Class cc.Scale9Sprite
- Defined in: CCScale9Sprite.js
- Extends cc.Sprite
Constructor Attributes | Constructor Name and Description |
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A 9-slice sprite for cocos2d.
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Method Summary
Class Detail
cc.Scale9Sprite()
A 9-slice sprite for cocos2d.
9-slice scaling allows you to specify how scaling is applied
to specific areas of a sprite. With 9-slice scaling (3x3 grid),
you can ensure that the sprite does not become distorted when
scaled.
- See:
- http://yannickloriot.com/library/ios/cccontrolextension/Classes/CCScale9Sprite.html
Method Detail
-
addLoadedEventListener(callback, target)add texture loaded event listener
- Parameters:
- {Function} callback
- {Object} target
-
<static> cc.Scale9Sprite.create(file, rect, capInsets)Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
- Parameters:
- file
- rect
- capInsets
- See:
- initWithFile:rect:centerRegion:
-
getColor()Color: conforms to CCRGBAProtocol protocol
-
{number} getInsetBottom()Gets the bottom side inset
- Returns:
- {number}
-
{number} getInsetLeft()Gets the left side inset
- Returns:
- {number}
-
{number} getInsetRight()Gets the right side inset
- Returns:
- {number}
-
{number} getInsetTop()Gets the top side inset
- Returns:
- {number}
-
getOpacity()Opacity: conforms to CCRGBAProtocol protocol
-
getOriginalSize()Original sprite's size.
-
initWithFile(file, rect, capInsets)Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intact. It respects the anchorPoint too.
- Parameters:
- file
- The name of the texture file.
- rect
- The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect.
- capInsets
- The values to use for the cap insets.
-
initWithSpriteFrame(spriteFrame, capInsets)Initializes a 9-slice sprite with an sprite frame and with the specified cap insets. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
- Parameters:
- spriteFrame
- The sprite frame object.
- capInsets
- The values to use for the cap insets.
-
initWithSpriteFrameName(spriteFrameName, capInsets)Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
- Parameters:
- spriteFrameName
- The sprite frame name.
- capInsets
- The values to use for the cap insets.
-
isOpacityModifyRGB()returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity);
- Since:
- v0.8
-
resizableSpriteWithCapInsets(capInsets)Creates and returns a new sprite object with the specified cap insets. You use this method to add cap insets to a sprite or to change the existing cap insets of a sprite. In both cases, you get back a new image and the original sprite remains untouched.
- Parameters:
- capInsets
- The values to use for the cap insets.
-
setContentSize(size, height)Sets the untransformed size of the Scale9Sprite.
- Parameters:
- {cc.Size|Number} size
- The untransformed size of the Scale9Sprite or The untransformed size's width of the Scale9Sprite.
- {Number} height Optional
- The untransformed size's height of the Scale9Sprite.
-
setInsetBottom(insetBottom)Sets the bottom side inset
- Parameters:
- {number} insetBottom
-
setInsetLeft(insetLeft)Sets the left side inset
- Parameters:
- {Number} insetLeft
-
setInsetRight(insetRight)Sets the right side inset
- Parameters:
- {Number} insetRight
-
setInsetTop(insetTop)Sets the top side inset
- Parameters:
- {Number} insetTop
-
setOpacityModifyRGB(value)sets the premultipliedAlphaOpacity property. If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO
- Parameters:
- value
- Since:
- v0.8
-
{boolean} textureLoaded()return texture is loaded
- Returns:
- {boolean}