#include <CCActionObject.h>
Public Member Functions | |
ActionObject () | |
virtual | ~ActionObject () |
Default destructor. More... | |
void | setName (const char *name) |
Sets name for object. More... | |
const char * | getName () |
Sets name for object. More... | |
void | setLoop (bool bLoop) |
Sets if the action will loop play. More... | |
bool | getLoop () |
Gets if the action will loop play. More... | |
void | setUnitTime (float fTime) |
Sets the time interval of frame. More... | |
float | getUnitTime () |
Gets the time interval of frame. More... | |
void | setCurrentTime (float fTime) |
Sets the current time of frame. More... | |
float | getCurrentTime () |
Gets the current time of frame. More... | |
bool | isPlaying () |
Return if the action is playing. More... | |
void | play () |
Play the action. More... | |
void | pause () |
Pause the action. More... | |
void | stop () |
Stop the action. More... | |
void | addActionNode (ActionNode *node) |
Adds a ActionNode to play the action. More... | |
void | removeActionNode (ActionNode *node) |
Removes a ActionNode which play the action. More... | |
void | updateToFrameByTime (float fTime) |
void | initWithDictionary (JsonDictionary *dic, cocos2d::Object *root) |
void | simulationActionUpdate (float dt) |
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Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
virtual void | update (float dt) |
Protected Attributes | |
cocos2d::Array * | _actionNodeList |
std::string | _name |
bool | _loop |
bool | _bPause |
bool | _bPlaying |
float | _fUnitTime |
float | _currentTime |
cocos2d::Scheduler * | _pScheduler |
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unsigned int | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
ActionObject | ( | ) |
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virtual |
Default destructor.
void addActionNode | ( | ActionNode * | node) |
Adds a ActionNode to play the action.
the ActionNode which will play the action
float getCurrentTime | ( | ) |
Gets the current time of frame.
bool getLoop | ( | ) |
Gets if the action will loop play.
const char* getName | ( | ) |
Sets name for object.
float getUnitTime | ( | ) |
Gets the time interval of frame.
void initWithDictionary | ( | JsonDictionary * | dic, |
cocos2d::Object * | root | ||
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bool isPlaying | ( | ) |
Return if the action is playing.
void pause | ( | ) |
Pause the action.
void play | ( | ) |
Play the action.
void removeActionNode | ( | ActionNode * | node) |
Removes a ActionNode which play the action.
the ActionNode which play the action
void setCurrentTime | ( | float | fTime) |
Sets the current time of frame.
fTime | the current time of frame |
void setLoop | ( | bool | bLoop) |
Sets if the action will loop play.
bLoop | that if the action will loop play |
void setName | ( | const char * | name) |
Sets name for object.
name | name of object |
void setUnitTime | ( | float | fTime) |
Sets the time interval of frame.
fTime | the time interval of frame |
void simulationActionUpdate | ( | float | dt) |
void stop | ( | ) |
Stop the action.
void updateToFrameByTime | ( | float | fTime) |
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