Class ccs.ActionObject
- Defined in: CCActionObject.js
- Extends ccs.Class
Constructor Attributes | Constructor Name and Description |
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Base class for ccs.ActionObject
|
Method Summary
Class Detail
ccs.ActionObject()
Base class for ccs.ActionObject
Method Detail
-
addActionNode(node)Adds a ActionNode to play the action.
- Parameters:
- {ccs.ActionNode} node
-
{number} getCurrentTime()Gets the current time of frame.
- Returns:
- {number}
-
{boolean} getLoop()Gets if the action will loop play.
- Returns:
- {boolean}
-
{string} getName()Gets name for object
- Returns:
- {string}
-
{number} getUnitTime()Gets the time interval of frame.
- Returns:
- {number}
-
initWithDictionary(dic, root)Init properties with a json dictionary
- Parameters:
- {Object} dic
- {Object} root
-
{boolean} isPlaying()Return if the action is playing.
- Returns:
- {boolean}
-
pause()pause the action.
-
play(fun)Play the action.
- Parameters:
- {cc.CallFunc} fun
-
removeActionNode(node)Removes a ActionNode which play the action.
- Parameters:
- {ccs.ActionNode} node
-
setCurrentTime(time)Sets the current time of frame.
- Parameters:
- time
-
setLoop(loop)Sets if the action will loop play.
- Parameters:
- {boolean} loop
-
setName(name)Sets name for object
- Parameters:
- {string} name
-
setUnitTime(time)Sets the time interval of frame.
- Parameters:
- {number} time
-
stop()stop the action.
-
updateToFrameByTime(time)Method of update frame .
- Parameters:
- time