cocos2d-x  2.2.2
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CCDeccelAmplitude Member List

This is the complete list of members for CCDeccelAmplitude, including all inherited members.

acceptVisitor(CCDataVisitor &visitor)CCObjectvirtual
autorelease(void)CCObject
CCAction(void)CCAction
CCFiniteTimeAction()CCFiniteTimeActioninline
CCObject(void)CCObject
copy(void)CCObject
copyWithZone(CCZone *pZone)CCActionIntervalvirtual
create(CCAction *pAction, float duration)CCDeccelAmplitudestatic
cocos2d::CCActionInterval::create(float d)CCActionIntervalstatic
cocos2d::CCFiniteTimeAction::create()CCActionstatic
description()CCAction
getAmplitudeRate(void)CCActionInterval
getDuration(void)CCFiniteTimeActioninline
getElapsed(void)CCActionIntervalinline
getOriginalTarget(void)CCActioninline
getRate(void)CCDeccelAmplitudeinline
getTag(void)CCActioninline
getTarget(void)CCActioninline
initWithAction(CCAction *pAction, float duration)CCDeccelAmplitude
initWithDuration(float d)CCActionInterval
isDone(void)CCActionIntervalvirtual
isEqual(const CCObject *pObject)CCObjectvirtual
isSingleReference(void) const CCObject
m_bFirstTickCCActionIntervalprotected
m_elapsedCCActionIntervalprotected
m_fDurationCCFiniteTimeActionprotected
m_fRateCCDeccelAmplitudeprotected
m_nLuaIDCCObject
m_nTagCCActionprotected
m_pOriginalTargetCCActionprotected
m_pOtherCCDeccelAmplitudeprotected
m_pTargetCCActionprotected
m_uAutoReleaseCountCCObjectprotected
m_uIDCCObject
m_uReferenceCCObjectprotected
release(void)CCObject
retain(void)CCObject
retainCount(void) const CCObject
reverse(void)CCDeccelAmplitudevirtual
setAmplitudeRate(float amp)CCActionInterval
setDuration(float duration)CCFiniteTimeActioninline
setOriginalTarget(CCNode *pOriginalTarget)CCActioninline
setRate(float fRate)CCDeccelAmplitudeinline
setTag(int nTag)CCActioninline
setTarget(CCNode *pTarget)CCActioninline
startWithTarget(CCNode *pTarget)CCDeccelAmplitudevirtual
step(float dt)CCActionIntervalvirtual
stop(void)CCActionvirtual
update(float time)CCDeccelAmplitudevirtual
~CCAction(void)CCActionvirtual
~CCDeccelAmplitude(void)CCDeccelAmplitude
~CCFiniteTimeAction()CCFiniteTimeActioninlinevirtual
~CCObject(void)CCObjectvirtual