#include <TriggerMng.h>
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| ArmatureMovementDispatcher (void) |
| ~ArmatureMovementDispatcher (void) |
| ~ArmatureMovementDispatcher () |
| ~ArmatureMovementDispatcher () |
void | addAnimationEventCallBack (CCObject *pTarget, SEL_MovementEventCallFunc mecf) |
var | addAnimationEventCallBack ( var pTarget, var mecf) |
local | addAnimationEventCallBack ( local pTarget, local mecf) |
void | removeAnnimationEventCallBack (CCObject *pTarget, SEL_MovementEventCallFunc mecf) |
void | animationEvent (cocos2d::extension::CCArmature *armature, cocos2d::extension::MovementEventType movementType, const char *movementID) |
var | animationEvent ( var armature, var movementType, var movementID) |
local | animationEvent ( local armature, local movementType, local movementID) |
| CCObject (void) |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
virtual void | update (float dt) |
virtual CCObject * | copyWithZone (CCZone *pZone) |
var addAnimationEventCallBack |
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var |
pTarget, |
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var |
mecf |
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local addAnimationEventCallBack |
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local |
pTarget, |
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local |
mecf |
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var animationEvent |
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var |
armature, |
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var |
movementType, |
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var |
movementID |
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local animationEvent |
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local |
armature, |
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local |
movementType, |
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local |
movementID |
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var removeAnnimationEventCallBack |
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var |
pTarget, |
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var |
mecf |
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local removeAnnimationEventCallBack |
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local |
pTarget, |
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local |
mecf |
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The documentation for this class was generated from the following file:
- /Users/cocos2d/MyWork/cocos2d-x/extensions/CocoStudio/Trigger/TriggerMng.h