Contact infomation. More...
#include <CCPhysicsContact.h>
Public Types | |
enum | EventCode { NONE, BEGIN, PRESOLVE, POSTSOLVE, SEPERATE } |
Public Member Functions | |
PhysicsShape * | getShapeA () const |
get contact shape A. More... | |
PhysicsShape * | getShapeB () const |
get contact shape B. More... | |
const PhysicsContactData * | getContactData () const |
get contact data More... | |
void * | getData () const |
get data. More... | |
void | setData (void *data) |
set data to contact. More... | |
EventCode | getEventCode () const |
get the event code More... | |
Friends | |
class | EventListenerPhysicsContact |
class | PhysicsWorldCallback |
class | PhysicsWorld |
Additional Inherited Members | |
Private Types inherited from Event | |
enum | Type { TOUCH, KEYBOARD, ACCELERATION, MOUSE, CUSTOM } |
Private Member Functions inherited from Event | |
virtual | ~Event () |
Destructor. More... | |
var | ~Event () |
Destructor. More... | |
local | ~Event () |
Destructor. More... | |
Type | getType () const |
Gets the event type. More... | |
var | getType () |
Gets the event type. More... | |
local | getType () |
Gets the event type. More... | |
void | stopPropagation () |
Stops propagation for current event. More... | |
var | stopPropagation () |
Stops propagation for current event. More... | |
local | stopPropagation () |
Stops propagation for current event. More... | |
bool | isStopped () const |
Checks whether the event has been stopped. More... | |
var | isStopped () |
Checks whether the event has been stopped. More... | |
local | isStopped () |
Checks whether the event has been stopped. More... | |
Node * | getCurrentTarget () |
Gets current target of the event. More... | |
Event (Type type) | |
Constructor. More... | |
void | setCurrentTarget (Node *target) |
Sets current target. More... | |
Contact infomation.
it will created automatically when two shape contact with each other. and it will destoried automatically when two shape separated.
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strong |
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inline |
get contact data
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inline |
get data.
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inline |
get the event code
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inline |
get contact shape A.
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inline |
get contact shape B.
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inline |
set data to contact.
you must manage the memory yourself, Generally you can set data at contact begin, and distory it at contact seperate.
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friend |
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friend |
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friend |