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cpp
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> 3.0-rc1
3.0-rc1
2014-03-28
100%
50 closed
(100%)
0 open (0%)
Issues by
Category
Tracker
Status
Priority
Author Name
Assignee
all
22/22
android
5/5
ios
3/3
js
2/2
linux
1/1
lua
3/3
mac
1/1
windows
4/4
Related issues
Bug #2880
: Reloaded texture is not shown if it has the mipmap.
Bug #4382
: MenuItem will be active no matter touch is inside it or not.
Bug #4383
: Missing letters if running on iphone 64bit simulator
Bug #4399
: The tip message of the available platforms is not exact.
Bug #4401
: Fix warnings
Bug #4411
: The cocos-console can't run js project without native support
Bug #4419
: setup.py makes backups of .bash_profile (etc) before modifying
Bug #4424
: The PhysicsBody::setGravityEnable() doesn't work correctly sometimes.
Bug #4427
: Update the android lib-project from project.properties in cocos2d-console
Bug #4428
: label: display incorrect of multi-line label if invoking 'getLetter'.
Bug #4429
: Boolean value could not be written to specified plist file
Bug #4434
: Label's color is incorrect if it's created by font name.
Bug #4446
: The ndk-build in cocos2d-console should use -j1 as default
Bug #4447
: [Desktop] Can't receive touchEnded event when mouse up outside of window
Bug #4448
: Elastic bounce back effect support for cocos2d::extension::ScrollView
Bug #4449
: Application may be black or crash
Bug #4450
: FileUtils::addSearchResolutionsOrder doesn't add a 'slash' at the end of path
Bug #4462
: Wrong logic in CCBAnimationManager::moveAnimationsFromNode
Bug #4488
: The apk generated with release mode in cocos-console can't be installed
Bug #4497
: compile fail in release mode of win32 3.0 rc0
Bug #4499
: endRadiusVar in ParticleSystem always sets to zero.
Bug #4513
: Particle doesn't animate when readd it.
Bug #4521
: reduce the size of release lib of win32
Bug #4529
: Stroke size and shadow offset don't consider ContentScaleFactor
Bug #4530
: Using 'Outside stroke' instead of 'Inside Stroke' for Label generated by 'Font name'
Bug #4534
: UI Layout
Bug #4541
: UI addNode vs addChild
Bug #4542
: websocket cash in win32
Bug #4552
: Texture ID and Program ID exceed the boundaries
Bug #4559
: Wrong behavior of multi-touch on iphone5s/ipadAir (arm64 arch)
Bug #4560
: the hitTest area of Slider is not correct
Bug #4561
: Label:read font file more than once for label create by different font size.
Bug #4562
: Stopped music could also be resumed on iOS
Bug #4565
: The Label will be less words using outline effect
Bug #4573
: Set particle visible to false then set to true cause crashes.
Bug #4586
: Potential crashes in event dispatch while using SceneGraphPriroity listeners
Bug #4590
: rewind behavior in ios and mac are both wrong
Bug #4626
: Crash if label's type is STRING_TEXTURE and label->sortAllChildren is called
Feature #4131
: Make bindings-genarator support to generate api files for lua and js
Feature #4400
: Using the latest version of Luasocket
Feature #4452
: Add `addCustomHandler` in the ScriptHandlerMgr for Console auto test.
Feature #4486
: Add parameter in cocos2d-console for package the project without resources
Feature #4556
: Upgrade to latest stable version of Chipmunk
Feature #4569
: Texture2D : support for update partial texture
Refactor #3453
: Migrate PhysicsDebugNode to new renderer
Refactor #3821
: LabelTTF and LabelBMFont should be re-implemented as a wrapper of Label, and tagged as deprecated
Refactor #4489
: Label:Refactoring related functions of color
Refactor #4494
: Label:Added new methods 'set(Anti)AliasTexParameters' for enabling/disabling antialias.
Refactor #4498
: Refactor PhysicsDebugDraw
Docs #4527
: Add a documentation about how to build 3.0 android project with Eclipse
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