#include <RegionAttachment.h>
Public Attributes | |
| Attachment | super |
| float | x |
| var | x |
| local | x |
| float | y |
| float | scaleX |
| var | scaleX |
| local | scaleX |
| float | scaleY |
| float | rotation |
| var | rotation |
| local | rotation |
| float | width |
| float | height |
| var | height |
| local | height |
| void * | rendererObject |
| var | rendererObject |
| local | rendererObject |
| int | regionOffsetX |
| var | regionOffsetX |
| local | regionOffsetX |
| int | regionOffsetY |
| var | regionOffsetY |
| local | regionOffsetY |
| int | regionWidth |
| int | regionHeight |
| var | regionHeight |
| local | regionHeight |
| int | regionOriginalWidth |
| local | regionOriginalWidth |
| int | regionOriginalHeight |
| var | regionOriginalHeight |
| local | regionOriginalHeight |
| float | offset [8] |
| var | offset () |
| local | offset () |
| float | uvs [8] |
| var | uvs () |
| local | uvs () |
| float height |
| var height |
| local height |
| float offset[8] |
| float offset[8] |
| float offset[8] |
| int regionHeight |
| var regionHeight |
| local regionHeight |
| int regionOffsetX |
| var regionOffsetX |
| local regionOffsetX |
| int regionOffsetY |
| var regionOffsetY |
| local regionOffsetY |
| int regionOriginalHeight |
| var regionOriginalHeight |
| local regionOriginalHeight |
| int regionOriginalWidth |
| var regionOriginalWidth |
| local regionOriginalWidth |
| int regionWidth |
| var regionWidth |
| local regionWidth |
| void* rendererObject |
| var rendererObject |
| local rendererObject |
| float rotation |
| var rotation |
| local rotation |
| float scaleX |
| var scaleX |
| local scaleX |
| float scaleY |
| var scaleY |
| local scaleY |
| Attachment super |
| var super |
| local super |
| float uvs[8] |
| float uvs[8] |
| float uvs[8] |
| float width |
| var width |
| local width |
| float x |
| var x |
| local x |
| float y |
| var y |
| local y |