#include <UIPageView.h>
Public Member Functions | |
| PageView () | |
| Default constructor. More... | |
| virtual | ~PageView () |
| Default destructor. More... | |
| local | ~PageView () |
| Default destructor. More... | |
| void | addWidgetToPage (Widget *widget, int pageIdx, bool forceCreate) |
| Add a widget to a page of pageview. More... | |
| void | addPage (Layout *page) |
| Push back a page to pageview. More... | |
| var | addPage ( var page) |
| Push back a page to pageview. More... | |
| local | addPage ( local page) |
| Push back a page to pageview. More... | |
| void | insertPage (Layout *page, int idx) |
| Inert a page to pageview. More... | |
| local | insertPage ( local page, local idx) |
| Inert a page to pageview. More... | |
| void | removePage (Layout *page) |
| Remove a page of pageview. More... | |
| void | removePageAtIndex (int index) |
| Remove a page at index of pageview. More... | |
| void | removeAllPages () |
| void | scrollToPage (int idx) |
| scroll pageview to index. More... | |
| var | scrollToPage ( var idx) |
| scroll pageview to index. More... | |
| local | scrollToPage ( local idx) |
| scroll pageview to index. More... | |
| int | getCurPageIndex () const |
| Gets current page index. More... | |
| CCArray * | getPages () |
| Layout * | getPage (int index) |
| void | addEventListenerPageView (CCObject *target, SEL_PageViewEvent selector) |
| var | addEventListenerPageView ( var target, var selector) |
| local | addEventListenerPageView ( local target, local selector) |
| virtual bool | onTouchBegan (CCTouch *touch, CCEvent *unusedEvent) |
| local | onTouchBegan ( local touch, local unusedEvent) |
| virtual void | onTouchMoved (CCTouch *touch, CCEvent *unusedEvent) |
| var | onTouchMoved ( var touch, var unusedEvent) |
| local | onTouchMoved ( local touch, local unusedEvent) |
| virtual void | onTouchEnded (CCTouch *touch, CCEvent *unusedEvent) |
| local | onTouchEnded ( local touch, local unusedEvent) |
| virtual void | onTouchCancelled (CCTouch *touch, CCEvent *unusedEvent) |
| local | onTouchCancelled ( local touch, local unusedEvent) |
| virtual void | update (float dt) |
| virtual void | setLayoutType (LayoutType type) |
| Sets LayoutType. More... | |
| local | setLayoutType ( local type) |
| Sets LayoutType. More... | |
| virtual LayoutType | getLayoutType () const |
| Gets LayoutType. More... | |
| virtual std::string | getDescription () const |
| Returns the "class name" of widget. More... | |
| virtual void | onEnter () |
| Event callback that is invoked every time when CCNode enters the 'stage'. More... | |
Public Member Functions inherited from Layout | |
| Layout () | |
| Default constructor. More... | |
| virtual | ~Layout () |
| Default destructor. More... | |
| void | setBackGroundImage (const char *fileName, TextureResType texType=UI_TEX_TYPE_LOCAL) |
| Sets a background image for layout. More... | |
| void | setBackGroundImageCapInsets (const CCRect &capInsets) |
| Sets a background image capinsets for layout, if the background image is a scale9 render. More... | |
| const CCRect & | getBackGroundImageCapInsets () |
| void | setBackGroundColorType (LayoutBackGroundColorType type) |
| Sets Color Type for layout. More... | |
| LayoutBackGroundColorType | getBackGroundColorType () |
| void | setBackGroundImageScale9Enabled (bool enabled) |
| Sets background iamge use scale9 renderer. More... | |
| bool | isBackGroundImageScale9Enabled () |
| void | setBackGroundColor (const ccColor3B &color) |
| Sets background color for layout, if color type is LAYOUT_COLOR_SOLID. More... | |
| const ccColor3B & | getBackGroundColor () |
| void | setBackGroundColor (const ccColor3B &startColor, const ccColor3B &endColor) |
| Sets background color for layout, if color type is LAYOUT_COLOR_GRADIENT. More... | |
| const ccColor3B & | getBackGroundStartColor () |
| const ccColor3B & | getBackGroundEndColor () |
| void | setBackGroundColorOpacity (GLubyte opacity) |
| Sets background opacity layout. More... | |
| GLubyte | getBackGroundColorOpacity () |
| void | setBackGroundColorVector (const CCPoint &vector) |
| Sets background color vector for layout, if color type is LAYOUT_COLOR_GRADIENT. More... | |
| const CCPoint & | getBackGroundColorVector () |
| void | setBackGroundImageColor (const ccColor3B &color) |
| void | setBackGroundImageOpacity (GLubyte opacity) |
| const ccColor3B & | getBackGroundImageColor () |
| GLubyte | getBackGroundImageOpacity () |
| void | removeBackGroundImage () |
| Remove the background image of layout. More... | |
| const CCSize & | getBackGroundImageTextureSize () const |
| Gets background image texture size. More... | |
| void | setClippingType (LayoutClippingType type) |
| LayoutClippingType | getClippingType () |
| virtual bool | isClippingEnabled () |
| Gets if layout is clipping enabled. More... | |
| virtual void | visit () |
| Visits this node's children and draw them recursively. More... | |
| virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
| void | requestDoLayout () |
| virtual void | onExit () |
| Event callback that is invoked every time the CCNode leaves the 'stage'. More... | |
| virtual bool | hitTest (const CCPoint &pt) |
| Checks a point if is in widget's space. More... | |
Public Member Functions inherited from Widget | |
| Widget (void) | |
| virtual | ~Widget () |
| Default destructor. More... | |
| virtual void | setEnabled (bool enabled) |
| Sets whether the widget is enabled. More... | |
| bool | isEnabled () const |
| Determines if the widget is enabled. More... | |
| void | setBright (bool bright) |
| Sets whether the widget is bright. More... | |
| bool | isBright () const |
| Determines if the widget is bright. More... | |
| virtual void | setTouchEnabled (bool enabled) |
| Sets whether the widget is touch enabled. More... | |
| void | setBrightStyle (BrightStyle style) |
| To set the bright style of widget. More... | |
| bool | isTouchEnabled () const |
| Determines if the widget is touch enabled. More... | |
| bool | isFocused () const |
| Determines if the widget is on focused. More... | |
| void | setFocused (bool fucosed) |
| Sets whether the widget is on focused. More... | |
| float | getLeftInParent () |
| Gets the left boundary position of this widget. More... | |
| float | getBottomInParent () |
| Gets the bottom boundary position of this widget. More... | |
| float | getRightInParent () |
| Gets the right boundary position of this widget. More... | |
| float | getTopInParent () |
| Gets the top boundary position of this widget. More... | |
| virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More... | |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More... | |
| virtual void | removeChildByTag (int tag, bool cleanup) |
| Removes a child from the container by tag value. More... | |
| virtual void | addNode (CCNode *node) |
| virtual void | addNode (CCNode *node, int zOrder) |
| virtual void | addNode (CCNode *node, int zOrder, int tag) |
| virtual CCNode * | getNodeByTag (int tag) |
| virtual CCArray * | getNodes () |
| virtual void | removeNode (CCNode *node) |
| virtual void | removeNodeByTag (int tag) |
| virtual void | removeAllNodes () |
| void | addTouchEventListener (CCObject *target, SEL_TouchEvent selector) |
| Sets the touch event target/selector of the menu item. More... | |
| void | setPosition (const CCPoint &pos) |
| Changes the position (x,y) of the widget in OpenGL coordinates. More... | |
| void | setPositionPercent (const CCPoint &percent) |
| Changes the position (x,y) of the widget in OpenGL coordinates. More... | |
| const CCPoint & | getPositionPercent () |
| Gets the percent (x,y) of the widget in OpenGL coordinates. More... | |
| void | setPositionType (PositionType type) |
| Changes the position type of the widget. More... | |
| PositionType | getPositionType () const |
| Gets the position type of the widget. More... | |
| virtual void | setFlipX (bool flipX) |
| Sets whether the widget should be flipped horizontally or not. More... | |
| virtual bool | isFlipX () |
| Returns the flag which indicates whether the widget is flipped horizontally or not. More... | |
| virtual void | setFlipY (bool flipY) |
| Sets whether the widget should be flipped vertically or not. More... | |
| virtual bool | isFlipY () |
| Return the flag which indicates whether the widget is flipped vertically or not. More... | |
| virtual void | setColor (const ccColor3B &color) |
| virtual void | setOpacity (GLubyte opacity) |
| const ccColor3B & | getColor () |
| GLubyte | getOpacity () |
| void | didNotSelectSelf () |
| A call back function when widget lost of focus. More... | |
| bool | clippingParentAreaContainPoint (const CCPoint &pt) |
| const CCPoint & | getTouchStartPos () |
| const CCPoint & | getTouchMovePos () |
| const CCPoint & | getTouchEndPos () |
| void | setName (const char *name) |
| Changes the name that is used to identify the widget easily. More... | |
| const char * | getName () const |
| Returns a name that is used to identify the widget easily. More... | |
| WidgetType | getWidgetType () const |
| Returns a type that is widget's type. More... | |
| virtual void | setSize (const CCSize &size) |
| Changes the size that is widget's size. More... | |
| virtual void | setSizePercent (const CCPoint &percent) |
| Changes the percent that is widget's percent size. More... | |
| void | setSizeType (SizeType type) |
| Changes the size type of widget. More... | |
| SizeType | getSizeType () const |
| Gets the size type of widget. More... | |
| const CCSize & | getSize () const |
| Returns size of widget. More... | |
| virtual const CCSize & | getLayoutSize () |
| const CCPoint & | getSizePercent () const |
| Returns size percent of widget. More... | |
| const CCSize & | getCustomSize () const |
| void | setLayoutParameter (LayoutParameter *parameter) |
| Sets a LayoutParameter to widget. More... | |
| LayoutParameter * | getLayoutParameter (LayoutParameterType type) |
| Gets LayoutParameter of widget. More... | |
| virtual void | ignoreContentAdaptWithSize (bool ignore) |
| Ignore the widget size. More... | |
| bool | isIgnoreContentAdaptWithSize () const |
| Gets the widget if is ignore it's size. More... | |
| CCPoint | getWorldPosition () |
| Gets world position of widget. More... | |
| virtual CCNode * | getVirtualRenderer () |
| Gets the Virtual Renderer of widget. More... | |
| virtual const CCSize & | getContentSize () const |
| Gets the content size of widget. More... | |
| Widget * | clone () |
| void | updateSizeAndPosition () |
| void | updateSizeAndPosition (const CCSize &parentSize) |
| void | setActionTag (int tag) |
| int | getActionTag () |
Public Member Functions inherited from CCNode | |
| virtual CCCamera * | getCamera () |
| Returns a camera object that lets you move the node using a gluLookAt. More... | |
| local | getCamera () |
| Returns a camera object that lets you move the node using a gluLookAt. More... | |
| virtual bool | isRunning () |
| Returns whether or not the node accepts event callbacks. More... | |
| local | isRunning () |
| Returns whether or not the node accepts event callbacks. More... | |
| virtual void | cleanup (void) |
| Stops all running actions and schedulers. More... | |
| virtual void | draw (void) |
| Override this method to draw your own node. More... | |
| local | draw () |
| Override this method to draw your own node. More... | |
| CCRect | boundingBox (void) |
| Returns a "local" axis aligned bounding box of the node. More... | |
| local | boundingBox () |
| Returns a "local" axis aligned bounding box of the node. More... | |
| virtual void | setZOrder (int zOrder) |
| Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More... | |
| virtual void | _setZOrder (int z) |
| Sets the z order which stands for the drawing order. More... | |
| local | _setZOrder ( local z) |
| Sets the z order which stands for the drawing order. More... | |
| virtual int | getZOrder () |
| Gets the Z order of this node. More... | |
| local | getZOrder () |
| Gets the Z order of this node. More... | |
| virtual void | setVertexZ (float vertexZ) |
| Sets the real OpenGL Z vertex. More... | |
| local | setVertexZ ( local vertexZ) |
| Sets the real OpenGL Z vertex. More... | |
| virtual float | getVertexZ () |
| Gets OpenGL Z vertex of this node. More... | |
| local | getVertexZ () |
| Gets OpenGL Z vertex of this node. More... | |
| virtual void | setScaleX (float fScaleX) |
| Changes the scale factor on X axis of this node. More... | |
| local | setScaleX ( local fScaleX) |
| Changes the scale factor on X axis of this node. More... | |
| virtual float | getScaleX () |
| Returns the scale factor on X axis of this node. More... | |
| local | getScaleX () |
| Returns the scale factor on X axis of this node. More... | |
| virtual void | setScaleY (float fScaleY) |
| Changes the scale factor on Y axis of this node. More... | |
| local | setScaleY ( local fScaleY) |
| Changes the scale factor on Y axis of this node. More... | |
| virtual float | getScaleY () |
| Returns the scale factor on Y axis of this node. More... | |
| virtual void | setScale (float scale) |
| Changes both X and Y scale factor of the node. More... | |
| local | setScale ( local scale) |
| Changes both X and Y scale factor of the node. More... | |
| virtual float | getScale () |
| Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
| virtual void | setScale (float fScaleX, float fScaleY) |
| Changes both X and Y scale factor of the node. More... | |
| local | setScale ( local fScaleX, local fScaleY) |
| Changes both X and Y scale factor of the node. More... | |
| virtual const CCPoint & | getPosition () |
| Gets the position (x,y) of the node in OpenGL coordinates. More... | |
| local | getPosition () |
| Gets the position (x,y) of the node in OpenGL coordinates. More... | |
| virtual void | setPosition (float x, float y) |
| Sets position in a more efficient way. More... | |
| local | setPosition ( local x, local y) |
| Sets position in a more efficient way. More... | |
| virtual void | getPosition (float *x, float *y) |
| Gets position in a more efficient way, returns two number instead of a CCPoint object. More... | |
| local | getPosition ( local x, local y) |
| Gets position in a more efficient way, returns two number instead of a CCPoint object. More... | |
| virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More... | |
| local | setPositionX ( local x) |
| Gets/Sets x or y coordinate individually for position. More... | |
| virtual float | getPositionX (void) |
| local | getPositionX () |
| virtual void | setPositionY (float y) |
| virtual float | getPositionY (void) |
| virtual void | setSkewX (float fSkewX) |
| Changes the X skew angle of the node in degrees. More... | |
| local | setSkewX ( local fSkewX) |
| Changes the X skew angle of the node in degrees. More... | |
| virtual float | getSkewX () |
| Returns the X skew angle of the node in degrees. More... | |
| virtual void | setSkewY (float fSkewY) |
| Changes the Y skew angle of the node in degrees. More... | |
| local | setSkewY ( local fSkewY) |
| Changes the Y skew angle of the node in degrees. More... | |
| virtual float | getSkewY () |
| Returns the Y skew angle of the node in degrees. More... | |
| virtual void | setAnchorPoint (const CCPoint &anchorPoint) |
| Sets the anchor point in percent. More... | |
| local | setAnchorPoint ( local anchorPoint) |
| Sets the anchor point in percent. More... | |
| virtual const CCPoint & | getAnchorPoint () |
| Returns the anchor point in percent. More... | |
| local | getAnchorPoint () |
| Returns the anchor point in percent. More... | |
| virtual const CCPoint & | getAnchorPointInPoints () |
| Returns the anchorPoint in absolute pixels. More... | |
| virtual void | setContentSize (const CCSize &contentSize) |
| Sets the untransformed size of the node. More... | |
| local | setContentSize ( local contentSize) |
| Sets the untransformed size of the node. More... | |
| virtual void | setVisible (bool visible) |
| Sets whether the node is visible. More... | |
| local | setVisible ( local visible) |
| Sets whether the node is visible. More... | |
| virtual bool | isVisible () |
| Determines if the node is visible. More... | |
| virtual void | setRotation (float fRotation) |
| Sets the rotation (angle) of the node in degrees. More... | |
| local | setRotation ( local fRotation) |
| Sets the rotation (angle) of the node in degrees. More... | |
| virtual float | getRotation () |
| Returns the rotation of the node in degrees. More... | |
| virtual void | setRotationX (float fRotaionX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
| local | setRotationX ( local fRotaionX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
| virtual float | getRotationX () |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
| virtual void | setRotationY (float fRotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| local | setRotationY ( local fRotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| virtual float | getRotationY () |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| virtual void | setOrderOfArrival (unsigned int uOrderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More... | |
| local | setOrderOfArrival ( local uOrderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More... | |
| virtual unsigned int | getOrderOfArrival () |
| Returns the arrival order, indecates which children is added previously. More... | |
| virtual void | setGLServerState (ccGLServerState glServerState) |
| Sets the state of OpenGL server side. More... | |
| local | setGLServerState ( local glServerState) |
| Sets the state of OpenGL server side. More... | |
| virtual ccGLServerState | getGLServerState () |
| Returns the state of OpenGL server side. More... | |
| local | getGLServerState () |
| Returns the state of OpenGL server side. More... | |
| virtual void | ignoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More... | |
| local | ignoreAnchorPointForPosition ( local ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More... | |
| virtual bool | isIgnoreAnchorPointForPosition () |
| Gets whether the anchor point will be (0,0) when you position this node. More... | |
| virtual void | setParent (CCNode *parent) |
| Sets the parent node. More... | |
| local | setParent ( local parent) |
| Sets the parent node. More... | |
| virtual CCNode * | getParent () |
| Returns a pointer to the parent node. More... | |
| virtual void | removeChildByTag (int tag) |
| Removes a child from the container by tag value with a cleanup. More... | |
| local | removeChildByTag ( local tag) |
| Removes a child from the container by tag value with a cleanup. More... | |
| virtual void | reorderChild (CCNode *child, int zOrder) |
| Reorders a child according to a new z value. More... | |
| virtual CCGridBase * | getGrid () |
| Returns a grid object that is used when applying effects. More... | |
| virtual void | setGrid (CCGridBase *pGrid) |
| Changes a grid object that is used when applying effects. More... | |
| local | setGrid ( local pGrid) |
| Changes a grid object that is used when applying effects. More... | |
| virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More... | |
| local | getTag () |
| Returns a tag that is used to identify the node easily. More... | |
| virtual void | setTag (int nTag) |
| Changes the tag that is used to identify the node easily. More... | |
| local | setTag ( local nTag) |
| Changes the tag that is used to identify the node easily. More... | |
| virtual void * | getUserData () |
| Returns a custom user data pointer. More... | |
| virtual void | setUserData (void *pUserData) |
| Sets a custom user data pointer. More... | |
| local | setUserData ( local pUserData) |
| Sets a custom user data pointer. More... | |
| virtual CCObject * | getUserObject () |
| Returns a user assigned CCObject. More... | |
| local | getUserObject () |
| Returns a user assigned CCObject. More... | |
| virtual void | setUserObject (CCObject *pUserObject) |
| Returns a user assigned CCObject. More... | |
| local | setUserObject ( local pUserObject) |
| Returns a user assigned CCObject. More... | |
| virtual CCGLProgram * | getShaderProgram () |
| Return the shader program currently used for this node. More... | |
| virtual void | setShaderProgram (CCGLProgram *pShaderProgram) |
| Sets the shader program for this node. More... | |
| local | setShaderProgram ( local pShaderProgram) |
| Sets the shader program for this node. More... | |
| virtual void | registerScriptHandler (int handler) |
| Registers a script function that will be called in onEnter() & onExit() seires functions. More... | |
| local | registerScriptHandler ( local handler) |
| Registers a script function that will be called in onEnter() & onExit() seires functions. More... | |
| virtual void | unregisterScriptHandler (void) |
| Unregisters a script function that will be called in onEnter() & onExit() series functions. More... | |
| local | unregisterScriptHandler () |
| Unregisters a script function that will be called in onEnter() & onExit() series functions. More... | |
| int | getScriptHandler () |
| Gets script handler for onEnter/onExit event. More... | |
| void | scheduleUpdateWithPriorityLua (int nHandler, int priority) |
| Schedules for lua script. More... | |
| local | scheduleUpdateWithPriorityLua ( local nHandler, local priority) |
| Schedules for lua script. More... | |
| virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the CCNode enters in the 'stage'. More... | |
| virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the CCNode leaves the 'stage'. More... | |
| virtual void | setActionManager (CCActionManager *actionManager) |
| Sets the CCActionManager object that is used by all actions. More... | |
| local | setActionManager ( local actionManager) |
| Sets the CCActionManager object that is used by all actions. More... | |
| virtual CCActionManager * | getActionManager () |
| Gets the CCActionManager object that is used by all actions. More... | |
| local | getActionManager () |
| Gets the CCActionManager object that is used by all actions. More... | |
| CCAction * | runAction (CCAction *action) |
| Executes an action, and returns the action that is executed. More... | |
| local | runAction ( local action) |
| Executes an action, and returns the action that is executed. More... | |
| void | stopAllActions (void) |
| Stops and removes all actions from the running action list . More... | |
| local | stopAllActions () |
| Stops and removes all actions from the running action list . More... | |
| void | stopAction (CCAction *action) |
| Stops and removes an action from the running action list. More... | |
| local | stopAction ( local action) |
| Stops and removes an action from the running action list. More... | |
| void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More... | |
| local | stopActionByTag ( local tag) |
| Removes an action from the running action list by its tag. More... | |
| CCAction * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More... | |
| local | getActionByTag ( local tag) |
| Gets an action from the running action list by its tag. More... | |
| unsigned int | numberOfRunningActions (void) |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
| local | numberOfRunningActions () |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
| virtual void | setScheduler (CCScheduler *scheduler) |
| Sets a CCScheduler object that is used to schedule all "updates" and timers. More... | |
| local | setScheduler ( local scheduler) |
| Sets a CCScheduler object that is used to schedule all "updates" and timers. More... | |
| virtual CCScheduler * | getScheduler () |
| Gets a CCSheduler object. More... | |
| local | getScheduler () |
| Gets a CCSheduler object. More... | |
| bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More... | |
| void | scheduleUpdate (void) |
| Schedules the "update" method. More... | |
| void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More... | |
| void | unscheduleUpdate (void) |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More... | |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More... | |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
| void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
| void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More... | |
| void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
| local | unscheduleAllSelectors () |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
| void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors and actions. More... | |
| void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors and actions. More... | |
| void | transform (void) |
| Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More... | |
| void | transformAncestors (void) |
| Performs OpenGL view-matrix transformation of it's ancestors. More... | |
| local | transformAncestors () |
| Performs OpenGL view-matrix transformation of it's ancestors. More... | |
| virtual void | updateTransform (void) |
| Calls children's updateTransform() method recursively. More... | |
| local | updateTransform () |
| Calls children's updateTransform() method recursively. More... | |
| virtual CCAffineTransform | nodeToParentTransform (void) |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
| local | nodeToParentTransform () |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
| virtual CCAffineTransform | parentToNodeTransform (void) |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
| local | parentToNodeTransform () |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
| virtual CCAffineTransform | nodeToWorldTransform (void) |
| Returns the world affine transform matrix. More... | |
| local | nodeToWorldTransform () |
| Returns the world affine transform matrix. More... | |
| virtual CCAffineTransform | worldToNodeTransform (void) |
| Returns the inverse world affine transform matrix. More... | |
| CCPoint | convertToNodeSpace (const CCPoint &worldPoint) |
| Converts a Point to node (local) space coordinates. More... | |
| local | convertToNodeSpace ( local worldPoint) |
| Converts a Point to node (local) space coordinates. More... | |
| CCPoint | convertToWorldSpace (const CCPoint &nodePoint) |
| Converts a Point to world space coordinates. More... | |
| local | convertToWorldSpace ( local nodePoint) |
| Converts a Point to world space coordinates. More... | |
| CCPoint | convertToNodeSpaceAR (const CCPoint &worldPoint) |
| Converts a Point to node (local) space coordinates. More... | |
| local | convertToNodeSpaceAR ( local worldPoint) |
| Converts a Point to node (local) space coordinates. More... | |
| CCPoint | convertToWorldSpaceAR (const CCPoint &nodePoint) |
| Converts a local Point to world space coordinates.The result is in Points. More... | |
| local | convertToWorldSpaceAR ( local nodePoint) |
| Converts a local Point to world space coordinates.The result is in Points. More... | |
| CCPoint | convertTouchToNodeSpace (CCTouch *touch) |
| convenience methods which take a CCTouch instead of CCPoint More... | |
| CCPoint | convertTouchToNodeSpaceAR (CCTouch *touch) |
| converts a CCTouch (world coordinates) into a local coordinate. More... | |
| local | convertTouchToNodeSpaceAR ( local touch) |
| converts a CCTouch (world coordinates) into a local coordinate. More... | |
| void | setAdditionalTransform (const CCAffineTransform &additionalTransform) |
| Sets the additional transform. More... | |
| local | setAdditionalTransform ( local additionalTransform) |
| Sets the additional transform. More... | |
| CCComponent * | getComponent (const char *pName) const |
| gets a component by its name More... | |
| virtual bool | addComponent (CCComponent *pComponent) |
| adds a component More... | |
| virtual bool | removeComponent (const char *pName) |
| removes a component by its name More... | |
| local | removeComponent ( local pName) |
| removes a component by its name More... | |
| virtual bool | removeComponent (CCComponent *pComponent) |
| removes a component by its pointer More... | |
| virtual void | removeAllComponents () |
| removes all components More... | |
| local | removeAllComponents () |
| removes all components More... | |
| CCNode (void) | |
| Default constructor. More... | |
| CCNode () | |
| Default constructor. More... | |
| virtual | ~CCNode (void) |
| Default destructor. More... | |
| const char * | description (void) |
| Gets the description string. More... | |
| local | description () |
| Gets the description string. More... | |
Public Member Functions inherited from CCObject | |
| CCObject (void) | |
| virtual | ~CCObject (void) |
| void | release (void) |
| void | retain (void) |
| CCObject * | autorelease (void) |
| CCObject * | copy (void) |
| bool | isSingleReference (void) const |
| unsigned int | retainCount (void) const |
| virtual bool | isEqual (const CCObject *pObject) |
| virtual void | acceptVisitor (CCDataVisitor &visitor) |
Public Member Functions inherited from CCCopying | |
| virtual CCObject * | copyWithZone (CCZone *pZone) |
Public Member Functions inherited from UIScrollInterface | |
| virtual | ~UIScrollInterface () |
| var | ~UIScrollInterface () |
| local | ~UIScrollInterface () |
Static Public Member Functions | |
| static cocos2d::CCObject * | createInstance (void) |
| local | createInstance () |
| static PageView * | create () |
| Allocates and initializes. More... | |
| var | create () |
| Allocates and initializes. More... | |
Static Public Member Functions inherited from Layout | |
| static cocos2d::CCObject * | createInstance (void) |
| static Layout * | create () |
| Allocates and initializes a layout. More... | |
Static Public Member Functions inherited from Widget | |
| static Widget * | create () |
| Allocates and initializes a widget. More... | |
Static Public Member Functions inherited from CCNode | |
| static CCNode * | create (void) |
| Allocates and initializes a node. More... | |
Static Public Attributes | |
| static cocos2d::extension::ObjectFactory::TInfo | Type |
Static Public Attributes inherited from Layout | |
| static cocos2d::extension::ObjectFactory::TInfo | Type |
Protected Member Functions | |
| virtual void | addChild (CCNode *child) |
| Adds a child to the container with z-order as 0. More... | |
| local | addChild ( local child) |
| Adds a child to the container with z-order as 0. More... | |
| virtual void | addChild (CCNode *child, int zOrder) |
| Adds a child to the container with a z-order. More... | |
| local | addChild ( local child, local zOrder) |
| Adds a child to the container with a z-order. More... | |
| virtual void | addChild (CCNode *child, int zOrder, int tag) |
| Adds a child to the container with z order and tag. More... | |
| local | addChild ( local child, local zOrder, local tag) |
| Adds a child to the container with z order and tag. More... | |
| virtual void | removeChild (CCNode *widget) |
| Removes a child from the container with a cleanup. More... | |
| virtual void | removeChild (CCNode *widget, bool cleanup) |
| Removes a child from the container. More... | |
| local | removeChild ( local widget, local cleanup) |
| Removes a child from the container. More... | |
| virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More... | |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
| virtual CCArray * | getChildren () |
| Return an array of children. More... | |
| virtual unsigned int | getChildrenCount () const |
| Get the amount of children. More... | |
| virtual CCNode * | getChildByTag (int tag) |
| Gets a child from the container with its tag. More... | |
| local | getChildByTag ( local tag) |
| Gets a child from the container with its tag. More... | |
| virtual Widget * | getChildByName (const char *name) |
| Gets a child from the container with its name. More... | |
| local | getChildByName ( local name) |
| Gets a child from the container with its name. More... | |
| virtual bool | init () |
| Initializes the instance of CCNode. More... | |
| Layout * | createPage () |
| float | getPositionXByIndex (int idx) |
| var | getPositionXByIndex ( var idx) |
| local | getPositionXByIndex ( local idx) |
| void | updateBoundaryPages () |
| virtual void | handlePressLogic (const CCPoint &touchPoint) |
| local | handlePressLogic ( local touchPoint) |
| virtual void | handleMoveLogic (const CCPoint &touchPoint) |
| virtual void | handleReleaseLogic (const CCPoint &touchPoint) |
| local | handleReleaseLogic ( local touchPoint) |
| virtual void | interceptTouchEvent (int handleState, Widget *sender, const CCPoint &touchPoint) |
| local | interceptTouchEvent ( local handleState, local sender, local touchPoint) |
| virtual void | checkChildInfo (int handleState, Widget *sender, const CCPoint &touchPoint) |
| virtual bool | scrollPages (float touchOffset) |
| void | movePages (float offset) |
| void | pageTurningEvent () |
| void | updateChildrenSize () |
| void | updateChildrenPosition () |
| virtual void | onSizeChanged () |
| virtual Widget * | createCloneInstance () |
| local | createCloneInstance () |
| virtual void | copySpecialProperties (Widget *model) |
| var | copySpecialProperties ( var model) |
| virtual void | copyClonedWidgetChildren (Widget *model) |
| virtual void | setClippingEnabled (bool enabled) |
| Changes if layout can clip it's content and child. More... | |
| virtual void | doLayout () |
Protected Member Functions inherited from Layout | |
| void | addBackGroundImage () |
| void | supplyTheLayoutParameterLackToChild (Widget *child) |
| void | stencilClippingVisit () |
| void | scissorClippingVisit () |
| void | setStencilClippingSize (const CCSize &size) |
| const CCRect & | getClippingRect () |
| void | updateBackGroundImageColor () |
| void | updateBackGroundImageOpacity () |
| void | updateBackGroundImageRGBA () |
Protected Member Functions inherited from Widget | |
| virtual void | initRenderer () |
| virtual void | onPressStateChangedToNormal () |
| virtual void | onPressStateChangedToPressed () |
| virtual void | onPressStateChangedToDisabled () |
| void | pushDownEvent () |
| void | moveEvent () |
| void | releaseUpEvent () |
| void | cancelUpEvent () |
| void | updateAnchorPoint () |
| virtual void | updateTextureColor () |
| virtual void | updateTextureOpacity () |
| virtual void | updateTextureRGBA () |
| virtual void | updateFlippedX () |
| virtual void | updateFlippedY () |
| void | updateColorToRenderer (CCNode *renderer) |
| void | updateOpacityToRenderer (CCNode *renderer) |
| void | updateRGBAToRenderer (CCNode *renderer) |
| void | copyProperties (Widget *model) |
| Widget * | getWidgetParent () |
Protected Attributes | |
| int | _curPageIdx |
| CCArray * | _pages |
| PVTouchDir | _touchMoveDir |
| var | _touchMoveDir |
| local | _touchMoveDir |
| float | _touchStartLocation |
| var | _touchStartLocation |
| local | _touchStartLocation |
| float | _touchMoveStartLocation |
| var | _touchMoveStartLocation |
| local | _touchMoveStartLocation |
| CCPoint | _movePagePoint |
| Widget * | _leftChild |
| var | _leftChild |
| local | _leftChild |
| Widget * | _rightChild |
| var | _rightChild |
| local | _rightChild |
| float | _leftBoundary |
| var | _leftBoundary |
| local | _leftBoundary |
| float | _rightBoundary |
| var | _rightBoundary |
| local | _rightBoundary |
| bool | _isAutoScrolling |
| var | _isAutoScrolling |
| local | _isAutoScrolling |
| float | _autoScrollDistance |
| var | _autoScrollDistance |
| local | _autoScrollDistance |
| float | _autoScrollSpeed |
| var | _autoScrollSpeed |
| local | _autoScrollSpeed |
| int | _autoScrollDir |
| float | _childFocusCancelOffset |
| var | _childFocusCancelOffset |
| local | _childFocusCancelOffset |
| CCObject * | _pageViewEventListener |
| var | _pageViewEventListener |
| local | _pageViewEventListener |
| SEL_PageViewEvent | _pageViewEventSelector |
| var | _pageViewEventSelector |
| local | _pageViewEventSelector |
Protected Attributes inherited from Layout | |
| bool | _clippingEnabled |
| bool | _backGroundScale9Enabled |
| CCNode * | _backGroundImage |
| std::string | _backGroundImageFileName |
| CCRect | _backGroundImageCapInsets |
| LayoutBackGroundColorType | _colorType |
| TextureResType | _bgImageTexType |
| CCLayerColor * | _colorRender |
| CCLayerGradient * | _gradientRender |
| ccColor3B | _cColor |
| ccColor3B | _gStartColor |
| ccColor3B | _gEndColor |
| CCPoint | _alongVector |
| GLubyte | _cOpacity |
| CCSize | _backGroundImageTextureSize |
| LayoutType | _layoutType |
| LayoutClippingType | _clippingType |
| CCDrawNode * | _clippingStencil |
| bool | _handleScissor |
| bool | _scissorRectDirty |
| CCRect | _clippingRect |
| Layout * | _clippingParent |
| bool | _doLayoutDirty |
| bool | _clippingRectDirty |
| ccColor3B | _backGroundImageColor |
| GLubyte | _backGroundImageOpacity |
Protected Attributes inherited from Widget | |
| bool | _enabled |
| Highest control of widget. More... | |
| bool | _bright |
| is this widget bright More... | |
| bool | _touchEnabled |
| is this widget touch endabled More... | |
| bool | _touchPassedEnabled |
| is the touch event should be passed More... | |
| bool | _focus |
| is the widget on focus More... | |
| BrightStyle | _brightStyle |
| bright style More... | |
| CCPoint | _touchStartPos |
| touch began point More... | |
| CCPoint | _touchMovePos |
| touch moved point More... | |
| CCPoint | _touchEndPos |
| touch ended point More... | |
| CCObject * | _touchEventListener |
| SEL_TouchEvent | _touchEventSelector |
| std::string | _name |
| WidgetType | _widgetType |
| int | _actionTag |
| CCSize | _size |
| CCSize | _customSize |
| bool | _ignoreSize |
| bool | _affectByClipping |
| SizeType | _sizeType |
| CCPoint | _sizePercent |
| PositionType | _positionType |
| CCPoint | _positionPercent |
| bool | _reorderWidgetChildDirty |
| bool | _hitted |
| CCArray * | _widgetChildren |
| CCDictionary * | _layoutParameterDictionary |
| CCArray * | _nodes |
| ccColor3B | _color |
| GLubyte | _opacity |
| bool | _flippedX |
| bool | _flippedY |
Protected Attributes inherited from CCNode | |
| float | m_fRotationX |
| rotation angle on x-axis More... | |
| float | m_fRotationY |
| rotation angle on y-axis More... | |
| local | m_fRotationY |
| rotation angle on y-axis More... | |
| float | m_fScaleX |
| scaling factor on x-axis More... | |
| local | m_fScaleX |
| scaling factor on x-axis More... | |
| float | m_fScaleY |
| scaling factor on y-axis More... | |
| local | m_fScaleY |
| scaling factor on y-axis More... | |
| float | m_fVertexZ |
| OpenGL real Z vertex. More... | |
| local | m_fVertexZ |
| OpenGL real Z vertex. More... | |
| CCPoint | m_obPosition |
| position of the node More... | |
| local | m_obPosition |
| position of the node More... | |
| float | m_fSkewX |
| skew angle on x-axis More... | |
| local | m_fSkewX |
| skew angle on x-axis More... | |
| float | m_fSkewY |
| skew angle on y-axis More... | |
| local | m_fSkewY |
| skew angle on y-axis More... | |
| CCPoint | m_obAnchorPointInPoints |
| anchor point in points More... | |
| local | m_obAnchorPointInPoints |
| anchor point in points More... | |
| CCPoint | m_obAnchorPoint |
| anchor point normalized (NOT in points) More... | |
| local | m_obAnchorPoint |
| anchor point normalized (NOT in points) More... | |
| CCSize | m_obContentSize |
| untransformed size of the node More... | |
| local | m_obContentSize |
| untransformed size of the node More... | |
| CCAffineTransform | m_sAdditionalTransform |
| transform More... | |
| CCAffineTransform | m_sTransform |
| transform More... | |
| local | m_sTransform |
| transform More... | |
| CCAffineTransform | m_sInverse |
| transform More... | |
| local | m_sInverse |
| transform More... | |
| CCCamera * | m_pCamera |
| a camera More... | |
| local | m_pCamera |
| a camera More... | |
| CCGridBase * | m_pGrid |
| a grid More... | |
| local | m_pGrid |
| a grid More... | |
| int | m_nZOrder |
| z-order value that affects the draw order More... | |
| local | m_nZOrder |
| z-order value that affects the draw order More... | |
| CCArray * | m_pChildren |
| array of children nodes More... | |
| local | m_pChildren |
| array of children nodes More... | |
| CCNode * | m_pParent |
| weak reference to parent node More... | |
| local | m_pParent |
| weak reference to parent node More... | |
| int | m_nTag |
| a tag. Can be any number you assigned just to identify this node More... | |
| local | m_nTag |
| a tag. Can be any number you assigned just to identify this node More... | |
| void * | m_pUserData |
| A user assingned void pointer, Can be point to any cpp object. More... | |
| local | m_pUserData |
| A user assingned void pointer, Can be point to any cpp object. More... | |
| CCObject * | m_pUserObject |
| A user assigned CCObject. More... | |
| local | m_pUserObject |
| A user assigned CCObject. More... | |
| CCGLProgram * | m_pShaderProgram |
| OpenGL shader. More... | |
| local | m_pShaderProgram |
| OpenGL shader. More... | |
| ccGLServerState | m_eGLServerState |
| OpenGL servier side state. More... | |
| local | m_eGLServerState |
| OpenGL servier side state. More... | |
| unsigned int | m_uOrderOfArrival |
| used to preserve sequence while sorting children with the same zOrder More... | |
| local | m_uOrderOfArrival |
| used to preserve sequence while sorting children with the same zOrder More... | |
| CCScheduler * | m_pScheduler |
| scheduler used to schedule timers and updates More... | |
| local | m_pScheduler |
| scheduler used to schedule timers and updates More... | |
| CCActionManager * | m_pActionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More... | |
| bool | m_bRunning |
| is running More... | |
| local | m_bRunning |
| is running More... | |
| bool | m_bTransformDirty |
| transform dirty flag More... | |
| local | m_bTransformDirty |
| transform dirty flag More... | |
| bool | m_bInverseDirty |
| transform dirty flag More... | |
| local | m_bInverseDirty |
| transform dirty flag More... | |
| bool | m_bAdditionalTransformDirty |
| The flag to check whether the additional transform is dirty. More... | |
| local | m_bAdditionalTransformDirty |
| The flag to check whether the additional transform is dirty. More... | |
| bool | m_bVisible |
| is this node visible More... | |
| local | m_bVisible |
| is this node visible More... | |
| bool | m_bIgnoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More... | |
| local | m_bIgnoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More... | |
| bool | m_bReorderChildDirty |
| children order dirty flag More... | |
| int | m_nScriptHandler |
| script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
| local | m_nScriptHandler |
| script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
| int | m_nUpdateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
| local | m_nUpdateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
| ccScriptType | m_eScriptType |
| type of script binding, lua or javascript More... | |
| local | m_eScriptType |
| type of script binding, lua or javascript More... | |
| CCComponentContainer * | m_pComponentContainer |
| Dictionary of components. More... | |
Protected Attributes inherited from CCObject | |
| unsigned int | m_uReference |
| unsigned int | m_uAutoReleaseCount |
Additional Inherited Members | |
Public Attributes inherited from CCObject | |
| unsigned int | m_uID |
| int | m_nLuaID |
| PageView | ( | ) |
Default constructor.
| var PageView | ( | ) |
Default constructor.
| local PageView | ( | ) |
Default constructor.
|
virtual |
Default destructor.
|
virtual |
Default destructor.
|
virtual |
Default destructor.
|
protectedvirtual |
Adds a child to the container with z-order as 0.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
| child | A child node |
Reimplemented from Layout.
|
protectedvirtual |
Adds a child to the container with z-order as 0.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
| child | A child node |
Reimplemented from Layout.
|
protectedvirtual |
Adds a child to the container with z-order as 0.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
| child | A child node |
Reimplemented from Layout.
|
protectedvirtual |
Adds a child to the container with a z-order.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
| child | A child node |
| zOrder | Z order for drawing priority. Please refer to setZOrder(int) |
Reimplemented from Layout.
|
protectedvirtual |
Adds a child to the container with a z-order.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
| child | A child node |
| zOrder | Z order for drawing priority. Please refer to setZOrder(int) |
Reimplemented from Layout.
|
protectedvirtual |
Adds a child to the container with a z-order.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
| child | A child node |
| zOrder | Z order for drawing priority. Please refer to setZOrder(int) |
Reimplemented from Layout.
|
protectedvirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
| child | A child node |
| zOrder | Z order for drawing priority. Please refer to setZOrder(int) |
| tag | A interger to identify the node easily. Please refer to setTag(int) |
Reimplemented from Layout.
|
protectedvirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
| child | A child node |
| zOrder | Z order for drawing priority. Please refer to setZOrder(int) |
| tag | A interger to identify the node easily. Please refer to setTag(int) |
Reimplemented from Layout.
|
protectedvirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
| child | A child node |
| zOrder | Z order for drawing priority. Please refer to setZOrder(int) |
| tag | A interger to identify the node easily. Please refer to setTag(int) |
Reimplemented from Layout.
| void addEventListenerPageView | ( | CCObject * | target, |
| SEL_PageViewEvent | selector | ||
| ) |
| var addEventListenerPageView | ( | var | target, |
| var | selector | ||
| ) |
| local addEventListenerPageView | ( | local | target, |
| local | selector | ||
| ) |
| void addPage | ( | Layout * | page) |
Push back a page to pageview.
| page | page to be added to pageview. |
| var addPage | ( | var | page) |
Push back a page to pageview.
| page | page to be added to pageview. |
| local addPage | ( | local | page) |
Push back a page to pageview.
| page | page to be added to pageview. |
| void addWidgetToPage | ( | Widget * | widget, |
| int | pageIdx, | ||
| bool | forceCreate | ||
| ) |
Add a widget to a page of pageview.
| widget | widget to be added to pageview. |
| pageIdx | index of page. |
| forceCreate | if force create and there is no page exsit, pageview would create a default page for adding widget. |
| var addWidgetToPage | ( | var | widget, |
| var | pageIdx, | ||
| var | forceCreate | ||
| ) |
Add a widget to a page of pageview.
| widget | widget to be added to pageview. |
| pageIdx | index of page. |
| forceCreate | if force create and there is no page exsit, pageview would create a default page for adding widget. |
| local addWidgetToPage | ( | local | widget, |
| local | pageIdx, | ||
| local | forceCreate | ||
| ) |
Add a widget to a page of pageview.
| widget | widget to be added to pageview. |
| pageIdx | index of page. |
| forceCreate | if force create and there is no page exsit, pageview would create a default page for adding widget. |
|
protectedvirtual |
Reimplemented from Widget.
|
protectedvirtual |
Reimplemented from Widget.
|
protectedvirtual |
Reimplemented from Widget.
|
protectedvirtual |
Reimplemented from Layout.
|
protectedvirtual |
Reimplemented from Layout.
|
protectedvirtual |
Reimplemented from Layout.
|
protectedvirtual |
Reimplemented from Layout.
|
static |
Allocates and initializes.
|
static |
Allocates and initializes.
|
static |
Allocates and initializes.
|
protectedvirtual |
Reimplemented from Layout.
|
protectedvirtual |
Reimplemented from Layout.
|
static |
|
static |
|
static |
|
protected |
|
protected |
|
protected |
|
inlineprotectedvirtual |
Reimplemented from Layout.
|
inlineprotectedvirtual |
Reimplemented from Layout.
|
inlineprotectedvirtual |
Reimplemented from Layout.
|
inlineprotectedvirtual |
|
inlineprotectedvirtual |
|
inlineprotectedvirtual |
|
inlineprotectedvirtual |
Gets a child from the container with its tag.
| tag | An identifier to find the child node. |
Reimplemented from Widget.
|
inlineprotectedvirtual |
Gets a child from the container with its tag.
| tag | An identifier to find the child node. |
Reimplemented from Widget.
|
inlineprotectedvirtual |
Gets a child from the container with its tag.
| tag | An identifier to find the child node. |
Reimplemented from Widget.
|
inlineprotectedvirtual |
Return an array of children.
Composing a "tree" structure is a very important feature of Node Here's a sample code of traversing children array:
This sample code traverses all children nodes, and set their position to (0,0)
Reimplemented from Widget.
|
inlineprotectedvirtual |
Return an array of children.
Composing a "tree" structure is a very important feature of Node Here's a sample code of traversing children array:
This sample code traverses all children nodes, and set their position to (0,0)
Reimplemented from Widget.
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inlineprotectedvirtual |
Return an array of children.
Composing a "tree" structure is a very important feature of Node Here's a sample code of traversing children array:
This sample code traverses all children nodes, and set their position to (0,0)
Reimplemented from Widget.
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inlineprotectedvirtual |
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| int getCurPageIndex | ( | ) | const |
Gets current page index.
| var getCurPageIndex | ( | ) |
Gets current page index.
| local getCurPageIndex | ( | ) |
Gets current page index.
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Returns the "class name" of widget.
Reimplemented from Layout.
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Returns the "class name" of widget.
Reimplemented from Layout.
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Returns the "class name" of widget.
Reimplemented from Layout.
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
| Layout* getPage | ( | int | index) |
| var getPage | ( | var | index) |
| local getPage | ( | local | index) |
| CCArray* getPages | ( | ) |
| var getPages | ( | ) |
| local getPages | ( | ) |
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protectedvirtual |
Implements UIScrollInterface.
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protectedvirtual |
Implements UIScrollInterface.
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protectedvirtual |
Implements UIScrollInterface.
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protectedvirtual |
Implements UIScrollInterface.
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protectedvirtual |
Implements UIScrollInterface.
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protectedvirtual |
Implements UIScrollInterface.
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protectedvirtual |
Implements UIScrollInterface.
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protectedvirtual |
Implements UIScrollInterface.
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protectedvirtual |
Implements UIScrollInterface.
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
| void insertPage | ( | Layout * | page, |
| int | idx | ||
| ) |
Inert a page to pageview.
| page | page to be added to pageview. |
| var insertPage | ( | var | page, |
| var | idx | ||
| ) |
Inert a page to pageview.
| page | page to be added to pageview. |
| local insertPage | ( | local | page, |
| local | idx | ||
| ) |
Inert a page to pageview.
| page | page to be added to pageview. |
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Implements UIScrollInterface.
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Implements UIScrollInterface.
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Implements UIScrollInterface.
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protected |
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virtual |
Event callback that is invoked every time when CCNode enters the 'stage'.
If the CCNode enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., CCNode::onEnter().
Reimplemented from Layout.
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virtual |
Event callback that is invoked every time when CCNode enters the 'stage'.
If the CCNode enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., CCNode::onEnter().
Reimplemented from Layout.
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virtual |
Event callback that is invoked every time when CCNode enters the 'stage'.
If the CCNode enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., CCNode::onEnter().
Reimplemented from Layout.
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protectedvirtual |
Reimplemented from Layout.
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protectedvirtual |
Reimplemented from Layout.
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protectedvirtual |
Reimplemented from Layout.
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
Reimplemented from Widget.
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virtual |
Reimplemented from Widget.
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virtual |
Reimplemented from Widget.
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protected |
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protected |
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protected |
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protectedvirtual |
Removes all children from the container with a cleanup.
Reimplemented from Layout.
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protectedvirtual |
Removes all children from the container with a cleanup.
Reimplemented from Layout.
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protectedvirtual |
Removes all children from the container with a cleanup.
Reimplemented from Layout.
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protectedvirtual |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
| cleanup | true if all running actions on all children nodes should be cleanup, false oterwise. |
Reimplemented from Layout.
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protectedvirtual |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
| cleanup | true if all running actions on all children nodes should be cleanup, false oterwise. |
Reimplemented from Layout.
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protectedvirtual |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
| cleanup | true if all running actions on all children nodes should be cleanup, false oterwise. |
Reimplemented from Layout.
| void removeAllPages | ( | ) |
| var removeAllPages | ( | ) |
| local removeAllPages | ( | ) |
|
protectedvirtual |
Removes a child from the container with a cleanup.
| child | The child node which will be removed. |
Reimplemented from Layout.
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protectedvirtual |
Removes a child from the container with a cleanup.
| child | The child node which will be removed. |
Reimplemented from Layout.
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protectedvirtual |
Removes a child from the container with a cleanup.
| child | The child node which will be removed. |
Reimplemented from Layout.
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protectedvirtual |
Removes a child from the container.
It will also cleanup all running actions depending on the cleanup parameter.
| child | The child node which will be removed. |
| cleanup | true if all running actions and callbacks on the child node will be cleanup, false otherwise. |
Reimplemented from Layout.
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protectedvirtual |
Removes a child from the container.
It will also cleanup all running actions depending on the cleanup parameter.
| child | The child node which will be removed. |
| cleanup | true if all running actions and callbacks on the child node will be cleanup, false otherwise. |
Reimplemented from Layout.
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protectedvirtual |
Removes a child from the container.
It will also cleanup all running actions depending on the cleanup parameter.
| child | The child node which will be removed. |
| cleanup | true if all running actions and callbacks on the child node will be cleanup, false otherwise. |
Reimplemented from Layout.
| void removePage | ( | Layout * | page) |
Remove a page of pageview.
| page | page which will be removed. |
| var removePage | ( | var | page) |
Remove a page of pageview.
| page | page which will be removed. |
| local removePage | ( | local | page) |
Remove a page of pageview.
| page | page which will be removed. |
| void removePageAtIndex | ( | int | index) |
Remove a page at index of pageview.
| index | index of page. |
| var removePageAtIndex | ( | var | index) |
Remove a page at index of pageview.
| index | index of page. |
| local removePageAtIndex | ( | local | index) |
Remove a page at index of pageview.
| index | index of page. |
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protectedvirtual |
|
protectedvirtual |
|
protectedvirtual |
| void scrollToPage | ( | int | idx) |
scroll pageview to index.
| idx | index of page. |
| var scrollToPage | ( | var | idx) |
scroll pageview to index.
| idx | index of page. |
| local scrollToPage | ( | local | idx) |
scroll pageview to index.
| idx | index of page. |
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inlineprotectedvirtual |
Changes if layout can clip it's content and child.
If you really need this, please enable it. But it would reduce the rendering efficiency.
| clipping | enabled. |
Reimplemented from Layout.
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inlineprotectedvirtual |
Changes if layout can clip it's content and child.
If you really need this, please enable it. But it would reduce the rendering efficiency.
| clipping | enabled. |
Reimplemented from Layout.
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inlineprotectedvirtual |
Changes if layout can clip it's content and child.
If you really need this, please enable it. But it would reduce the rendering efficiency.
| clipping | enabled. |
Reimplemented from Layout.
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inlinevirtual |
|
inlinevirtual |
|
inlinevirtual |
|
virtual |
Reimplemented from CCNode.
|
virtual |
Reimplemented from CCNode.
|
virtual |
Reimplemented from CCNode.
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protected |
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static |
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static |
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static |