This is the complete list of members for Spawn, including all inherited members.
_autoReleaseCount | Object | protected |
_duration | FiniteTimeAction | protected |
_elapsed | ActionInterval | protected |
_firstTick | ActionInterval | protected |
_ID | Object | |
_luaID | Object | |
_one | Spawn | protected |
_originalTarget | Action | protected |
_reference | Object | protected |
_tag | Action | protected |
_target | Action | protected |
_two | Spawn | protected |
acceptVisitor(DataVisitor &visitor) | Object | virtual |
Action() | Action | |
autorelease() | Object | |
clone() const override | Spawn | virtual |
copy() const | Clonable | inline |
create(FiniteTimeAction *pAction1,...) CC_REQUIRES_NULL_TERMINATION | Spawn | static |
create(Array *arrayOfActions) | Spawn | static |
createWithTwoActions(FiniteTimeAction *pAction1, FiniteTimeAction *pAction2) | Spawn | static |
createWithVariableList(FiniteTimeAction *pAction1, va_list args) | Spawn | static |
description() const | Action | |
FiniteTimeAction() | FiniteTimeAction | inline |
getAmplitudeRate(void) | ActionInterval | |
getDuration() const | FiniteTimeAction | inline |
getElapsed(void) | ActionInterval | inline |
getOriginalTarget() const | Action | inline |
getTag() const | Action | inline |
getTarget() const | Action | inline |
initWithDuration(float d) | ActionInterval | |
initWithTwoActions(FiniteTimeAction *pAction1, FiniteTimeAction *pAction2) | Spawn | |
INVALID_TAG | Action | static |
isDone(void) const override | ActionInterval | virtual |
isEqual(const Object *object) | Object | virtual |
isSingleReference() const | Object | |
Object() | Object | |
release() | Object | inline |
retain() | Object | inline |
retainCount() const | Object | |
reverse(void) const override | Spawn | virtual |
setAmplitudeRate(float amp) | ActionInterval | |
setDuration(float duration) | FiniteTimeAction | inline |
setOriginalTarget(Node *originalTarget) | Action | inline |
setTag(int tag) | Action | inline |
setTarget(Node *target) | Action | inline |
startWithTarget(Node *target) override | Spawn | virtual |
step(float dt) override | ActionInterval | virtual |
stop(void) override | Spawn | virtual |
update(float time) override | Spawn | virtual |
~Action() | Action | virtual |
~Clonable() | Clonable | inlinevirtual |
~FiniteTimeAction() | FiniteTimeAction | inlinevirtual |
~Object() | Object | virtual |
~Spawn(void) | Spawn | virtual |