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> 1.1.0.0
1.1.0.0
2013-10-22
100%
56 closed
(100%)
0 open (0%)
Time tracking
Estimated time
126
.00
points
Issues by
Category
Tracker
Status
Priority
Author Name
Assignee
Multi-platform
1/1
animation
26/26
data
1/1
framework
4/4
scene
9/9
starter
1/1
ui
20/20
Related issues
Bug #2168
: Fix the redo & undo
Bug #2194
: Label's position will be changed after changing the first character width of the digital label control in the property window.
Bug #2200
: Skeleton layer level will change if you delete the skeleton then undo.
Bug #2921
: User can not easy to from UI Editor to Animation Editor .
Bug #2922
: Add the mouse prompt for operation of rotating the skeleton.
Bug #2923
: Export assets will delete all the other files in the output folder
Bug #2927
: Transparency scale is usually 0-100 rather than 0-255
Bug #2928
: I wish the left tool panel work like in the photoshop
Bug #2930
: No default asset for UI controls
Bug #2931
: Add applicable device to default canvas size
Bug #2932
: Toolbar should group the simular componemnt together
Bug #2934
: Delete key on the keyboard can't delete
Bug #2935
: TextLabel will swallow the event
Bug #2936
: Open other project crash the editor
Bug #2938
: I don't know what "Tag" means in Properties > General pallet
Bug #2940
: Export resource can not override existing folder
Bug #2941
: Z-Order not respect node structure
Bug #2942
: Delete key won't delete node.
Bug #2943
: Can't change the save name of the sample project
Bug #2945
: Just save the skeleton when create the new animation
Bug #2946
: It is difficult to see the hitbox.
Bug #2949
: User can not preview the total image when zooming ResourceControl.
Bug #2951
: The default name of the new skeleton is Layer.
Bug #2953
: Alt+F4 can not exit in no project.
Bug #2954
: The top nav buttons don't seem to work, or work intuitively. I couldn't get them to work
Bug #2958
: Object struct can not be grouped or display by tree view.
Bug #2959
: It is not easy to zoom out /in .Please support mouse wheel.
Bug #2960
: Can not choose the button of displaying skeleton in the Posing Mode.
Bug #2961
: Can not choose the button of creating skeleton in the Animation Mode.
Bug #2962
: Panel can not be changed to minimize.
Bug #2963
: Modify language mistakes in English version.
Bug #3004
: ui control`s property will be wrong after edit animation with it
Bug #3005
: ui editor crash while close project with playing animation
Bug #3006
: ui control`s position will be changed while selecting multiple controls
Bug #3007
: 动画编辑器解析plist不正确
Bug #3008
: 动画编辑器导出到场景编辑器使用时,导出pas合并出错
Bug #3009
: 保存的项目资源列表中错误的保存了png资源
Bug #3010
: UI Editor can add the new canvas if rename canvas
Bug #3011
: UI Editor incorrectly copied default resource
Bug #3020
: The collision data will be lost while open the project again
Bug #3026
: 碰撞区域加载plist时解析错误
Bug #3027
: 直接关闭项目时,保存的碰撞区数据不完整
Bug #3115
: The Korean version of editor
Bug #3121
: Modify Multi-language method
Bug #3153
: 点中帧的播放刻度时,会自动创建一帧
Bug #3167
: Crash Data Editor list
Bug #3176
: 反向动力学没有自动创建帧
Bug #3184
: 修改反向动力学的图标
Bug #3186
: add the union skin of the place of frame area
Bug #3190
: 反向动力学自动创建帧的选择项不对
Bug #3191
: 由形体模式切换到动画模式时,第一次的自动创建帧并没有创建成功
Bug #3208
: Add the new Key for multi-language
Bug #3213
: 缓动动画标识的增加
Bug #3220
: 在IK模式下,属性区没有刷新
Feature #2996
: preview the collision area of armature.
Feature #3320
: Refactoring of CocoStudioSamples project
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