#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#define GL_BGRA GL_BGRA_EXT |
local GL_BGRA GL_BGRA_EXT |
#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES |
var GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES |
local GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES |
#define GL_WRITE_ONLY GL_WRITE_ONLY_OES |
var GL_WRITE_ONLY GL_WRITE_ONLY_OES |
local GL_WRITE_ONLY GL_WRITE_ONLY_OES |
#define glClearDepth glClearDepthf |
var glClearDepth glClearDepthf |
local glClearDepth glClearDepthf |
PFNGLBINDVERTEXARRAYOESPROC
glBindVertexArray |
PFNGLDELETEVERTEXARRAYSOESPROC
glDeleteVertexArrays |
local glDeleteVertexArrays |
PFNGLGENVERTEXARRAYSOESPROC
glGenVertexArrays |
PFNGLGETBUFFERPOINTERVOESPROC
glGetBufferPointerv |
local glGetBufferPointerv |
PFNGLMAPBUFFEROESPROC glMapBuffer |
PFNGLUNMAPBUFFEROESPROC
glUnmapBuffer |