#include <DirectXBase.h>
Public Member Functions | |
| virtual void | Initialize (Windows::UI::Core::CoreWindow^window, Windows::UI::Xaml::Controls::SwapChainBackgroundPanel^panel, float dpi) |
| var | Initialize ( var window, var panel, var dpi) |
| local | Initialize ( local window, local panel, local dpi) |
| virtual void | CreateDeviceIndependentResources () |
| virtual void | CreateDeviceResources () |
| local | CreateDeviceResources () |
| virtual void | SetDpi (float dpi) |
| virtual void | CreateWindowSizeDependentResources () |
| var | CreateWindowSizeDependentResources () |
| local | CreateWindowSizeDependentResources () |
| virtual void | UpdateForWindowSizeChange () |
| virtual void | Present () |
| virtual float | ConvertDipsToPixels (float dips) |
| local | ConvertDipsToPixels ( local dips) |
| virtual void | Initialize (Windows::UI::Core::CoreWindow^window) |
| virtual void | HandleDeviceLost () |
| virtual void | CreateDeviceResources () |
| virtual void | CreateWindowSizeDependentResources () |
| virtual void | UpdateForWindowSizeChange () |
| virtual void | ReleaseResourcesForSuspending () |
| virtual void | Present () |
| virtual float | ConvertDipsToPixels (float dips) |
| var | ConvertDipsToPixels ( var dips) |
| local | ConvertDipsToPixels ( local dips) |
| virtual void | ComputeOrientationMatrices () |
| virtual Windows::Foundation::Point | TransformToOrientation (Windows::Foundation::Point point, bool dipsToPixels=true) |
| local | TransformToOrientation ( local point, local true) |
| float | getOrientedWindowWidth () |
| float | getOrientedWindowHeight () |
| virtual void | Initialize (Windows::UI::Core::CoreWindow^window, float dpi) |
| virtual void | HandleDeviceLost () |
| virtual void | CreateDeviceResources () |
| virtual void | CreateWindowSizeDependentResources () |
| virtual void | UpdateForWindowSizeChange () |
| local | UpdateForWindowSizeChange () |
| virtual void | ReleaseResourcesForSuspending () |
| virtual void | Present () |
| virtual float | ConvertDipsToPixels (float dips) |
| var | ConvertDipsToPixels ( var dips) |
| local | ConvertDipsToPixels ( local dips) |
| virtual void | SetDpi (float dpi) |
| Direct3DContentProviderBase () | |
| virtual void | Initialize () |
| virtual void | CreateDeviceResources () |
| local | CreateDeviceResources () |
| virtual void | CreateWindowSizeDependentResources () |
| virtual void | UpdateForWindowSizeChange (float width, float height) |
| local | UpdateForWindowSizeChange ( local width, local height) |
| virtual void | Initialize () |
| virtual void | CreateDeviceResources () |
| local | CreateDeviceResources () |
| virtual void | UpdateDevice (ID3D11Device1 *device, ID3D11DeviceContext1 *context, ID3D11RenderTargetView *renderTargetView) |
| var | UpdateDevice ( var device, var context, var renderTargetView) |
| local | UpdateDevice ( local device, local context, local renderTargetView) |
| virtual void | UpdateForWindowSizeChange (float width, float height) |
| local | UpdateForWindowSizeChange ( local width, local height) |
| virtual void | CreateWindowSizeDependentResources () |
| virtual void | OnOrientationChanged (Windows::Graphics::Display::DisplayOrientations orientation) |
| local | OnOrientationChanged ( local orientation) |
| virtual void | CreateGLResources ()=0 |
| void | Render () |
Public Attributes | |
| internal | __pad0__: DirectXBase() |
Protected Member Functions | |
| virtual bool | OnRender ()=0 |
| local | OnRender () |
| virtual void | OnUpdateDevice ()=0 |
| local | OnUpdateDevice () |
| bool | InitializeAngle () |
| void | CloseAngle () |
Protected Attributes | |
| Microsoft::WRL::ComPtr < ID3D11Texture2D > | m_renderTarget |
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| Direct3DContentProviderBase | ( | ) |
| var Direct3DContentProviderBase | ( | ) |
| local Direct3DContentProviderBase | ( | ) |
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| void Render | ( | ) |
| var Render | ( | ) |
| local Render | ( | ) |
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| internal __pad0__ |
| var __pad0__ |
| local __pad0__ |
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