cocos2d-x  v3.6
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Mesh Member List

This is the complete list of members for Mesh, including all inherited members.

_IDRef
_luaIDRef
_scriptObjectRef
autorelease()Ref
bindMeshCommand()Meshprotected
calculateAABB()Meshprotected
create(const std::vector< float > &positions, const std::vector< float > &normals, const std::vector< float > &texs, const IndexArray &indices)Meshstatic
create(const std::vector< float > &vertices, int perVertexSizeInFloat, const IndexArray &indices, int numIndex, const std::vector< MeshVertexAttrib > &attribs, int attribCount)Meshinlinestatic
create(const std::string &name, MeshIndexData *indexData, MeshSkin *skin=nullptr)Meshstatic
getAABB() const Meshinline
getDefaultGLProgram(bool textured)Meshprotected
getGLProgramState() const Meshinline
getIndexBuffer() const Mesh
getIndexCount() const Mesh
getIndexFormat() const Mesh
getMeshCommand()Meshinlineprotected
getMeshIndexData() const Meshinline
getMeshVertexAttribCount() const Mesh
getMeshVertexAttribute(int idx)Mesh
getName() const Meshinline
getPrimitiveType() const Mesh
getReferenceCount() const Ref
getSkin() const Meshinline
getVertexBuffer() const Mesh
getVertexSizeInBytes() const Mesh
hasVertexAttrib(int attrib) const Mesh
release()Ref
retain()Ref
setGLProgramState(GLProgramState *glProgramState)Meshprotected
setMeshIndexData(MeshIndexData *indexdata)Meshprotected
setName(const std::string &name)Meshinlineprotected
setSkin(MeshSkin *skin)Meshprotected
setTexture(const std::string &texPath)Mesh
setVisible(bool visible)Mesh
~Ref()Refvirtual