cocos2d-x  2.2.2
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ActionNode Member List

This is the complete list of members for ActionNode, including all inherited members.

acceptVisitor(CCDataVisitor &visitor)CCObjectvirtual
ActionNode()ActionNode
addFrame(ActionFrame *frame)ActionNode
autorelease(void)CCObject
CCObject(void)CCObject
clearAllFrame()ActionNode
copy(void)CCObject
copyWithZone(CCZone *pZone)CCCopyingvirtual
currentFrameIndexActionNodeprotected
deleteFrame(ActionFrame *frame)ActionNode
destFrameIndexActionNodeprotected
easingToFrame(float duration, float delayTime, ActionFrame *srcFrame, ActionFrame *destFrame)ActionNodeprotectedvirtual
frameArrayNumActionNodeprotected
getActionNode()ActionNodeprotectedvirtual
getActionTag()ActionNode
getFirstFrameIndex()ActionNode
getLastFrameIndex()ActionNode
getObject()ActionNode
getUnitTime()ActionNode
initActionNodeFromRoot(CCObject *root)ActionNodeprotectedvirtual
initWithDictionary(const rapidjson::Value &dic, CCObject *root)ActionNodevirtual
insertFrame(int index, ActionFrame *frame)ActionNode
isActionDoneOnce()ActionNodevirtual
isEqual(const CCObject *pObject)CCObjectvirtual
isSingleReference(void) const CCObject
m_actionActionNodeprotected
m_actionSpawnActionNodeprotected
m_ActionTagActionNodeprotected
m_FrameArrayActionNodeprotected
m_fUnitTimeActionNodeprotected
m_nLuaIDCCObject
m_ObjectActionNodeprotected
m_uAutoReleaseCountCCObjectprotected
m_uIDCCObject
m_uReferenceCCObjectprotected
playAction()ActionNodevirtual
refreshActionProperty()ActionNodeprotectedvirtual
release(void)CCObject
retain(void)CCObject
retainCount(void) const CCObject
runAction()ActionNodeprotectedvirtual
setActionTag(int tag)ActionNode
setObject(CCObject *node)ActionNode
setUnitTime(float fTime)ActionNode
stopAction()ActionNodevirtual
update(float dt)CCObjectinlinevirtual
updateActionToTimeLine(float fTime)ActionNodevirtual
~ActionNode()ActionNodevirtual
~CCObject(void)CCObjectvirtual