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> cocos2d-2.0-x-2.0.2
cocos2d-2.0-x-2.0.2
2012-08-30
100%
45 closed
(100%)
0 open (0%)
Issues by
Category
Tracker
Status
Priority
Author Name
Assignee
all
28/28
android
5/5
blackberry
1/1
ios
5/5
linux
2/2
mac
2/2
windows
2/2
Related issues
Bug #1298
: There may be an logical error of CCSequence
Bug #1371
: Particle crashes if setAutoRemoveOnFinish(true)
Bug #1372
: Typo error in platform/android/CCEGLView.h
Bug #1377
: TMX Tile Cracks in the Test App
Bug #1379
: Typo error of comment in CCNode.cpp
Bug #1381
: Different declaration on CCLayerColor::setContentSize
Bug #1382
: CCBReader null pointer crash
Bug #1384
: Error when loading CCControlButton from ccbi
Bug #1385
: Logic error in BitmapFontMultiLineAlignment.
Bug #1386
: PauseResumeActionsTest crashes.
Bug #1389
: Xcode 4.5-specific compiling errors that can not convert -1 to unsigned int
Bug #1390
: Win32 error "The application failed to initalize properly"
Bug #1393
: Label of fps is distorted if a project is created by Xcode template and enable retina
Bug #1395
: CCTextureCache::addImage ignores error in CCTexture2D::initWithImage
Bug #1400
: CCControlSlider: re-assigning of texture rect to consider SpriteFrame orientation
Bug #1403
: png8 format must be supported
Bug #1408
: CCBReader: CCMenuItemImage should be loaded when the target and selector are empty
Bug #1409
: Loading CCControlButton from ccbi failed
Bug #1416
: add object orientative API of CCGeometry
Bug #1417
: Compiling error when building TestCpp for mac port using command line
Bug #1427
: CCArray::randomObject() may use index that out of range
Bug #1430
: Can not compute correct label's width or height when its value is 0
Bug #1432
: MutiTouchTest crashes on IOS if putting more than 5 fingers on the screen.
Bug #1440
: CCSprite::displayFrame() uses wrong offset to create a sprite frame
Bug #1445
: Compiling error on linux
Bug #1448
: 'CCEGLView::sharedEGLView()->isRetinaEnabled()' always returns false when retina mode is enabled on win32.
Feature #1401
: Add mac support
Feature #1405
: MultiResolution solution for Android
Feature #1419
: Merge gles20 linux port
Feature #1420
: Merge gles20 blackberry port
Feature #1424
: add a simple wrapper of http access
Feature #1429
: Add CCEditBox which wraps system edit control
Feature #1439
: Synchronize to cocos2d-iphone 2.0 stable version
Refactor #1383
: Change file path that CCUserDefault saves xml file in
Refactor #1399
: Adjust directory structure
Refactor #1402
: improve static creator function names to avoid confusion
Refactor #1407
: Cleaner build script
Refactor #1413
: improve CCTouch::getLocation(), getDelta() which returns OpenGL coordinates directly
Refactor #1433
: Remove fpsxxx.png in template
Refactor #1437
: Return pointer of CCApplication::sharedApplication() and CCEGLView::sharedOpenGLView()
Refactor #1438
: Make android template use its own source files
Refactor #1441
: Put hd and ipad resources of TestCpp into separate directory
Refactor #1442
: LAYER_CREATE_FUNC and SCENE_CREATE_FUNC can be replace by one macro CREATE_FUNC
Refactor #1443
: Fix some warings
Docs #1162
: cocos2d-x v2.0 migration guide
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