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EventDispatcher Member List
This is the complete list of members for
EventDispatcher
, including all inherited members.
_autoReleaseCount
Object
protected
_dirtyNodes
EventDispatcher
protected
_ID
Object
_inDispatch
EventDispatcher
protected
_isEnabled
EventDispatcher
protected
_listeners
EventDispatcher
protected
_luaID
Object
_nodeListenersMap
EventDispatcher
protected
_nodePriorityIndex
EventDispatcher
protected
_nodePriorityMap
EventDispatcher
protected
_priorityDirtyFlagMap
EventDispatcher
protected
_reference
Object
protected
_toAddedListeners
EventDispatcher
protected
acceptVisitor
(DataVisitor &visitor)
Object
virtual
addCustomEventListener
(const std::string &eventName, std::function< void(EventCustom *)> callback)
EventDispatcher
addEventListener
(EventListener *listener)
EventDispatcher
protected
addEventListenerWithFixedPriority
(EventListener *listener, int fixedPriority)
EventDispatcher
addEventListenerWithSceneGraphPriority
(EventListener *listener, Node *node)
EventDispatcher
associateNodeAndEventListener
(Node *node, EventListener *listener)
EventDispatcher
protected
autorelease
()
Object
cleanTarget
(Node *node)
EventDispatcher
protected
DirtyFlag
enum name
EventDispatcher
protected
dispatchCustomEvent
(const std::string &eventName, void *optionalUserData)
EventDispatcher
dispatchEvent
(Event *event)
EventDispatcher
dispatchEventToListeners
(EventListenerVector *listeners, std::function< bool(EventListener *)> onEvent)
EventDispatcher
protected
dispatchTouchEvent
(EventTouch *event)
EventDispatcher
protected
dissociateNodeAndEventListener
(Node *node, EventListener *listener)
EventDispatcher
protected
EventDispatcher
()
EventDispatcher
forceAddEventListener
(EventListener *listener)
EventDispatcher
protected
getListeners
(const EventListener::ListenerID &listenerID)
EventDispatcher
protected
isEnabled
() const
EventDispatcher
isEqual
(const Object *object)
Object
virtual
isSingleReference
() const
Object
Node
class
EventDispatcher
friend
Object
()
Object
pauseTarget
(Node *node)
EventDispatcher
protected
release
()
Object
inline
removeAllEventListeners
()
EventDispatcher
removeCustomEventListeners
(const std::string &customEventName)
EventDispatcher
removeEventListener
(EventListener *listener)
EventDispatcher
removeEventListeners
(EventListener::Type listenerType)
EventDispatcher
removeEventListenersForListenerID
(const EventListener::ListenerID &listenerID)
EventDispatcher
protected
resumeTarget
(Node *node)
EventDispatcher
protected
retain
()
Object
inline
retainCount
() const
Object
setDirty
(const EventListener::ListenerID &listenerID, DirtyFlag flag)
EventDispatcher
protected
setDirtyForNode
(Node *node)
EventDispatcher
protected
setEnabled
(bool isEnabled)
EventDispatcher
setPriority
(EventListener *listener, int fixedPriority)
EventDispatcher
sortEventListeners
(const EventListener::ListenerID &listenerID)
EventDispatcher
protected
sortEventListenersOfFixedPriority
(const EventListener::ListenerID &listenerID)
EventDispatcher
protected
sortEventListenersOfSceneGraphPriority
(const EventListener::ListenerID &listenerID)
EventDispatcher
protected
update
(float dt)
Object
inline
virtual
updateDirtyFlagForSceneGraph
()
EventDispatcher
protected
updateListeners
(Event *event)
EventDispatcher
protected
visitTarget
(Node *node)
EventDispatcher
protected
~EventDispatcher
()
EventDispatcher
~Object
()
Object
virtual
Generated on Tue Jan 7 2014 22:36:03 for cocos2d-x by
1.8.4