#include "GL/glew.h"Macros | |
| #define | CC_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8 |
| #define | GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 |
| #define | GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 |
| #define | GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 |
| #define | GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 |
| #define CC_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8 |
| var CC_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8 |
| local CC_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8 |
| #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 |
| var GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 |
| local GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 |
| #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 |
| var GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 |
| local GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 |
| #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 |
| var GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 |
| local GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 |
| #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 |
| var GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 |
| local GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 |