cocos2d-x  2.2.2
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CCLuaEngine Member List

This is the complete list of members for CCLuaEngine, including all inherited members.

addLuaLoader(lua_CFunction func)CCLuaEnginevirtual
addSearchPath(const char *path)CCLuaEnginevirtual
COCOSTUDIO enum valueCCScriptEngineProtocol
ConfigType enum nameCCScriptEngineProtocol
defaultEngine(void)CCLuaEnginestatic
executeAccelerometerEvent(CCLayer *pLayer, CCAcceleration *pAccelerationValue)CCLuaEnginevirtual
executeCallFuncActionEvent(CCCallFunc *pAction, CCObject *pTarget=NULL)CCLuaEnginevirtual
executeEvent(int nHandler, const char *pEventName, CCObject *pEventSource=NULL, const char *pEventSourceClassName=NULL)CCLuaEnginevirtual
executeEventWithArgs(int nHandler, CCArray *pArgs)CCLuaEnginevirtual
executeGlobalFunction(const char *functionName)CCLuaEnginevirtual
executeLayerKeypadEvent(CCLayer *pLayer, int eventType)CCLuaEnginevirtual
executeLayerTouchesEvent(CCLayer *pLayer, int eventType, CCSet *pTouches)CCLuaEnginevirtual
executeLayerTouchEvent(CCLayer *pLayer, int eventType, CCTouch *pTouch)CCLuaEnginevirtual
executeMenuItemEvent(CCMenuItem *pMenuItem)CCLuaEnginevirtual
executeNodeEvent(CCNode *pNode, int nAction)CCLuaEnginevirtual
executeNotificationEvent(CCNotificationCenter *pNotificationCenter, const char *pszName)CCLuaEnginevirtual
executeSchedule(int nHandler, float dt, CCNode *pNode=NULL)CCLuaEnginevirtual
executeScriptFile(const char *filename)CCLuaEnginevirtual
executeString(const char *codes)CCLuaEnginevirtual
executeTableViewEvent(int nEventType, cocos2d::extension::CCTableView *pTableView, void *pValue=NULL, CCArray *pResultArray=NULL)CCLuaEngine
getLuaStack(void)CCLuaEngineinline
getScriptType()CCLuaEngineinlinevirtual
handleAssert(const char *msg)CCLuaEnginevirtual
NONE enum valueCCScriptEngineProtocol
parseConfig(CCScriptEngineProtocol::ConfigType type, const std::string &str)CCLuaEnginevirtual
reallocateScriptHandler(int nHandler)CCLuaEnginevirtual
removeScriptHandler(int nHandler)CCLuaEnginevirtual
removeScriptObjectByCCObject(CCObject *pObj)CCLuaEnginevirtual
~CCLuaEngine(void)CCLuaEnginevirtual
~CCScriptEngineProtocol()CCScriptEngineProtocolinlinevirtual