This is the complete list of members for Animation, including all inherited members.
| _autoReleaseCount | Object | protected |
| _delayPerUnit | Animation | protected |
| _duration | Animation | protected |
| _frames | Animation | protected |
| _ID | Object | |
| _loops | Animation | protected |
| _luaID | Object | |
| _reference | Object | protected |
| _restoreOriginalFrame | Animation | protected |
| _totalDelayUnits | Animation | protected |
| acceptVisitor(DataVisitor &visitor) | Object | virtual |
| addSpriteFrame(SpriteFrame *frame) | Animation | |
| addSpriteFrameWithFile(const std::string &filename) | Animation | |
| addSpriteFrameWithFileName(const std::string &filename) | Animation | inline |
| addSpriteFrameWithTexture(Texture2D *pobTexture, const Rect &rect) | Animation | |
| Animation() | Animation | protected |
| autorelease() | Object | |
| clone() const override | Animation | virtual |
| copy() const | Clonable | inline |
| create(void) | Animation | static |
| create(const Vector< AnimationFrame * > &arrayOfAnimationFrameNames, float delayPerUnit, unsigned int loops=1) | Animation | static |
| createWithSpriteFrames(const Vector< SpriteFrame * > &arrayOfSpriteFrameNames, float delay=0.0f) | Animation | static |
| getDelayPerUnit() const | Animation | inline |
| getDuration() const | Animation | |
| getFrames() const | Animation | inline |
| getLoops() const | Animation | inline |
| getRestoreOriginalFrame() const | Animation | inline |
| getTotalDelayUnits() const | Animation | inline |
| init() | Animation | protected |
| initWithAnimationFrames(const Vector< AnimationFrame * > &arrayOfAnimationFrameNames, float delayPerUnit, unsigned int loops) | Animation | protected |
| initWithSpriteFrames(const Vector< SpriteFrame * > &arrayOfSpriteFrameNames, float delay=0.0f) | Animation | protected |
| isEqual(const Object *object) | Object | virtual |
| isSingleReference() const | Object | |
| Object() | Object | |
| release() | Object | inline |
| retain() | Object | inline |
| retainCount() const | Object | |
| setDelayPerUnit(float delayPerUnit) | Animation | inline |
| setFrames(const Vector< AnimationFrame * > &frames) | Animation | inline |
| setLoops(unsigned int loops) | Animation | inline |
| setRestoreOriginalFrame(bool restoreOriginalFrame) | Animation | inline |
| update(float dt) | Object | inlinevirtual |
| ~Animation(void) | Animation | protectedvirtual |
| ~Clonable() | Clonable | inlinevirtual |
| ~Object() | Object | virtual |