cocos2d-x  3.0alpha1
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PhysicsContact Class Reference

Contact infomation. More...

#include <CCPhysicsContact.h>

Inheritance diagram for PhysicsContact:
Event

Public Types

enum  EventCode {
  NONE, BEGIN, PRESOLVE, POSTSOLVE,
  SEPERATE
}
 

Public Member Functions

PhysicsShapegetShapeA () const
 get contact shape A. More...
 
PhysicsShapegetShapeB () const
 get contact shape B. More...
 
const PhysicsContactDatagetContactData () const
 get contact data More...
 
void * getData () const
 get data. More...
 
void setData (void *data)
 set data to contact. More...
 
EventCode getEventCode () const
 get the event code More...
 

Friends

class EventListenerPhysicsContact
class PhysicsWorldCallback
class PhysicsWorld

Additional Inherited Members

- Private Types inherited from Event
enum  Type {
  TOUCH, KEYBOARD, ACCELERATION, MOUSE,
  CUSTOM
}
 
- Private Member Functions inherited from Event
virtual ~Event ()
 Destructor. More...
 
var ~Event ()
 Destructor. More...
 
local ~Event ()
 Destructor. More...
 
Type getType () const
 Gets the event type. More...
 
var getType ()
 Gets the event type. More...
 
local getType ()
 Gets the event type. More...
 
void stopPropagation ()
 Stops propagation for current event. More...
 
var stopPropagation ()
 Stops propagation for current event. More...
 
local stopPropagation ()
 Stops propagation for current event. More...
 
bool isStopped () const
 Checks whether the event has been stopped. More...
 
var isStopped ()
 Checks whether the event has been stopped. More...
 
local isStopped ()
 Checks whether the event has been stopped. More...
 
NodegetCurrentTarget ()
 Gets current target of the event. More...
 
 Event (Type type)
 Constructor. More...
 
void setCurrentTarget (Node *target)
 Sets current target. More...
 

Detailed Description

Contact infomation.

it will created automatically when two shape contact with each other. and it will destoried automatically when two shape separated.

Member Enumeration Documentation

enum EventCode
strong
Enumerator
NONE 
BEGIN 
PRESOLVE 
POSTSOLVE 
SEPERATE 

Member Function Documentation

const PhysicsContactData*
getContactData
( ) const
inline

get contact data

void* getData ( ) const
inline

get data.

EventCode getEventCode ( ) const
inline

get the event code

PhysicsShape* getShapeA ( ) const
inline

get contact shape A.

PhysicsShape* getShapeB ( ) const
inline

get contact shape B.

void setData ( void *  data)
inline

set data to contact.

you must manage the memory yourself, Generally you can set data at contact begin, and distory it at contact seperate.

Friends And Related Function Documentation

friend class
EventListenerPhysicsContact
friend
friend class PhysicsWorld
friend
friend class PhysicsWorldCallback
friend

The documentation for this class was generated from the following file: