#include <SkeletonData.h>
Public Attributes | |
int | boneCount |
BoneData ** | bones |
var | bones |
local | bones |
int | slotCount |
var | slotCount |
local | slotCount |
SlotData ** | slots |
var | slots |
local | slots |
int | skinCount |
Skin ** | skins |
Skin * | defaultSkin |
var | defaultSkin |
local | defaultSkin |
int | animationCount |
var | animationCount |
local | animationCount |
Animation ** | animations |
var | animations |
local | animations |
int animationCount |
var animationCount |
local animationCount |
Animation** animations |
var animations |
local animations |
int boneCount |
var boneCount |
local boneCount |
BoneData** bones |
var bones |
local bones |
Skin* defaultSkin |
var defaultSkin |
local defaultSkin |
int skinCount |
var skinCount |
local skinCount |
Skin** skins |
var skins |
local skins |
int slotCount |
var slotCount |
local slotCount |
SlotData** slots |
var slots |
local slots |