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Skin * | (const char *name) |
void | (Skin *self) |
void | (Skin *self, int slotIndex, const char *name, Attachment *attachment) |
var | ( var self, var slotIndex, var name, var attachment) |
local | ( local self, local slotIndex, local name, local attachment) |
Attachment * | (const Skin *self, int slotIndex, const char *name) |
const char * | (const Skin *self, int slotIndex, int attachmentIndex) |
var | ( var self, var slotIndex, var attachmentIndex) |
local | ( local self, local slotIndex, local attachmentIndex) |
void | (const Skin *self, struct Skeleton *skeleton, const Skin *oldSkin) |
| Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached. More...
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