#include <CCDatas.h>
Public Member Functions | |
ArmatureDisplayData () | |
virtual | ~ArmatureDisplayData () |
void | setParam (const char *pszDisplayName) |
void | copy (ArmatureDisplayData *displayData) |
Public Member Functions inherited from DisplayData | |
DisplayData () | |
virtual | ~DisplayData (void) |
Public Member Functions inherited from Object | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
virtual void | update (float dt) |
Static Public Member Functions | |
static ArmatureDisplayData * | create (void) |
Static Public Member Functions inherited from DisplayData | |
static DisplayData * | create (void) |
static const char * | changeDisplayToTexture (const char *displayName) |
Public Attributes | |
std::string | displayName |
If DisplayType is CS_DISPLAY_SPRITE, then Bone will use this image name to create a Sprite from CCSpriteFrameCache. More... | |
Public Attributes inherited from DisplayData | |
DisplayType | displayType |
Public Attributes inherited from Object | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
Additional Inherited Members | |
Protected Attributes inherited from Object | |
unsigned int | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
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virtual |
void copy | ( | ArmatureDisplayData * | displayData) |
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inlinestatic |
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inline |
std::string displayName |
If DisplayType is CS_DISPLAY_SPRITE, then Bone will use this image name to create a Sprite from CCSpriteFrameCache.
It should note that when use this name to create Sprite from CCSpriteFrameCache, you should use _displayName + ".png", because when use Texture Packer to pack single image file, the name have ".png".
If DisplayType is CS_DISPLAY_ARMATURE, the name is the Armature's name. When Bone init display and type is CS_DISPLAY_ARMATURE, then Bone will create a Armature.