cocos2d-x  3.0Beta0
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
ArmatureDataManager Member List

This is the complete list of members for ArmatureDataManager, including all inherited members.

_autoReleaseCountObjectprotected
_IDObject
_luaIDObject
_referenceObjectprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
addAnimationData(const std::string &id, AnimationData *animationData, const std::string &configFilePath="")ArmatureDataManager
addArmatureData(const std::string &id, ArmatureData *armatureData, const std::string &configFilePath="")ArmatureDataManager
addArmatureFileInfo(const std::string &configFilePath)ArmatureDataManager
addArmatureFileInfo(const std::string &imagePath, const std::string &plistPath, const std::string &configFilePath)ArmatureDataManager
addArmatureFileInfoAsync(const std::string &configFilePath, cocos2d::Object *target, cocos2d::SEL_SCHEDULE selector)ArmatureDataManager
addArmatureFileInfoAsync(const std::string &imagePath, const std::string &plistPath, const std::string &configFilePath, cocos2d::Object *target, cocos2d::SEL_SCHEDULE selector)ArmatureDataManager
addRelativeData(const std::string &configFilePath)ArmatureDataManagerprotected
addSpriteFrameFromFile(const std::string &plistPath, const std::string &imagePath, const std::string &configFilePath="")ArmatureDataManager
addTextureData(const std::string &id, TextureData *textureData, const std::string &configFilePath="")ArmatureDataManager
autorelease()Object
destroyInstance()ArmatureDataManagerstatic
getAnimationData(const std::string &id)ArmatureDataManager
getAnimationDatas() const ArmatureDataManager
getArmatureData(const std::string &id)ArmatureDataManager
getArmatureDatas() const ArmatureDataManager
getInstance()ArmatureDataManagerstatic
getRelativeData(const std::string &configFilePath)ArmatureDataManagerprotected
getTextureData(const std::string &id)ArmatureDataManager
getTextureDatas() const ArmatureDataManager
init()ArmatureDataManagervirtual
isAutoLoadSpriteFile()ArmatureDataManager
isEqual(const Object *object)Objectvirtual
isSingleReference() const Object
Object()Object
purge()ArmatureDataManagerinlinestatic
release()Objectinline
removeAnimationData(const std::string &id)ArmatureDataManager
removeArmatureData(const std::string &id)ArmatureDataManager
removeArmatureFileInfo(const std::string &configFilePath)ArmatureDataManagervirtual
removeTextureData(const std::string &id)ArmatureDataManager
retain()Objectinline
retainCount() const Object
sharedArmatureDataManager()ArmatureDataManagerinlinestatic
update(float dt)Objectinlinevirtual
~Object()Objectvirtual