This is the complete list of members for Animation, including all inherited members.
| __pad0__ | Animation | |
| _delayPerUnit | Animation | protected |
| _duration | Animation | protected |
| _frames | Animation | protected |
| _loops | Animation | protected |
| _referenceCount | Ref | protected |
| _restoreOriginalFrame | Animation | protected |
| _totalDelayUnits | Animation | protected |
| addSpriteFrame(SpriteFrame *frame) | Animation | |
| addSpriteFrameWithFile(const std::string &filename) | Animation | |
| addSpriteFrameWithFileName(const std::string &filename) | Animation | inline |
| addSpriteFrameWithTexture(Texture2D *pobTexture, const Rect &rect) | Animation | |
| autorelease() | Ref | |
| clone() const override | Animation | virtual |
| copy() const | Clonable | inline |
| create(void) | Animation | static |
| create(const Vector< AnimationFrame * > &arrayOfAnimationFrameNames, float delayPerUnit, unsigned int loops=1) | Animation | static |
| createWithSpriteFrames(const Vector< SpriteFrame * > &arrayOfSpriteFrameNames, float delay=0.0f, unsigned int loops=1) | Animation | static |
| getDelayPerUnit() const | Animation | inline |
| getDuration() const | Animation | |
| getFrames() const | Animation | inline |
| getLoops() const | Animation | inline |
| getReferenceCount() const | Ref | |
| getRestoreOriginalFrame() const | Animation | inline |
| getTotalDelayUnits() const | Animation | inline |
| init() | Animation | |
| initWithAnimationFrames(const Vector< AnimationFrame * > &arrayOfAnimationFrameNames, float delayPerUnit, unsigned int loops) | Animation | |
| initWithSpriteFrames(const Vector< SpriteFrame * > &arrayOfSpriteFrameNames, float delay=0.0f, unsigned int loops=1) | Animation | |
| Ref() | Ref | protected |
| release() | Ref | |
| retain() | Ref | |
| setDelayPerUnit(float delayPerUnit) | Animation | inline |
| setFrames(const Vector< AnimationFrame * > &frames) | Animation | inline |
| setLoops(unsigned int loops) | Animation | inline |
| setRestoreOriginalFrame(bool restoreOriginalFrame) | Animation | inline |
| ~Animation(void) | Animation | virtual |
| ~Clonable() | Clonable | inlinevirtual |
| ~Ref() | Ref | virtual |