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cpp
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> 3.0-rc0
3.0-rc0
2014-03-07
100%
92 closed
(100%)
0 open (0%)
Issues by
Category
Tracker
Status
Priority
Author Name
Assignee
all
43/43
android
5/5
ios
10/10
js
3/3
linux
2/2
lua
7/7
mac
4/4
windows
7/7
Related issues
Bug #2570
: CCEditBox crashed on Galaxy S2(4.0.4)
Bug #2900
: CCHttpRequest can't receive long string
Bug #2920
: IPA packed by Xcode5 may crash on iOS7 when switching to voice recognition input method
Bug #3229
: Lua version of GLGetUniformTest raise error on iOS when calling glGetUniformfv
Bug #3540
: RenderTextureTest not draw after a background/foreground
Bug #3599
: When the position of EditBox's parent changes, EditBox will not update its position.
Bug #3664
: Matrix multiplication order in getNodeToParentAffineTransform fix needed
Bug #3684
: Manual creation of TextureAtlas not working
Bug #3727
: CocosDeshion has a status error when re-entering application
Bug #3758
: Label using distance field causes slight corruption and distortion to position and font
Bug #3801
: State is changed to RESUME when game comes back to foreground if pause button was clicked in Interval Test
Bug #3818
: It's not work as expected when CC_SPRITE_DEBUG_DRAW is 1.
Bug #3828
: Remove samples other than testcpp/testjavascript/testlua to cocos2d-x-sample repo
Bug #3829
: Change GUI namespace from cocos2d::gui to cocos2d::ui
Bug #3868
: Possible crash on repeat running between HttpClientTest, WebSocketTest, SocketIOTest
Bug #3874
: renderer: Have a better texture id manager for Android and Linux
Bug #3880
: CCLabelTTF:Failure to load custom fonts from ttf file on windows.
Bug #3896
: Saving screen with RenderTexture got unexpected result
Bug #3899
: Uncontrolled memory consumption (probably leak) while doing nothing!
Bug #3907
: The project that lua template generated crash on the iOS platform
Bug #3933
: A string which only contains CJK characters can't make a line-break when it's needed
Bug #3964
: Method RenderTexture::saveToFile() can't write png files correctly
Bug #3988
: Node::setRotation() moves opposite when node has a physics body.
Bug #3990
: ParticleSystemQuad::setTotalParticles() can't set a value larger than the initialized value
Bug #4037
: Exposed the missing data structures of Spine to JS
Bug #4039
: The "y" value is parsed incorrect in tilemap <objectgroup> field.
Bug #4048
: LabelTTFMultiline test case show nothing on mac.
Bug #4054
: Removing child from TMXLayer may cause crash.
Bug #4058
: Get rid of `Object`. Create `RefCount` instead
Bug #4060
: Label wasn't implemented correctly when Label::_fontAtlas contains multiple texture.
Bug #4094
: [Lua] Rename EGLView to GLView and deprecate EGLView
Bug #4096
: s3tc compressed textures with no mipmaps fail to load
Bug #4098
: CCConsole could not work on WINDOWS
Bug #4099
: Crash if invoking Director::end() on WINDOWS
Bug #4101
: No callback is invoked when websocket connection fails
Bug #4102
: Uses 'cbegin/cend', 'const std::string' where it's reasonable
Bug #4103
: Potential crash when websocket connection closes
Bug #4104
: Crash if invoking Array::initWithObjects()
Bug #4106
: Object which isn't in Vector would also be released when invoking Vector::eraseObject
Bug #4107
: Director::setAnimationInterval could not work on Mac platform
Bug #4123
: Thread deadlock if new functions are added in callback of Scheduler:: performFunctionInCocosThread
Bug #4129
: Event listeners in engine shouldn't be removed by method removeAllEventListeners()
Bug #4144
: Can not use Node::setPhysicsBody to reset a physics body.
Bug #4156
: spine::Skeleton would not be updated after being re-added to scene
Bug #4159
: Physics position/rotation bug.
Bug #4160
: Out of range exception in EventDispatcher
Bug #4161
: Exception in TextBMFont::setFntFile
Bug #4272
: Timer::cancel always call Director::getInstance()->getScheduler() even in another Scheduler
Bug #4276
: Crash on CocoStudioGuiTest->LabelBMFontTest
Bug #4282
: Some of test in Box2dTestBed going black.
Bug #4283
: Particle Test->add and remove test crash.
Bug #4284
: testlua TilemapTest->TMX Ortho vertexZ test, the sprite doesn't hide behind the trees.
Bug #4286
: 'EventDispatcherTest/Issue 4129' crashes on Windows
Bug #4300
: Label:draw location and BBOX is incorrect.
Bug #4315
: ControlSwitch can't be shown on android & iOS
Bug #4319
: Node::removeAllChildrenWithCleanup() does not remove PhysicsBody.
Bug #4324
: memory leak in PhysicsContact::generateContactData()
Bug #4377
: LabelAtlas::setColor takes no effect
Feature #3593
: Add more test cases about SceneReader of cocoStudio
Feature #3670
: Performance Testing for 3.0
Feature #3677
: Performance Test: event dispatcher
Feature #3708
: Performance Test: data structure conversion in lua binding
Feature #3717
: Test Performance for culling
Feature #3732
: genbindings.sh python detection
Feature #3809
: Using clang in Mingw to build windows projects
Feature #3879
: Adding Dutch Language support
Feature #3900
: Upgrading SpiderMonkey to Firefox v27
Feature #3991
: Reload a picture though it is cached in TextureCache
Feature #4117
: Add install.sh/.bat to setup environment
Feature #4278
: Upgrading kazmath to the latest version
Feature #4301
: Label:support vertical alignment and assign dimensions.
Feature #4337
: Label:support create by font name,compatible with old LabelTTF
Refactor #3620
: Merge cocostudio/CCActionXxx to CCAction
Refactor #3630
: Uses a struct of TTF configuration for Label::createWithTTF to reduce parameters and make this interface more easily to use.
Refactor #3635
: Use CustomEvent and EventDispatcher instead of TriggerManager
Refactor #3650
: Improving New Renderer
Refactor #3716
: PhysicsContact should be inherited from EventCustom, it will simplify the logic of emitting collision events
Refactor #3738
: Performance Test on game scenario
Refactor #3812
: refactor culling and improving new renderer
Refactor #3877
: Refactor cc.FadeIn/cc.FadeOut to fix a bug that its start opacity isn't current value
Refactor #4020
: cocos_files.json should be auto-generated by CocosRobot.
Refactor #4097
: Adds a macro to disable inserting script binding relevant codes
Refactor #4116
: Split c++ from js/lua
Refactor #4118
: Performance Test for Physics System
Refactor #4165
: Refactoring Scheduler
Docs #3707
: Add a document to describe how to use integrated physics module
Docs #4325
: How to run cocos2d-x samples on win32
Docs #4326
: How to run cocos2d-x samples on linux
Docs #4327
: How to run cocos2d-x samples on Mac OS X
Docs #4328
: How to run cocos2d-x samples on iOS
Docs #4329
: How to run cocos2d-x samples on Android
Docs #4330
: How to start a new project
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