This is the complete list of members for EGLViewProtocol, including all inherited members.
_delegate | EGLViewProtocol | protected |
_designResolutionSize | EGLViewProtocol | protected |
_resolutionPolicy | EGLViewProtocol | protected |
_scaleX | EGLViewProtocol | protected |
_scaleY | EGLViewProtocol | protected |
_screenSize | EGLViewProtocol | protected |
_viewName | EGLViewProtocol | protected |
_viewPortRect | EGLViewProtocol | protected |
EGLViewProtocol() | EGLViewProtocol | |
end()=0 | EGLViewProtocol | pure virtual |
getDesignResolutionSize() const | EGLViewProtocol | virtual |
getFrameSize() const | EGLViewProtocol | virtual |
getScaleX() const | EGLViewProtocol | |
getScaleY() const | EGLViewProtocol | |
getScissorRect() const | EGLViewProtocol | virtual |
getViewName() const | EGLViewProtocol | |
getViewPortRect() const | EGLViewProtocol | |
getVisibleOrigin() const | EGLViewProtocol | virtual |
getVisibleSize() const | EGLViewProtocol | virtual |
handleTouchesBegin(int num, int ids[], float xs[], float ys[]) | EGLViewProtocol | virtual |
handleTouchesCancel(int num, int ids[], float xs[], float ys[]) | EGLViewProtocol | virtual |
handleTouchesEnd(int num, int ids[], float xs[], float ys[]) | EGLViewProtocol | virtual |
handleTouchesMove(int num, int ids[], float xs[], float ys[]) | EGLViewProtocol | virtual |
handleTouchesOfEndOrCancel(EventTouch::EventCode eventCode, int num, int ids[], float xs[], float ys[]) | EGLViewProtocol | protected |
isOpenGLReady()=0 | EGLViewProtocol | pure virtual |
isScissorEnabled() | EGLViewProtocol | virtual |
pollInputEvents() | EGLViewProtocol | virtual |
setDesignResolutionSize(float width, float height, ResolutionPolicy resolutionPolicy) | EGLViewProtocol | virtual |
setFrameSize(float width, float height) | EGLViewProtocol | virtual |
setIMEKeyboardState(bool open)=0 | EGLViewProtocol | pure virtual |
setScissorInPoints(float x, float y, float w, float h) | EGLViewProtocol | virtual |
setTouchDelegate(EGLTouchDelegate *delegate) | EGLViewProtocol | virtual |
setViewName(const std::string &viewname) | EGLViewProtocol | virtual |
setViewPortInPoints(float x, float y, float w, float h) | EGLViewProtocol | virtual |
swapBuffers()=0 | EGLViewProtocol | pure virtual |
~EGLViewProtocol() | EGLViewProtocol | virtual |