cocos2d-x  3.0alpha1
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TransitionProgressHorizontal Class Reference

TransitionProgressHorizontal transition. More...

#include <CCTransitionProgress.h>

Inheritance diagram for TransitionProgressHorizontal:
TransitionProgress TransitionScene Scene Node Object

Static Public Member Functions

static
TransitionProgressHorizontal
create (float t, Scene *scene)
local create ( local t, local scene)
- Static Public Member Functions inherited from TransitionProgress
static TransitionProgresscreate (float t, Scene *scene)
local create ( local t, local scene)
- Static Public Member Functions inherited from TransitionScene
static TransitionScenecreate (float t, Scene *scene)
 creates a base transition with duration and incoming scene More...
 
- Static Public Member Functions inherited from Scene
static Scenecreate ()
 creates a new Scene object More...
 
- Static Public Member Functions inherited from Node
static Nodecreate (void)
 Allocates and initializes a node. More...
 
var create ()
 Allocates and initializes a node. More...
 
local create ()
 Allocates and initializes a node. More...
 

Protected Member Functions

virtual ProgressTimerprogressTimerNodeWithRenderTexture (RenderTexture *texture) override
local progressTimerNodeWithRenderTexture ( local texture)
- Protected Member Functions inherited from TransitionProgress
virtual void sceneOrder () override
virtual void setupTransition ()

Additional Inherited Members

- Public Types inherited from TransitionScene
enum  Orientation { LEFT_OVER = 0, RIGHT_OVER = 1, UP_OVER = 0, DOWN_OVER = 1 }
 Orientation Type used by some transitions. More...
 
- Public Member Functions inherited from TransitionProgress
 TransitionProgress ()
virtual void onEnter () override
 Event callback that is invoked every time when Node enters the 'stage'. More...
 
var onEnter ()
 Event callback that is invoked every time when Node enters the 'stage'. More...
 
local onEnter ()
 Event callback that is invoked every time when Node enters the 'stage'. More...
 
virtual void onExit () override
 Event callback that is invoked every time the Node leaves the 'stage'. More...
 
var onExit ()
 Event callback that is invoked every time the Node leaves the 'stage'. More...
 
local onExit ()
 Event callback that is invoked every time the Node leaves the 'stage'. More...
 
- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Node
static const int INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
var INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
local INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
- Protected Attributes inherited from TransitionProgress
float _to
float _from
Scene_sceneToBeModified
var _sceneToBeModified
local _sceneToBeModified

Detailed Description

TransitionProgressHorizontal transition.

A clock-wise radial transition to the next scene

Member Function Documentation

static
TransitionProgressHorizontal*
create
( float  t,
Scene scene 
)
static
var create ( var  t,
var  scene 
)
static
local create ( local  t,
local  scene 
)
static
virtual ProgressTimer*
progressTimerNodeWithRenderTexture
( RenderTexture texture)
overrideprotectedvirtual

Reimplemented from TransitionProgress.

var
progressTimerNodeWithRenderTexture
( var  texture)
overrideprotectedvirtual

Reimplemented from TransitionProgress.

local
progressTimerNodeWithRenderTexture
( local  texture)
overrideprotectedvirtual

Reimplemented from TransitionProgress.


The documentation for this class was generated from the following file: