This is the complete list of members for GLProgramState, including all inherited members.
| _ID | Ref | |
| _luaID | Ref | |
| _scriptObject | Ref | |
| apply(const Mat4 &modelView) | GLProgramState | |
| applyAttributes(bool applyAttribFlags=true) | GLProgramState | |
| applyGLProgram(const Mat4 &modelView) | GLProgramState | |
| applyUniforms() | GLProgramState | |
| autorelease() | Ref | |
| create(GLProgram *glprogram) | GLProgramState | static |
| getOrCreateWithGLProgram(GLProgram *glprogram) | GLProgramState | static |
| getOrCreateWithGLProgramName(const std::string &glProgramName) | GLProgramState | static |
| getReferenceCount() const | Ref | |
| getUniformCount() const | GLProgramState | inline |
| getVertexAttribCount() const | GLProgramState | inline |
| getVertexAttribsFlags() const | GLProgramState | inline |
| release() | Ref | |
| retain() | Ref | |
| setGLProgram(GLProgram *glprogram) | GLProgramState | |
| setUniformInt(const std::string &uniformName, int value) | GLProgramState | |
| setUniformInt(GLint uniformLocation, int value) | GLProgramState | |
| setVertexAttribCallback(const std::string &name, const std::function< void(VertexAttrib *)> &callback) | GLProgramState | |
| ~Ref() | Ref | virtual |