This is the complete list of members for VertexBuffer, including all inherited members.
| _enableShadowCopy | VertexBuffer | protectedstatic |
| _recreateVBOEventListener | VertexBuffer | protected |
| _referenceCount | Ref | protected |
| _shadowCopy | VertexBuffer | protected |
| _sizePerVertex | VertexBuffer | protected |
| _usage | VertexBuffer | protected |
| _vbo | VertexBuffer | mutableprotected |
| _vertexNumber | VertexBuffer | protected |
| autorelease() | Ref | |
| create(int sizePerVertex, int vertexNumber, GLenum usage=GL_STATIC_DRAW) | VertexBuffer | static |
| enableShadowCopy(bool enabled) | VertexBuffer | inlinestatic |
| getReferenceCount() const | Ref | |
| getSize() const | VertexBuffer | |
| getSizePerVertex() const | VertexBuffer | |
| getVBO() const | VertexBuffer | |
| getVertexNumber() const | VertexBuffer | |
| init(int sizePerVertex, int vertexNumber, GLenum usage=GL_STATIC_DRAW) | VertexBuffer | protected |
| isShadowCopyEnabled() | VertexBuffer | inlinestatic |
| recreateVBO() const | VertexBuffer | protected |
| Ref() | Ref | protected |
| release() | Ref | |
| retain() | Ref | |
| updateVertices(const void *verts, int count, int begin) | VertexBuffer | |
| VertexBuffer() | VertexBuffer | protected |
| ~Ref() | Ref | virtual |
| ~VertexBuffer() | VertexBuffer | protectedvirtual |