cocos2d-x  3.0Beta0
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EGLView Member List

This is the complete list of members for EGLView, including all inherited members.

_delegateEGLViewProtocolprotected
_designResolutionSizeEGLViewProtocolprotected
_resolutionPolicyEGLViewProtocolprotected
_scaleXEGLViewProtocolprotected
_scaleYEGLViewProtocolprotected
_screenSizeEGLViewProtocolprotected
_viewNameEGLViewProtocolprotected
_viewPortRectEGLViewProtocolprotected
EGLView()EGLView
EGLView()EGLView
EGLView()EGLView
EGLView()EGLView
EGLView()EGLView
EGLViewProtocol()EGLViewProtocol
end()EGLViewvirtual
end()EGLViewvirtual
end()EGLViewvirtual
end()EGLViewvirtual
end()EGLViewvirtual
getDesignResolutionSize() const EGLViewProtocolvirtual
getFrameSize() const EGLViewProtocolvirtual
getFrameZoomFactor()EGLView
getFrameZoomFactor()EGLView
getFrameZoomFactor()EGLView
getInstance()EGLViewstatic
getInstance()EGLViewstatic
getInstance()EGLViewstatic
getInstance()EGLViewstatic
getInstance()EGLViewstatic
getScaleX() const EGLViewProtocol
getScaleY() const EGLViewProtocol
getScissorRect() const EGLViewProtocolvirtual
getViewName() const EGLViewProtocol
getViewPortRect() const EGLViewProtocol
getVisibleOrigin() const EGLViewProtocolvirtual
getVisibleSize() const EGLViewProtocolvirtual
getWindow() const EGLViewinline
getWindow() const EGLViewinline
getWindow() const EGLViewinline
handleTouchesBegin(int num, int ids[], float xs[], float ys[])EGLViewProtocolvirtual
handleTouchesCancel(int num, int ids[], float xs[], float ys[])EGLViewProtocolvirtual
handleTouchesEnd(int num, int ids[], float xs[], float ys[])EGLViewProtocolvirtual
handleTouchesMove(int num, int ids[], float xs[], float ys[])EGLViewProtocolvirtual
handleTouchesOfEndOrCancel(EventTouch::EventCode eventCode, int num, int ids[], float xs[], float ys[])EGLViewProtocolprotected
init(const char *viewName, float width, float height, float frameZoomFactor=1.0f)EGLView
init(const std::string &viewName, float width, float height, float frameZoomFactor=1.0f)EGLView
init(const char *viewName, float width, float height, float frameZoomFactor=1.0f)EGLView
isOpenGLReady()EGLViewvirtual
isOpenGLReady()EGLViewvirtual
isOpenGLReady()EGLViewvirtual
isOpenGLReady()EGLViewvirtual
isOpenGLReady()EGLViewvirtual
isScissorEnabled()EGLViewProtocolvirtual
LPFN_ACCELEROMETER_KEYHOOK typedefEGLView
pollEvents()EGLView
pollEvents()EGLView
pollEvents()EGLView
pollInputEvents()EGLViewProtocolvirtual
setAccelerometerKeyHook(LPFN_ACCELEROMETER_KEYHOOK lpfnAccelerometerKeyHook)EGLView
setContentScaleFactor(float contentScaleFactor)EGLViewvirtual
setDesignResolutionSize(float width, float height, ResolutionPolicy resolutionPolicy)EGLViewProtocolvirtual
setFrameSize(float width, float height)EGLViewvirtual
setFrameSize(float width, float height)EGLViewvirtual
setFrameSize(float width, float height)EGLViewvirtual
setFrameZoomFactor(float fZoomFactor)EGLViewprotected
setFrameZoomFactor(float zoomFactor)EGLViewprotected
setFrameZoomFactor(float fZoomFactor)EGLViewprotected
setIMEKeyboardState(bool bOpen)EGLViewvirtual
setIMEKeyboardState(bool bOpen)EGLViewvirtual
setIMEKeyboardState(bool bOpen)EGLViewvirtual
setIMEKeyboardState(bool bOpen)EGLViewvirtual
setIMEKeyboardState(bool bOpen)EGLViewvirtual
setScissorInPoints(float x, float y, float w, float h)EGLViewvirtual
setScissorInPoints(float x, float y, float w, float h)EGLViewvirtual
setScissorInPoints(float x, float y, float w, float h)EGLViewvirtual
setTouchDelegate(EGLTouchDelegate *delegate)EGLViewProtocolvirtual
setViewName(const std::string &viewname)EGLViewProtocolvirtual
setViewPortInPoints(float x, float y, float w, float h)EGLViewvirtual
setViewPortInPoints(float x, float y, float w, float h)EGLViewvirtual
setViewPortInPoints(float x, float y, float w, float h)EGLViewvirtual
sharedOpenGLView()EGLViewstatic
sharedOpenGLView()EGLViewstatic
sharedOpenGLView()EGLViewstatic
sharedOpenGLView()EGLViewstatic
sharedOpenGLView()EGLViewstatic
swapBuffers()EGLViewvirtual
swapBuffers()EGLViewvirtual
swapBuffers()EGLViewvirtual
swapBuffers()EGLViewvirtual
swapBuffers()EGLViewvirtual
windowShouldClose()EGLView
windowShouldClose()EGLView
windowShouldClose()EGLView
~EGLView()EGLViewvirtual
~EGLView()EGLView
~EGLView()EGLViewvirtual
~EGLView()EGLViewvirtual
~EGLView()EGLViewvirtual
~EGLViewProtocol()EGLViewProtocolvirtual