This is the complete list of members for RotateBy, including all inherited members.
| __pad0__ | RotateBy | |
| _deltaAngle | RotateBy | protected |
| _elapsed | ActionInterval | protected |
| _firstTick | ActionInterval | protected |
| _is3D | RotateBy | protected |
| _originalTarget | Action | protected |
| _referenceCount | Ref | protected |
| _startAngle | RotateBy | protected |
| _tag | Action | protected |
| _target | Action | protected |
| autorelease() | Ref | |
| clone() const override | RotateBy | virtual |
| copy() const | Clonable | inline |
| create(float duration, float deltaAngle) | RotateBy | static |
| create(float duration, float deltaAngleZ_X, float deltaAngleZ_Y) | RotateBy | static |
| create(float duration, const Vec3 &deltaAngle3D) | RotateBy | static |
| description() const | Action | virtual |
| getAmplitudeRate(void) | ActionInterval | |
| getDuration() const | FiniteTimeAction | inline |
| getElapsed(void) | ActionInterval | inline |
| getOriginalTarget() const | Action | inline |
| getReferenceCount() const | Ref | |
| getTag() const | Action | inline |
| getTarget() const | Action | inline |
| initWithDuration(float duration, float deltaAngle) | RotateBy | |
| initWithDuration(float duration, float deltaAngleZ_X, float deltaAngleZ_Y) | RotateBy | |
| initWithDuration(float duration, const Vec3 &deltaAngle3D) | RotateBy | |
| INVALID_TAG | Action | static |
| isDone(void) const override | ActionInterval | virtual |
| Ref() | Ref | protected |
| release() | Ref | |
| retain() | Ref | |
| reverse(void) const override | RotateBy | virtual |
| setAmplitudeRate(float amp) | ActionInterval | |
| setDuration(float duration) | FiniteTimeAction | inline |
| setOriginalTarget(Node *originalTarget) | Action | inline |
| setTag(int tag) | Action | inline |
| setTarget(Node *target) | Action | inline |
| startWithTarget(Node *target) override | RotateBy | virtual |
| step(float dt) override | ActionInterval | virtual |
| stop() | Action | virtual |
| update(float time) override | RotateBy | virtual |
| ~Action() | Action | virtual |
| ~Clonable() | Clonable | inlinevirtual |
| ~Ref() | Ref | virtual |
| ~RotateBy() | RotateBy | inlinevirtual |