Class ccs.Bone
- Defined in: CCBone.js
- Extends ccs.NodeRGBA
Constructor Attributes | Constructor Name and Description |
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ccs.Bone()
Base class for ccs.Bone objects.
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Method Summary
Class Detail
ccs.Bone()
Base class for ccs.Bone objects.
Method Detail
-
addChildBone(child)Add a child to this bone, and it will let this child call setParent(ccs.Bone) function to set self to it's parent
- Parameters:
- {ccs.Bone} child
-
addDisplay(displayData, index)Add display and use _displayData init the display. If index already have a display, then replace it. If index is current display index, then also change display to _index
- Parameters:
- {cc.Display} displayData
- it include the display information, like DisplayType. If you want to create a sprite display, then create a CCSpriteDisplayData param
- {Number} index
- the index of the display you want to replace or add to -1 : append display from back
-
changeDisplayByIndex(index, force)change display by index
- Parameters:
- {Number} index
- {Boolean} force
-
allocates and initializes a bone.
// example var bone = ccs.Bone.create();
- Parameters:
- name
- Returns:
- {ccs.Bone}
-
{ccs.Armature} getArmature()armature getter
- Returns:
- {ccs.Armature}
-
{ccs.BlendType} getBlendType()blendType getter
- Returns:
- {ccs.BlendType}
-
{ccs.BoneData} getBoneData()boneData getter
- Returns:
- {ccs.BoneData}
-
{ccs.Armature} getChildArmature()child armature getter
- Returns:
- {ccs.Armature}
-
{Array} getChildrenBone()child bone getter
- Returns:
- {Array}
-
{*} getColliderBodyList()get the collider body list in this bone.
- Returns:
- {*}
-
{cc.ColliderFilter} getColliderFilter()collider filter getter
- Returns:
- {cc.ColliderFilter}
-
{ccs.DisplayManager} getDisplayManager()displayManager dirty getter
- Returns:
- {ccs.DisplayManager}
-
{cc.Node} getDisplayRenderNode()get render node
- Returns:
- {cc.Node}
-
{Number} getDisplayRenderNodeType()get render node type
- Returns:
- {Number}
-
{Boolean} getIgnoreMovementBoneData()ignoreMovementBoneData getter
- Returns:
- {Boolean}
-
{String} getName()name getter
- Returns:
- {String}
-
{ccs.Bone} getParentBone()parent bone getter
- Returns:
- {ccs.Bone}
-
{ccs.Tween} getTween()tween getter
- Returns:
- {ccs.Tween}
-
{ccs.FrameData} getTweenData()tweenData getter
- Returns:
- {ccs.FrameData}
-
{Boolean} init(name)Initializes a CCBone with the specified name
- Parameters:
- {String} name
- Returns:
- {Boolean}
-
{Boolean} isTransformDirty()transform dirty getter
- Returns:
- {Boolean}
-
{{a:0.b:0|c:0|d:0|tx:0|ty:0}} nodeToArmatureTransform()return world transform
- Returns:
- {{a:0.b:0|c:0|d:0|tx:0|ty:0}}
-
{cc.AffineTransform} nodeToWorldTransform()Returns the world affine transform matrix. The matrix is in Pixels.
- Returns:
- {cc.AffineTransform}
-
release()release objects
-
removeChildBone(bone, recursion)Removes a child bone
- Parameters:
- {ccs.Bone} bone
- {Boolean} recursion
-
removeDisplay(index)remove display
- Parameters:
- {Number} index
-
removeFromParent(recursion)Remove itself from its parent CCBone.
- Parameters:
- {Boolean} recursion
-
setArmature(armature)set the armature
- Parameters:
- {ccs.Armature} armature
-
setBlendType(blendType)blendType setter
- Parameters:
- {ccs.BlendType} blendType
-
setBoneData(boneData)set the boneData
- Parameters:
- {ccs.BoneData} boneData
-
setChildArmature(armature)child armature setter
- Parameters:
- {ccs.Armature} armature
-
setColliderFilter(filter)collider filter setter
- Parameters:
- {cc.ColliderFilter} filter
-
setColor(color)set display color
- Parameters:
- {cc.c3b} color
-
setDisplayManager()displayManager setter
- Parameters:
- {ccs.DisplayManager}
-
setIgnoreMovementBoneData(bool)When CCArmature play a animation, if there is not a CCMovementBoneData of this bone in this CCMovementData, this bone will hide. Set IgnoreMovementBoneData to true, then this bone will also show.
- Parameters:
- {Boolean} bool
-
setName(name)name setter
- Parameters:
- {String} name
-
setOpacity(opacity)set display opacity
- Parameters:
- {Number} opacity
- 0-255
-
setParentBone(parent)Set parent bone. If _parent is NUll, then also remove this bone from armature. It will not set the CCArmature, if you want to add the bone to a CCArmature, you should use ccs.Armature.addBone(bone, parentName).
- Parameters:
- {ccs.Bone} parent
- the parent bone.
-
setTransformDirty()transform dirty setter
- Parameters:
- {Boolean}
-
setZOrder()zOrder setter
- Parameters:
- {Number}
-
update(dt)update worldTransform
- Parameters:
- dt
-
updateColor()update display color
-
updateDisplayedColor(color)update display color
- Parameters:
- {cc.c3b} color
-
updateDisplayedOpacity(opacity)update display opacity
- Parameters:
- {Number} opacity
-
updateZOrder()update display zOrder
-
visit(ctx)Rewrite visit ,when node draw, g_NumberOfDraws is changeless
- Parameters:
- ctx