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> cocos2d-2.0-rc0a-x-2.0
cocos2d-2.0-rc0a-x-2.0
2012-05-31
100%
80 closed
(100%)
0 open (0%)
Issues by
Category
Tracker
Status
Priority
Author Name
Assignee
all
18/18
android
3/3
ios
1/1
js
1/1
windows
7/7
Related issues
Bug #1094
: (gles20)CCParticleBatchNode cannot work, nothing will be shown when using it.
Bug #1109
: Add parentheses to remove Xcode warnings
Bug #1115
: CCFileUtils::fullPathFromRelativePath() with resolution parameter return error value with empty string
Bug #1136
: (gles20)Fixed some bugs as follows
Bug #1137
: Fixed a memory leak in CCLabelBMFont and sync the implementation of CCLabelBMFont in gles20 branch
Bug #1138
: (gles20)Fixed a memory leak in CCTextureCache::addPVRImage.
Bug #1139
: [gles20 android]Screen becomes black when backing from background
Bug #1140
: [gles20 android]ParticleTest crashed
Bug #1141
: [gles20 android]NodeTest crashed in StressTest1 and StressTest2
Bug #1142
: [Android iOS]TouchesTest crashed
Bug #1143
: [Android]MenuTest crashed
Bug #1144
: [Android]ParallaxTest crashed
Bug #1145
: [Android]TileMap crashed
Bug #1146
: [Android]IntervalTest crashed
Bug #1147
: [Android]ChipmunkAccelTouchTest crashed
Bug #1148
: [Android]LabelTest crashed
Bug #1149
: [Android]SpriteTest crashed when go to second test case
Bug #1150
: [Android]RenderTextureTest crashed when running to second test case
Bug #1151
: [Android]Box2DTest crashed
Bug #1152
: [Andorid]PerformanceTest crashed at 1, 2, 5 test cases
Bug #1155
: Reverted CCDirector singleton to original implementation
Bug #1157
: (gles20)Nothing is shown in TMX Orthogonal Test
Bug #1158
: (gles20)Fixed a bug in CCParticleSystemQuad.
Bug #1159
: (gles20)Updated "CallFuncND + auto remove" test demo.
Bug #1160
: (gles20)Rename 'CGFloat' to 'CCFloat'
Bug #1164
: (gles20)Add the render mode which uses VBO without VAO in CCParticleSystemQuad
Bug #1165
: (gles20)merge pull request #842
Bug #1185
: [Android]When backing to foreground, will lost texture if it uses sprite batch node
Bug #1187
: (gles20)spanish(Buen día) cannot be shown completely in CCLabelBMFont unicode test
Bug #1189
: CCLabelBMFont updateLabel() optimizations and fixes
Bug #1212
: (gles20) TMXBug787Test crash.
Bug #1215
: (gles20) Win32 retina cannot work.
Bug #1216
: fix JNI leaks
Bug #1217
: EaseActions reverse broken
Bug #1229
: (gles20) android port can not be compiled on ndk android-8 level
Bug #1230
: Calculation of string width may be wrong on iOS
Bug #1232
: CCLayerGradient::updateColor() assign wrong value to m_pSquareColors
Bug #1236
: JniHelper::jstring2string may crash when parameter is null
Bug #1237
: Line number meesage printed by CCAssert is wrong
Bug #1244
: Memory leak in CCParticleSystem::initWithDictionary()
Bug #1251
: (gles20) Add CocosBuilderTest to the test project for VS2008
Bug #1264
: CCLabelTTF: wrong string alignment when using utf-8 encoded text
Bug #1266
: iOS only supports named semaphore, so CCTextureCahce::addImageAsync() don't work correctly
Bug #1268
: Testjs will crash after clicking the close button on win32.
Bug #1270
: Fixed some warning on win32.
Bug #1273
: Crash appears after clicking closed button in TextureCacheTest.
Bug #1275
: Memory leaks in tests project.
Bug #1277
: CCToggleVisibility should implement copyWithZone.
Bug #1279
: NodeNonOpaqueTest can't be shown correctly.
Feature #1095
: (gles20) IOS screen resolution support.
Feature #1114
: (gles20)Integrate CCControlExtension and implement corresponding tests
Feature #1180
: Synchronize CCConfiguration
Feature #1186
: Add console window for Win32 application, all debug message output to this console window
Feature #1194
: Merge texturewatcher contributed by NetGragon
Feature #1205
: (gles20) Add ccbreader and test case for CocosBuilder
Feature #1240
: Support TIFF format picture
Feature #1247
: Add profiler support for android
Feature #1258
: Merge Rolando's testjs into gles20 branch
Feature #1263
: (gles20) Build dynamic library of spidermonkey for win32. And add testjs project to solution.
Feature #1265
: (gles20) Build dynamic library of spidermonkey for Android, and implement testjs for android
Refactor #1156
: Synchronize CCDirector
Refactor #1166
: (gles20)Improve CCString and CCArray, optimize CCDictionary.
Refactor #1170
: Remove win32 template of wophone.
Refactor #1176
: (gles20)Change linebreak symbol to UNIX format ('\n'),replace 'tab' with four spaces.
Refactor #1177
: Refactor platform
Refactor #1178
: (gles20)Use macro NS_CC_BEGIN instead of "namespace cocos2d {", NS_CC_END instead of "}".
Refactor #1179
: Popup a message box when invoking CCAssert() on Android
Refactor #1188
: (gles20) Refactor directory structure
Refactor #1190
: (gles20) Update lua binding to 2.0
Refactor #1191
: (gles20) Update templates for all platforms.
Refactor #1198
: Optimize CCTextureCache::removeUnusedTextures()
Refactor #1201
: Simplify the usage of writing Android.mk
Refactor #1203
: (gles20) remove CCFileUtils::setResource(const char* pszZipFileName) and SimpleAudioEngine::setResource
Refactor #1204
: (gles20) refactor AppDelegate::initInstance()
Refactor #1206
: (gles20) Remove some unused files, first release only supports ios, win32 and android.
Refactor #1211
: (gles20) Translate Chinese comments to English for CCTextureWatcher and CCListView.
Refactor #1220
: (gles20) Using CCString::stringWithContentsOfFile to get string from lua script files.
Refactor #1246
: Fixed CCDirector using CCLabelBMFont instead of CCLabelTTF
Refactor #1252
: (gles20) Add CCEGLViewProtocol::getFrameSize() method for getting the real screen size of device.
Refactor #1253
: Add static method "purgeConfiguration" for CCConfiguration to avoid memory leak.
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