#include <CCDatas.h>
Public Member Functions | |
ArmatureData () | |
~ArmatureData () | |
bool | init () |
void | addBoneData (BoneData *boneData) |
BoneData * | getBoneData (const char *boneName) |
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Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
virtual void | update (float dt) |
Static Public Member Functions | |
static ArmatureData * | create (void) |
Public Attributes | |
std::string | name |
cocos2d::Dictionary | boneDataDic |
float | dataVersion |
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unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
Additional Inherited Members | |
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unsigned int | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
ArmatureData | ( | ) |
~ArmatureData | ( | ) |
void addBoneData | ( | BoneData * | boneData) |
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inlinestatic |
BoneData* getBoneData | ( | const char * | boneName) |
bool init | ( | ) |
cocos2d::Dictionary boneDataDic |
float dataVersion |
std::string name |