This is the complete list of members for ColliderDetector, including all inherited members.
| _active | ColliderDetector | protected |
| _bone | ColliderDetector | protected |
| _colliderBodyList | ColliderDetector | protected |
| _referenceCount | Ref | protected |
| addContourData(ContourData *contourData) | ColliderDetector | |
| addContourDataList(cocos2d::Vector< ContourData * > &contourDataList) | ColliderDetector | |
| autorelease() | Ref | |
| ColliderDetector() | ColliderDetector | |
| create() | ColliderDetector | static |
| create(Bone *bone) | ColliderDetector | static |
| getActive() | ColliderDetector | |
| getBone() const | ColliderDetector | inlinevirtual |
| getColliderBodyList() | ColliderDetector | |
| getReferenceCount() const | Ref | |
| init() | ColliderDetector | virtual |
| init(Bone *bone) | ColliderDetector | virtual |
| Ref() | Ref | protected |
| release() | Ref | |
| removeAll() | ColliderDetector | |
| removeContourData(ContourData *contourData) | ColliderDetector | |
| retain() | Ref | |
| setActive(bool active) | ColliderDetector | |
| setBone(Bone *bone) | ColliderDetector | inlinevirtual |
| updateTransform(cocos2d::Mat4 &t) | ColliderDetector | |
| ~ColliderDetector(void) | ColliderDetector | |
| ~Ref() | Ref | virtual |