FBO class that grabs the the contents of the screen. More...
#include <CCGrabber.h>
Public Member Functions | |
Grabber (void) | |
~Grabber (void) | |
void | grab (Texture2D *texture) |
void | beforeRender (Texture2D *texture) |
var | beforeRender ( var texture) |
local | beforeRender ( local texture) |
void | afterRender (Texture2D *texture) |
var | afterRender ( var texture) |
local | afterRender ( local texture) |
Public Member Functions inherited from Object | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
virtual void | update (float dt) |
Protected Attributes | |
GLuint | _FBO |
var | _FBO |
local | _FBO |
GLint | _oldFBO |
var | _oldFBO |
local | _oldFBO |
GLfloat | _oldClearColor [4] |
var | _oldClearColor () |
local | _oldClearColor () |
Protected Attributes inherited from Object | |
unsigned int | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
Additional Inherited Members | |
Public Attributes inherited from Object | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
FBO class that grabs the the contents of the screen.
Grabber | ( | void | ) |
var ctor | ( | ) |
local Grabber | ( | ) |
~Grabber | ( | void | ) |
void afterRender | ( | Texture2D * | texture) |
var afterRender | ( | var | texture) |
local afterRender | ( | local | texture) |
void beforeRender | ( | Texture2D * | texture) |
var beforeRender | ( | var | texture) |
local beforeRender | ( | local | texture) |
void grab | ( | Texture2D * | texture) |
var grab | ( | var | texture) |
local grab | ( | local | texture) |
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