cocos2d-x  2.2.3
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CCParticleSpiral Class Reference

An spiral particle system. More...

#include <CCParticleExamples.h>

Inheritance diagram for CCParticleSpiral:
CCParticleSystemQuad CCParticleSystem CCNode CCTextureProtocol CCObject CCBlendProtocol CCCopying

Public Member Functions

 CCParticleSpiral ()
virtual ~CCParticleSpiral ()
bool init ()
 Initializes the instance of CCNode. More...
 
virtual bool initWithTotalParticles (unsigned int numberOfParticles)
 super methods More...
 
- Public Member Functions inherited from CCParticleSystemQuad
 CCParticleSystemQuad ()
 ctor ()
 CCParticleSystemQuad ()
virtual ~CCParticleSystemQuad ()
void initIndices ()
 initializes the indices for the vertices More...
 
void initTexCoordsWithRect (const CCRect &rect)
 initializes the texture with a rectangle measured Points More...
 
var initTexCoordsWithRect ( var rect)
 initializes the texture with a rectangle measured Points More...
 
local initTexCoordsWithRect ( local rect)
 initializes the texture with a rectangle measured Points More...
 
void setDisplayFrame (CCSpriteFrame *spriteFrame)
 Sets a new CCSpriteFrame as particle. More...
 
void setTextureWithRect (CCTexture2D *texture, const CCRect &rect)
 Sets a new texture with a rect. More...
 
var setTextureWithRect ( var texture, var rect)
 Sets a new texture with a rect. More...
 
local setTextureWithRect ( local texture, local rect)
 Sets a new texture with a rect. More...
 
virtual void setTexture (CCTexture2D *texture)
 setTexture More...
 
virtual void updateQuadWithParticle (tCCParticle *particle, const CCPoint &newPosition)
 should be overridden by subclasses More...
 
local updateQuadWithParticle ( local particle, local newPosition)
 should be overridden by subclasses More...
 
virtual void postStep ()
 should be overridden by subclasses More...
 
virtual void draw ()
 Override this method to draw your own node. More...
 
virtual void setBatchNode (CCParticleBatchNode *batchNode)
 setBatchNode More...
 
local setBatchNode ( local batchNode)
 setBatchNode More...
 
virtual void setTotalParticles (unsigned int tp)
 setTotalParticles More...
 
local setTotalParticles ( local tp)
 setTotalParticles More...
 
void listenBackToForeground (CCObject *obj)
 listen the event that coming to foreground on Android More...
 
- Public Member Functions inherited from CCParticleSystem
virtual CCParticleBatchNodegetBatchNode (void)
 getBatchNode More...
 
virtual unsigned int getParticleCount (void)
 getParticleCount More...
 
virtual float getDuration (void)
 getDuration More...
 
virtual void setDuration (float var)
 setDuration More...
 
virtual const CCPointgetSourcePosition (void)
 getSourcePosition More...
 
virtual void setSourcePosition (const CCPoint &var)
 setSourcePosition More...
 
virtual const CCPointgetPosVar (void)
 getPosVar More...
 
virtual void setPosVar (const CCPoint &var)
 setPosVar More...
 
virtual float getLife (void)
 getLife More...
 
virtual void setLife (float var)
 setLife More...
 
virtual float getLifeVar (void)
 getLifeVar More...
 
virtual void setLifeVar (float var)
 setLifeVar More...
 
virtual float getAngle (void)
 getAngle More...
 
virtual void setAngle (float var)
 setAngle More...
 
virtual float getAngleVar (void)
 getAngleVar More...
 
virtual void setAngleVar (float var)
 setAngleVar More...
 
virtual const CCPointgetGravity ()
virtual void setGravity (const CCPoint &g)
virtual float getSpeed ()
virtual void setSpeed (float speed)
virtual float getSpeedVar ()
virtual void setSpeedVar (float speed)
virtual float getTangentialAccel ()
virtual void setTangentialAccel (float t)
virtual float getTangentialAccelVar ()
virtual void setTangentialAccelVar (float t)
virtual float getRadialAccel ()
virtual void setRadialAccel (float t)
virtual float getRadialAccelVar ()
virtual void setRadialAccelVar (float t)
virtual bool getRotationIsDir ()
virtual void setRotationIsDir (bool t)
virtual float getStartRadius ()
virtual void setStartRadius (float startRadius)
virtual float getStartRadiusVar ()
virtual void setStartRadiusVar (float startRadiusVar)
virtual float getEndRadius ()
virtual void setEndRadius (float endRadius)
virtual float getEndRadiusVar ()
virtual void setEndRadiusVar (float endRadiusVar)
virtual float getRotatePerSecond ()
virtual void setRotatePerSecond (float degrees)
virtual float getRotatePerSecondVar ()
virtual void setRotatePerSecondVar (float degrees)
virtual void setScale (float s)
 Changes both X and Y scale factor of the node. More...
 
virtual void setRotation (float newRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual void setScaleX (float newScaleX)
 Changes the scale factor on X axis of this node. More...
 
virtual void setScaleY (float newScaleY)
 Changes the scale factor on Y axis of this node. More...
 
virtual bool isActive ()
virtual bool isBlendAdditive ()
virtual void setBlendAdditive (bool value)
virtual float getStartSize (void)
 getStartSize More...
 
virtual void setStartSize (float var)
 setStartSize More...
 
virtual float getStartSizeVar (void)
 getStartSizeVar More...
 
virtual void setStartSizeVar (float var)
 setStartSizeVar More...
 
virtual float getEndSize (void)
 getEndSize More...
 
virtual void setEndSize (float var)
 setEndSize More...
 
virtual float getEndSizeVar (void)
 getEndSizeVar More...
 
virtual void setEndSizeVar (float var)
 setEndSizeVar More...
 
virtual const ccColor4FgetStartColor (void)
 getStartColor More...
 
virtual void setStartColor (const ccColor4F &var)
 setStartColor More...
 
virtual const ccColor4FgetStartColorVar (void)
 getStartColorVar More...
 
virtual void setStartColorVar (const ccColor4F &var)
 setStartColorVar More...
 
virtual const ccColor4FgetEndColor (void)
 getEndColor More...
 
virtual void setEndColor (const ccColor4F &var)
 setEndColor More...
 
virtual const ccColor4FgetEndColorVar (void)
 getEndColorVar More...
 
virtual void setEndColorVar (const ccColor4F &var)
 setEndColorVar More...
 
virtual float getStartSpin (void)
 getStartSpin More...
 
virtual void setStartSpin (float var)
 setStartSpin More...
 
virtual float getStartSpinVar (void)
 getStartSpinVar More...
 
virtual void setStartSpinVar (float var)
 setStartSpinVar More...
 
virtual float getEndSpin (void)
 getEndSpin More...
 
virtual void setEndSpin (float var)
 setEndSpin More...
 
virtual float getEndSpinVar (void)
 getEndSpinVar More...
 
virtual void setEndSpinVar (float var)
 setEndSpinVar More...
 
virtual float getEmissionRate (void)
 getEmissionRate More...
 
virtual void setEmissionRate (float var)
 setEmissionRate More...
 
virtual unsigned int getTotalParticles (void)
 getTotalParticles More...
 
virtual CCTexture2DgetTexture (void)
 getTexture More...
 
virtual ccBlendFunc getBlendFunc (void)
 getBlendFunc More...
 
virtual void setBlendFunc (ccBlendFunc var)
 setBlendFunc More...
 
virtual bool getOpacityModifyRGB (void)
 getOpacityModifyRGB More...
 
virtual void setOpacityModifyRGB (bool var)
 setOpacityModifyRGB More...
 
virtual tCCPositionType getPositionType (void)
 getPositionType More...
 
virtual void setPositionType (tCCPositionType var)
 setPositionType More...
 
virtual bool isAutoRemoveOnFinish ()
virtual void setAutoRemoveOnFinish (bool var)
virtual int getEmitterMode (void)
 getEmitterMode More...
 
virtual void setEmitterMode (int var)
 setEmitterMode More...
 
 CCParticleSystem ()
virtual ~CCParticleSystem ()
bool init ()
 initializes a CCParticleSystem More...
 
bool initWithFile (const char *plistFile)
 initializes a CCParticleSystem from a plist file. More...
 
bool initWithDictionary (CCDictionary *dictionary)
 initializes a CCQuadParticleSystem from a CCDictionary. More...
 
bool initWithDictionary (CCDictionary *dictionary, const char *dirname)
 initializes a particle system from a NSDictionary and the path from where to load the png More...
 
bool addParticle ()
 Add a particle to the emitter. More...
 
void initParticle (tCCParticle *particle)
 Initializes a particle. More...
 
void stopSystem ()
 stop emitting particles. Running particles will continue to run until they die More...
 
void resetSystem ()
 Kill all living particles. More...
 
bool isFull ()
 whether or not the system is full More...
 
virtual void update (float dt)
virtual void updateWithNoTime (void)
- Public Member Functions inherited from CCNode
virtual CCCameragetCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
local getCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
virtual bool isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
local isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
virtual void cleanup (void)
 Stops all running actions and schedulers. More...
 
virtual void visit (void)
 Visits this node's children and draw them recursively. More...
 
local visit ()
 Visits this node's children and draw them recursively. More...
 
CCRect boundingBox (void)
 Returns a "local" axis aligned bounding box of the node. More...
 
local boundingBox ()
 Returns a "local" axis aligned bounding box of the node. More...
 
virtual void setZOrder (int zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void _setZOrder (int z)
 Sets the z order which stands for the drawing order. More...
 
local _setZOrder ( local z)
 Sets the z order which stands for the drawing order. More...
 
virtual int getZOrder ()
 Gets the Z order of this node. More...
 
local getZOrder ()
 Gets the Z order of this node. More...
 
virtual void setVertexZ (float vertexZ)
 Sets the real OpenGL Z vertex. More...
 
local setVertexZ ( local vertexZ)
 Sets the real OpenGL Z vertex. More...
 
virtual float getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
local getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
virtual float getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
local getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual float getScaleY ()
 Returns the scale factor on Y axis of this node. More...
 
virtual float getScale ()
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float fScaleX, float fScaleY)
 Changes both X and Y scale factor of the node. More...
 
local setScale ( local fScaleX, local fScaleY)
 Changes both X and Y scale factor of the node. More...
 
virtual void setPosition (const CCPoint &position)
 Changes the position (x,y) of the node in OpenGL coordinates. More...
 
virtual const CCPointgetPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
local getPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way. More...
 
local setPosition ( local x, local y)
 Sets position in a more efficient way. More...
 
virtual void getPosition (float *x, float *y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
local getPosition ( local x, local y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
local setPositionX ( local x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void)
local getPositionX ()
virtual void setPositionY (float y)
virtual float getPositionY (void)
virtual void setSkewX (float fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
local setSkewX ( local fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
local setSkewY ( local fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const CCPoint &anchorPoint)
 Sets the anchor point in percent. More...
 
local setAnchorPoint ( local anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const CCPointgetAnchorPoint ()
 Returns the anchor point in percent. More...
 
local getAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const CCPointgetAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const CCSize &contentSize)
 Sets the untransformed size of the node. More...
 
local setContentSize ( local contentSize)
 Sets the untransformed size of the node. More...
 
virtual const CCSizegetContentSize () const
 Returns the untransformed size of the node. More...
 
local getContentSize ()
 Returns the untransformed size of the node. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
local setVisible ( local visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible ()
 Determines if the node is visible. More...
 
virtual float getRotation ()
 Returns the rotation of the node in degrees. More...
 
virtual void setRotationX (float fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
local setRotationX ( local fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual float getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual void setRotationY (float fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local setRotationY ( local fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setOrderOfArrival (unsigned int uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
local setOrderOfArrival ( local uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
virtual unsigned int getOrderOfArrival ()
 Returns the arrival order, indecates which children is added previously. More...
 
virtual void setGLServerState (ccGLServerState glServerState)
 Sets the state of OpenGL server side. More...
 
local setGLServerState ( local glServerState)
 Sets the state of OpenGL server side. More...
 
virtual ccGLServerState getGLServerState ()
 Returns the state of OpenGL server side. More...
 
local getGLServerState ()
 Returns the state of OpenGL server side. More...
 
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
local ignoreAnchorPointForPosition ( local ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition ()
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void addChild (CCNode *child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (CCNode *child, int zOrder)
 Adds a child to the container with a z-order. More...
 
local addChild ( local child, local zOrder)
 Adds a child to the container with a z-order. More...
 
virtual void addChild (CCNode *child, int zOrder, int tag)
 Adds a child to the container with z order and tag. More...
 
local addChild ( local child, local zOrder, local tag)
 Adds a child to the container with z order and tag. More...
 
virtual CCNodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual CCArraygetChildren ()
 Return an array of children. More...
 
local getChildren ()
 Return an array of children. More...
 
virtual unsigned int getChildrenCount (void) const
 Get the amount of children. More...
 
local getChildrenCount ()
 Get the amount of children. More...
 
virtual void setParent (CCNode *parent)
 Sets the parent node. More...
 
local setParent ( local parent)
 Sets the parent node. More...
 
virtual CCNodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
local removeFromParentAndCleanup ( local cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChild (CCNode *child)
 Removes a child from the container with a cleanup. More...
 
virtual void removeChild (CCNode *child, bool cleanup)
 Removes a child from the container. More...
 
local removeChild ( local child, local cleanup)
 Removes a child from the container. More...
 
virtual void removeChildByTag (int tag)
 Removes a child from the container by tag value with a cleanup. More...
 
local removeChildByTag ( local tag)
 Removes a child from the container by tag value with a cleanup. More...
 
virtual void removeChildByTag (int tag, bool cleanup)
 Removes a child from the container by tag value. More...
 
local removeChildByTag ( local tag, local cleanup)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void reorderChild (CCNode *child, int zOrder)
 Reorders a child according to a new z value. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual CCGridBasegetGrid ()
 Returns a grid object that is used when applying effects. More...
 
virtual void setGrid (CCGridBase *pGrid)
 Changes a grid object that is used when applying effects. More...
 
local setGrid ( local pGrid)
 Changes a grid object that is used when applying effects. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
local getTag ()
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int nTag)
 Changes the tag that is used to identify the node easily. More...
 
local setTag ( local nTag)
 Changes the tag that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual void setUserData (void *pUserData)
 Sets a custom user data pointer. More...
 
local setUserData ( local pUserData)
 Sets a custom user data pointer. More...
 
virtual CCObjectgetUserObject ()
 Returns a user assigned CCObject. More...
 
local getUserObject ()
 Returns a user assigned CCObject. More...
 
virtual void setUserObject (CCObject *pUserObject)
 Returns a user assigned CCObject. More...
 
local setUserObject ( local pUserObject)
 Returns a user assigned CCObject. More...
 
virtual CCGLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual void setShaderProgram (CCGLProgram *pShaderProgram)
 Sets the shader program for this node. More...
 
local setShaderProgram ( local pShaderProgram)
 Sets the shader program for this node. More...
 
virtual void registerScriptHandler (int handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
local registerScriptHandler ( local handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
virtual void unregisterScriptHandler (void)
 Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
 
local unregisterScriptHandler ()
 Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
 
int getScriptHandler ()
 Gets script handler for onEnter/onExit event. More...
 
void scheduleUpdateWithPriorityLua (int nHandler, int priority)
 Schedules for lua script. More...
 
local scheduleUpdateWithPriorityLua ( local nHandler, local priority)
 Schedules for lua script. More...
 
virtual void onEnter ()
 Event callback that is invoked every time when CCNode enters the 'stage'. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the CCNode enters in the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the CCNode leaves the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the CCNode leaves the 'stage'. More...
 
virtual void setActionManager (CCActionManager *actionManager)
 Sets the CCActionManager object that is used by all actions. More...
 
local setActionManager ( local actionManager)
 Sets the CCActionManager object that is used by all actions. More...
 
virtual CCActionManagergetActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
local getActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
CCActionrunAction (CCAction *action)
 Executes an action, and returns the action that is executed. More...
 
local runAction ( local action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions (void)
 Stops and removes all actions from the running action list . More...
 
local stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
void stopAction (CCAction *action)
 Stops and removes an action from the running action list. More...
 
local stopAction ( local action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
local stopActionByTag ( local tag)
 Removes an action from the running action list by its tag. More...
 
CCActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
local getActionByTag ( local tag)
 Gets an action from the running action list by its tag. More...
 
unsigned int numberOfRunningActions (void)
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
local numberOfRunningActions ()
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
virtual void setScheduler (CCScheduler *scheduler)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
local setScheduler ( local scheduler)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
virtual CCSchedulergetScheduler ()
 Gets a CCSheduler object. More...
 
local getScheduler ()
 Gets a CCSheduler object. More...
 
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
local unscheduleAllSelectors ()
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors and actions. More...
 
void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors and actions. More...
 
void transform (void)
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
 
void transformAncestors (void)
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
local transformAncestors ()
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
virtual void updateTransform (void)
 Calls children's updateTransform() method recursively. More...
 
local updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
virtual CCAffineTransform nodeToParentTransform (void)
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
local nodeToParentTransform ()
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual CCAffineTransform parentToNodeTransform (void)
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
local parentToNodeTransform ()
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual CCAffineTransform nodeToWorldTransform (void)
 Returns the world affine transform matrix. More...
 
local nodeToWorldTransform ()
 Returns the world affine transform matrix. More...
 
virtual CCAffineTransform worldToNodeTransform (void)
 Returns the inverse world affine transform matrix. More...
 
CCPoint convertToNodeSpace (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
local convertToNodeSpace ( local worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpace (const CCPoint &nodePoint)
 Converts a Point to world space coordinates. More...
 
local convertToWorldSpace ( local nodePoint)
 Converts a Point to world space coordinates. More...
 
CCPoint convertToNodeSpaceAR (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
local convertToNodeSpaceAR ( local worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpaceAR (const CCPoint &nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
local convertToWorldSpaceAR ( local nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
CCPoint convertTouchToNodeSpace (CCTouch *touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
CCPoint convertTouchToNodeSpaceAR (CCTouch *touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
local convertTouchToNodeSpaceAR ( local touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const CCAffineTransform &additionalTransform)
 Sets the additional transform. More...
 
local setAdditionalTransform ( local additionalTransform)
 Sets the additional transform. More...
 
CCComponentgetComponent (const char *pName) const
 gets a component by its name More...
 
virtual bool addComponent (CCComponent *pComponent)
 adds a component More...
 
virtual bool removeComponent (const char *pName)
 removes a component by its name More...
 
local removeComponent ( local pName)
 removes a component by its name More...
 
virtual bool removeComponent (CCComponent *pComponent)
 removes a component by its pointer More...
 
virtual void removeAllComponents ()
 removes all components More...
 
local removeAllComponents ()
 removes all components More...
 
 CCNode (void)
 Default constructor. More...
 
 CCNode ()
 Default constructor. More...
 
virtual ~CCNode (void)
 Default destructor. More...
 
const char * description (void)
 Gets the description string. More...
 
local description ()
 Gets the description string. More...
 
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)
- Public Member Functions inherited from CCCopying
virtual CCObjectcopyWithZone (CCZone *pZone)

Static Public Member Functions

static CCParticleSpiralcreate ()
static CCParticleSpiralcreateWithTotalParticles (unsigned int numberOfParticles)
- Static Public Member Functions inherited from CCParticleSystemQuad
static CCParticleSystemQuadcreate (const char *plistFile)
 creates an initializes a CCParticleSystemQuad from a plist file. More...
 
local create ( local plistFile)
 creates an initializes a CCParticleSystemQuad from a plist file. More...
 
static CCParticleSystemQuadcreate ()
static CCParticleSystemQuadcreateWithTotalParticles (unsigned int numberOfParticles)
local createWithTotalParticles ( local numberOfParticles)
- Static Public Member Functions inherited from CCParticleSystem
static CCParticleSystemcreate (const char *plistFile)
 creates an initializes a CCParticleSystem from a plist file. More...
 
static CCParticleSystemcreateWithTotalParticles (unsigned int numberOfParticles)
 create a system with a fixed number of particles More...
 
- Static Public Member Functions inherited from CCNode
static CCNodecreate (void)
 Allocates and initializes a node. More...
 

Additional Inherited Members

- Public Attributes inherited from CCParticleSystem
virtual unsigned int getAtlasIndex (void)\n\n public
 getAtlasIndex More...
 
bool m_bTransformSystemDirty
unsigned int m_uAllocatedParticles
bool m_bIsActive
 Is the emitter active. More...
 
bool m_bIsBlendAdditive
 whether or not the particles are using blend additive. More...
 
CCPoint gravity
 Gravity value. More...
 
float speed
 speed of each particle. More...
 
float speedVar
 speed variance of each particle. More...
 
float tangentialAccel
 tangential acceleration of each particle. More...
 
float tangentialAccelVar
 tangential acceleration variance of each particle. More...
 
float radialAccel
 radial acceleration of each particle. More...
 
float radialAccelVar
 radial acceleration variance of each particle. More...
 
bool rotationIsDir
 set the rotation of each particle to its direction Only available in 'Gravity' mode. More...
 
float startRadius
 The starting radius of the particles. More...
 
float startRadiusVar
 The starting radius variance of the particles. More...
 
float endRadius
 The ending radius of the particles. More...
 
float endRadiusVar
 The ending radius variance of the particles. More...
 
float rotatePerSecond
 Number of degrees to rotate a particle around the source pos per second. More...
 
float rotatePerSecondVar
 Variance in degrees for rotatePerSecond. More...
 
- Protected Member Functions inherited from CCParticleSystem
virtual void updateBlendFunc ()
- Protected Attributes inherited from CCParticleSystemQuad
ccV3F_C4B_T2F_Quadm_pQuads
var m_pQuads
local m_pQuads
GLushort * m_pIndices
var m_pIndices
local m_pIndices
GLuint m_pBuffersVBO [2]
var m_pBuffersVBO ()
local m_pBuffersVBO ()

Detailed Description

An spiral particle system.

Constructor & Destructor Documentation

CCParticleSpiral ( )
inline
virtual ~CCParticleSpiral ( )
inlinevirtual

Member Function Documentation

static CCParticleSpiral* create ( )
static
static CCParticleSpiral*
createWithTotalParticles
( unsigned int  numberOfParticles)
static
bool init ( )
inlinevirtual

Initializes the instance of CCNode.

Returns
Whether the initialization was successful.

Reimplemented from CCNode.

virtual bool initWithTotalParticles ( unsigned int  numberOfParticles)
virtual

super methods

Reimplemented from CCParticleSystemQuad.


The documentation for this class was generated from the following file: