This is the complete list of members for Animation, including all inherited members.
_autoReleaseCount | Object | protected |
_delayPerUnit | Animation | protected |
_duration | Animation | protected |
_frames | Animation | protected |
_ID | Object | |
_loops | Animation | protected |
_luaID | Object | |
_reference | Object | protected |
_restoreOriginalFrame | Animation | protected |
_totalDelayUnits | Animation | protected |
acceptVisitor(DataVisitor &visitor) | Object | virtual |
addSpriteFrame(SpriteFrame *frame) | Animation | |
addSpriteFrameWithFile(const std::string &filename) | Animation | |
addSpriteFrameWithFileName(const std::string &filename) | Animation | inline |
addSpriteFrameWithTexture(Texture2D *pobTexture, const Rect &rect) | Animation | |
Animation() | Animation | protected |
autorelease() | Object | |
clone() const override | Animation | virtual |
copy() const | Clonable | inline |
create(void) | Animation | static |
create(const Vector< AnimationFrame * > &arrayOfAnimationFrameNames, float delayPerUnit, unsigned int loops=1) | Animation | static |
createWithSpriteFrames(const Vector< SpriteFrame * > &arrayOfSpriteFrameNames, float delay=0.0f) | Animation | static |
getDelayPerUnit() const | Animation | inline |
getDuration() const | Animation | |
getFrames() const | Animation | inline |
getLoops() const | Animation | inline |
getRestoreOriginalFrame() const | Animation | inline |
getTotalDelayUnits() const | Animation | inline |
init() | Animation | protected |
initWithAnimationFrames(const Vector< AnimationFrame * > &arrayOfAnimationFrameNames, float delayPerUnit, unsigned int loops) | Animation | protected |
initWithSpriteFrames(const Vector< SpriteFrame * > &arrayOfSpriteFrameNames, float delay=0.0f) | Animation | protected |
isEqual(const Object *object) | Object | virtual |
isSingleReference() const | Object | |
Object() | Object | |
release() | Object | inline |
retain() | Object | inline |
retainCount() const | Object | |
setDelayPerUnit(float delayPerUnit) | Animation | inline |
setFrames(const Vector< AnimationFrame * > &frames) | Animation | inline |
setLoops(unsigned int loops) | Animation | inline |
setRestoreOriginalFrame(bool restoreOriginalFrame) | Animation | inline |
update(float dt) | Object | inlinevirtual |
~Animation(void) | Animation | protectedvirtual |
~Clonable() | Clonable | inlinevirtual |
~Object() | Object | virtual |