#include <TriggerMng.h>
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| | ArmatureMovementDispatcher (void) |
| | ~ArmatureMovementDispatcher (void) |
| | ~ArmatureMovementDispatcher () |
| | ~ArmatureMovementDispatcher () |
| void | addAnimationEventCallBack (CCObject *pTarget, SEL_MovementEventCallFunc mecf) |
| var | addAnimationEventCallBack ( var pTarget, var mecf) |
| local | addAnimationEventCallBack ( local pTarget, local mecf) |
| void | removeAnnimationEventCallBack (CCObject *pTarget, SEL_MovementEventCallFunc mecf) |
| void | animationEvent (cocos2d::extension::CCArmature *armature, cocos2d::extension::MovementEventType movementType, const char *movementID) |
| var | animationEvent ( var armature, var movementType, var movementID) |
| local | animationEvent ( local armature, local movementType, local movementID) |
| | CCObject (void) |
| virtual | ~CCObject (void) |
| void | release (void) |
| void | retain (void) |
| CCObject * | autorelease (void) |
| CCObject * | copy (void) |
| bool | isSingleReference (void) const |
| unsigned int | retainCount (void) const |
| virtual bool | isEqual (const CCObject *pObject) |
| virtual void | acceptVisitor (CCDataVisitor &visitor) |
| virtual void | update (float dt) |
| virtual CCObject * | copyWithZone (CCZone *pZone) |
| var addAnimationEventCallBack |
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var |
pTarget, |
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var |
mecf |
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) |
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| local addAnimationEventCallBack |
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local |
pTarget, |
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local |
mecf |
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) |
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| var animationEvent |
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var |
armature, |
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var |
movementType, |
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var |
movementID |
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) |
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| local animationEvent |
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local |
armature, |
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local |
movementType, |
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local |
movementID |
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) |
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| var removeAnnimationEventCallBack |
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var |
pTarget, |
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var |
mecf |
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) |
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| local removeAnnimationEventCallBack |
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local |
pTarget, |
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local |
mecf |
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) |
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The documentation for this class was generated from the following file:
- /Users/cocos2d/MyWork/cocos2d-x/extensions/CocoStudio/Trigger/TriggerMng.h