getTexture() const override | SpriteBatchNode | virtual |
| getTextureAtlas(void) | SpriteBatchNode | inline |
| getUserData() | Node | inlinevirtual |
| getUserData() const | Node | inlinevirtual |
| getUserObject() | Node | inlinevirtual |
| getUserObject() const | Node | inlinevirtual |
| getUTF8String() const override | Label | virtual |
| getVertexZ() const | Node | virtual |
| getWorldToNodeAffineTransform() const | Node | virtual |
| getWorldToNodeTransform() const | Node | virtual |
| getXOffsetForChar(unsigned short c) const override | Label | virtual |
| getYOffsetForChar(unsigned short c) const override | Label | virtual |
| getZOrder() const | Node | virtual |
| highestAtlasIndexInChild(Sprite *sprite) | SpriteBatchNode | |
| ignoreAnchorPointForPosition(bool ignore) | Node | virtual |
| increaseAtlasCapacity() | SpriteBatchNode | |
| initWithFile(const std::string &fileImage, ssize_t capacity) | SpriteBatchNode | |
| initWithTexture(Texture2D *tex, ssize_t capacity) | SpriteBatchNode | |
| insertChild(Node *child, int z) | Node | protected |
| insertQuadFromSprite(Sprite *sprite, ssize_t index) | SpriteBatchNode | protected |
| INVALID_TAG | Node | static |
| isCascadeColorEnabled() const | Node | virtual |
| isCascadeOpacityEnabled() const | Node | virtual |
| isEqual(const Object *object) | Object | virtual |
| isIgnoreAnchorPointForPosition() const | Node | virtual |
| isOpacityModifyRGB() const override | Label | virtual |
| isRunning() const | Node | virtual |
| isScheduled(SEL_SCHEDULE selector) | Node | |
| isSingleReference() const | Object | |
| isVisible() const | Node | virtual |
| lowestAtlasIndexInChild(Sprite *sprite) | SpriteBatchNode | |
| Node() | Node | protected |
| nodeToParentTransform() const | Node | inlinevirtual |
| nodeToWorldTransform() const | Node | inlinevirtual |
| numberOfRunningActions() const | Node | inline |
| Object() | Object | |
| onDraw() | Label | virtual |
| onEnter() | Node | virtual |
| onEnterTransitionDidFinish() | Node | virtual |
| onExit() | Node | virtual |
| onExitTransitionDidStart() | Node | virtual |
| parentToNodeTransform() const | Node | inlinevirtual |
| pause(void) | Node | |
| pauseSchedulerAndActions(void) | Node | |
| rebuildIndexInOrder(Sprite *parent, ssize_t index) | SpriteBatchNode | |
| recordLetterInfo(const cocos2d::Point &point, unsigned short int theChar, int spriteIndex) override | Label | virtual |
| recordPlaceholderInfo(int spriteIndex) override | Label | virtual |
| release() | Object | inline |
| removeAllChildren() | Node | virtual |
| removeAllChildrenWithCleanup(bool cleanup) override | SpriteBatchNode | virtual |
| removeAllComponents() | Node | virtual |
| removeChild(Node *child, bool cleanup) override | SpriteBatchNode | virtual |
| removeChildAtIndex(ssize_t index, bool doCleanup) | SpriteBatchNode | |
| removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
| removeComponent(const std::string &pName) | Node | virtual |
| removeFromParent() | Node | virtual |
| removeFromParentAndCleanup(bool cleanup) | Node | virtual |
| removeSpriteFromAtlas(Sprite *sprite) | SpriteBatchNode | |
| reorderBatch(bool reorder) | SpriteBatchNode | |
| reorderChild(Node *child, int zOrder) override | SpriteBatchNode | virtual |
| resume(void) | Node | |
| resumeSchedulerAndActions(void) | Node | |
| retain() | Object | inline |
| retainCount() const | Object | |
| runAction(Action *action) | Node | |
| schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
| schedule(SEL_SCHEDULE selector, float interval) | Node | |
| schedule(SEL_SCHEDULE selector) | Node | |
| scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
| scheduleUpdate(void) | Node | |
| scheduleUpdateWithPriority(int priority) | Node | |
| scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
| setActionManager(ActionManager *actionManager) | Node | virtual |
| setAdditionalTransform(const AffineTransform &additionalTransform) | Node | |
| setAdditionalTransform(const kmMat4 &additionalTransform) | Node | |
| setAlignment(TextHAlignment alignment) | Label | virtual |
| setAnchorPoint(const Point &anchorPoint) | Node | virtual |
| setBlendFunc(const BlendFunc &blendFunc) override | SpriteBatchNode | virtual |
| setCascadeColorEnabled(bool cascadeColorEnabled) | Node | virtual |
| setCascadeOpacityEnabled(bool cascadeOpacityEnabled) | Node | virtual |
| setColor(const Color3B &color) override | Label | virtual |
| setContentSize(const Size &contentSize) | Node | virtual |
| setEventDispatcher(EventDispatcher *dispatcher) | Node | virtual |
| setGLServerState(int serverState) | Node | inline |
| setLabelContentSize(const Size &newSize) override | Label | virtual |
| setLabelEffect(LabelEffect effect, const Color3B &effectColor) | Label | |
| setLineBreakWithoutSpace(bool breakWithoutSpace) | Label | virtual |
| setNodeToParentTransform(const kmMat4 &transform) | Node | virtual |
| setOpacity(GLubyte opacity) | Node | virtual |
| setOpacityModifyRGB(bool isOpacityModifyRGB) override | Label | virtual |
| setOrderOfArrival(int orderOfArrival) | Node | virtual |
| setParent(Node *parent) | Node | virtual |
| setPhysicsBody(PhysicsBody *body) | Node | |
| setPosition(const Point &position) | Node | virtual |
| setPosition(float x, float y) | Node | virtual |
| setPositionX(float x) | Node | virtual |
| setPositionY(float y) | Node | virtual |
| setRotation(float rotation) | Node | virtual |
| setRotationX(float rotationX) | Node | virtual |
| setRotationY(float rotationY) | Node | virtual |
| setScale(float scale) override | Label | virtual |
| cocos2d::SpriteBatchNode::setScale(float scaleX, float scaleY) | Node | virtual |
| setScaleX(float scaleX) override | Label | virtual |
| setScaleY(float scaleY) override | Label | virtual |
| setScheduler(Scheduler *scheduler) | Node | virtual |
| setShaderProgram(GLProgram *shaderProgram) | Node | virtual |
| setSkewX(float fSkewX) | Node | virtual |
| setSkewY(float fSkewY) | Node | virtual |
| setString(const std::string &stringToRender) override | Label | virtual |
| setString(const std::string &stringToRender, bool multilineEnable) | Label | |
| setTag(int tag) | Node | virtual |
| setText(const std::string &stringToRender, float lineWidth, TextHAlignment alignment=TextHAlignment::LEFT, bool lineBreakWithoutSpaces=false) | Label | |
| setTexture(Texture2D *texture) override | SpriteBatchNode | virtual |
| setTextureAtlas(TextureAtlas *textureAtlas) | SpriteBatchNode | inline |
| setUserData(void *userData) | Node | virtual |
| setUserObject(Object *userObject) | Node | virtual |
| setVertexZ(float vertexZ) | Node | virtual |
| setVisible(bool visible) | Node | virtual |
| setWidth(float width) | Label | virtual |
| setZOrder(int zOrder) | Node | virtual |
| sortAllChildren() override | SpriteBatchNode | virtual |
| SpriteBatchNode() | SpriteBatchNode | |
| stopAction(Action *action) | Node | |
| stopActionByTag(int tag) | Node | |
| stopAllActions() | Node | |
| swap(ssize_t oldIndex, ssize_t newIndex) | SpriteBatchNode | protected |
| transform() | Node | |
| transformAncestors() | Node | |
| unschedule(SEL_SCHEDULE selector) | Node | |
| unscheduleAllSelectors(void) | Node | |
| unscheduleUpdate(void) | Node | |
| update(float delta) | Node | virtual |
| updateAtlasIndex(Sprite *sprite, ssize_t *curIndex) | SpriteBatchNode | protected |
| updateBlendFunc() | SpriteBatchNode | protected |
| updateCascadeColor() | Node | protectedvirtual |
| updateCascadeOpacity() | Node | protectedvirtual |
| updateDisplayedColor(const Color3B &parentColor) | Node | virtual |
| updateDisplayedOpacity(GLubyte parentOpacity) | Node | virtual |
| updatePhysicsTransform() | Node | virtual |
| updateQuadFromSprite(Sprite *sprite, ssize_t index) | SpriteBatchNode | protected |
| updateTransform() | Node | virtual |
| visit() override | SpriteBatchNode | virtual |
| worldToNodeTransform() const | Node | inlinevirtual |
| ~BlendProtocol() | BlendProtocol | inlinevirtual |
| ~LabelProtocol() | LabelProtocol | inlinevirtual |
| ~LabelTextFormatProtocol() | LabelTextFormatProtocol | inlinevirtual |
| ~Node() | Node | protectedvirtual |
| ~Object() | Object | virtual |
| ~SpriteBatchNode() | SpriteBatchNode | virtual |
| ~TextureProtocol() | TextureProtocol | inlinevirtual |