cocos2d-x  3.0alpha1
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RotateTo Member List

This is the complete list of members for RotateTo, including all inherited members.

_autoReleaseCountObjectprotected
_diffAngleXRotateToprotected
_diffAngleYRotateToprotected
_dstAngleXRotateToprotected
_dstAngleYRotateToprotected
_durationFiniteTimeActionprotected
_elapsedActionIntervalprotected
_firstTickActionIntervalprotected
_IDObject
_luaIDObject
_originalTargetActionprotected
_referenceObjectprotected
_startAngleXRotateToprotected
_startAngleYRotateToprotected
_tagActionprotected
_targetActionprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
Action()Action
autorelease()Object
clone() const overrideRotateTovirtual
copy() const Clonableinline
create(float fDuration, float fDeltaAngleX, float fDeltaAngleY)RotateTostatic
create(float fDuration, float fDeltaAngle)RotateTostatic
description() const Action
FiniteTimeAction()FiniteTimeActioninline
getAmplitudeRate(void)ActionInterval
getDuration() const FiniteTimeActioninline
getElapsed(void)ActionIntervalinline
getOriginalTarget() const Actioninline
getTag() const Actioninline
getTarget() const Actioninline
initWithDuration(float fDuration, float fDeltaAngle)RotateTo
initWithDuration(float fDuration, float fDeltaAngleX, float fDeltaAngleY)RotateTo
cocos2d::ActionInterval::initWithDuration(float d)ActionInterval
INVALID_TAGActionstatic
isDone(void) const overrideActionIntervalvirtual
isEqual(const Object *object)Objectvirtual
isSingleReference() const Object
Object()Object
release()Objectinline
retain()Objectinline
retainCount() const Object
reverse() const overrideRotateTovirtual
setAmplitudeRate(float amp)ActionInterval
setDuration(float duration)FiniteTimeActioninline
setOriginalTarget(Node *originalTarget)Actioninline
setTag(int tag)Actioninline
setTarget(Node *target)Actioninline
startWithTarget(Node *target) overrideRotateTovirtual
step(float dt) overrideActionIntervalvirtual
stop()Actionvirtual
update(float time) overrideRotateTovirtual
~Action()Actionvirtual
~Clonable()Clonableinlinevirtual
~FiniteTimeAction()FiniteTimeActioninlinevirtual
~Object()Objectvirtual