| _dirtyNodes | EventDispatcher | protected |
| _globalZOrderNodeMap | EventDispatcher | protected |
| _inDispatch | EventDispatcher | protected |
| _internalCustomListenerIDs | EventDispatcher | protected |
| _isEnabled | EventDispatcher | protected |
| _listenerMap | EventDispatcher | protected |
| _nodeListenersMap | EventDispatcher | protected |
| _nodePriorityIndex | EventDispatcher | protected |
| _nodePriorityMap | EventDispatcher | protected |
| _priorityDirtyFlagMap | EventDispatcher | protected |
| _referenceCount | Ref | protected |
| _toAddedListeners | EventDispatcher | protected |
| addCustomEventListener(const std::string &eventName, const std::function< void(EventCustom *)> &callback) | EventDispatcher | |
| addEventListener(EventListener *listener) | EventDispatcher | protected |
| addEventListenerWithFixedPriority(EventListener *listener, int fixedPriority) | EventDispatcher | |
| addEventListenerWithSceneGraphPriority(EventListener *listener, Node *node) | EventDispatcher | |
| associateNodeAndEventListener(Node *node, EventListener *listener) | EventDispatcher | protected |
| autorelease() | Ref | |
| DirtyFlag enum name | EventDispatcher | protected |
| dispatchCustomEvent(const std::string &eventName, void *optionalUserData=nullptr) | EventDispatcher | |
| dispatchEvent(Event *event) | EventDispatcher | |
| dispatchEventToListeners(EventListenerVector *listeners, const std::function< bool(EventListener *)> &onEvent) | EventDispatcher | protected |
| dispatchTouchEvent(EventTouch *event) | EventDispatcher | protected |
| dissociateNodeAndEventListener(Node *node, EventListener *listener) | EventDispatcher | protected |
| EventDispatcher() | EventDispatcher | |
| forceAddEventListener(EventListener *listener) | EventDispatcher | protected |
| getListeners(const EventListener::ListenerID &listenerID) | EventDispatcher | protected |
| getReferenceCount() const | Ref | |
| isEnabled() const | EventDispatcher | |
| Node class | EventDispatcher | friend |
| pauseEventListenersForTarget(Node *target, bool recursive=false) | EventDispatcher | |
| Ref() | Ref | protected |
| release() | Ref | |
| removeAllEventListeners() | EventDispatcher | |
| removeCustomEventListeners(const std::string &customEventName) | EventDispatcher | |
| removeEventListener(EventListener *listener) | EventDispatcher | |
| removeEventListenersForListenerID(const EventListener::ListenerID &listenerID) | EventDispatcher | protected |
| removeEventListenersForTarget(Node *target, bool recursive=false) | EventDispatcher | |
| removeEventListenersForType(EventListener::Type listenerType) | EventDispatcher | |
| resumeEventListenersForTarget(Node *target, bool recursive=false) | EventDispatcher | |
| retain() | Ref | |
| setDirty(const EventListener::ListenerID &listenerID, DirtyFlag flag) | EventDispatcher | protected |
| setDirtyForNode(Node *node) | EventDispatcher | protected |
| setEnabled(bool isEnabled) | EventDispatcher | |
| setPriority(EventListener *listener, int fixedPriority) | EventDispatcher | |
| sortEventListeners(const EventListener::ListenerID &listenerID) | EventDispatcher | protected |
| sortEventListenersOfFixedPriority(const EventListener::ListenerID &listenerID) | EventDispatcher | protected |
| sortEventListenersOfSceneGraphPriority(const EventListener::ListenerID &listenerID, Node *rootNode) | EventDispatcher | protected |
| updateDirtyFlagForSceneGraph() | EventDispatcher | protected |
| updateListeners(Event *event) | EventDispatcher | protected |
| visitTarget(Node *node, bool isRootNode) | EventDispatcher | protected |
| ~EventDispatcher() | EventDispatcher | |
| ~Ref() | Ref | virtual |