This is the complete list of members for Bundle3D, including all inherited members.
| __pad0__ | Bundle3D | protected |
| _binaryBuffer | Bundle3D | protected |
| _binaryReader | Bundle3D | protected |
| _isBinary | Bundle3D | protected |
| _jsonBuffer | Bundle3D | protected |
| _jsonReader | Bundle3D | protected |
| _modelPath | Bundle3D | protected |
| _path | Bundle3D | protected |
| _referenceCount | Bundle3D | protected |
| _references | Bundle3D | protected |
| _version | Bundle3D | protected |
| calculateAABB(const std::vector< float > &vertex, int stride, const std::vector< unsigned short > &index) | Bundle3D | static |
| clear() | Bundle3D | virtual |
| createBundle() | Bundle3D | static |
| destroyBundle(Bundle3D *bundle) | Bundle3D | static |
| getModelRelativePath(const std::string &path) | Bundle3D | protected |
| load(const std::string &path) | Bundle3D | virtual |
| loadAnimationData(const std::string &id, Animation3DData *animationdata) | Bundle3D | virtual |
| loadAnimationDataBinary(const std::string &id, Animation3DData *animationdata) | Bundle3D | protected |
| loadAnimationDataJson(const std::string &id, Animation3DData *animationdata) | Bundle3D | protected |
| loadBinary(const std::string &path) | Bundle3D | protected |
| loadJson(const std::string &path) | Bundle3D | protected |
| loadMaterialDataJson(MaterialData *materialdata) | Bundle3D | inlineprotected |
| loadMaterialDataJson_0_1(MaterialDatas &materialdatas) | Bundle3D | protected |
| loadMaterialDataJson_0_1(MaterialData *materialdata) | Bundle3D | inlineprotected |
| loadMaterialDataJson_0_2(MaterialDatas &materialdatas) | Bundle3D | protected |
| loadMaterialDataJson_0_2(MaterialData *materialdata) | Bundle3D | inlineprotected |
| loadMaterials(MaterialDatas &materialdatas) | Bundle3D | virtual |
| loadMaterialsBinary(MaterialDatas &materialdatas) | Bundle3D | protected |
| loadMaterialsBinary_0_1(MaterialDatas &materialdatas) | Bundle3D | protected |
| loadMaterialsBinary_0_2(MaterialDatas &materialdatas) | Bundle3D | protected |
| loadMaterialsJson(MaterialDatas &materialdatas) | Bundle3D | protected |
| loadMeshDataJson(MeshData *meshdata) | Bundle3D | inlineprotected |
| loadMeshDataJson_0_1(MeshDatas &meshdatas) | Bundle3D | protected |
| loadMeshDataJson_0_1(MeshData *meshdata) | Bundle3D | inlineprotected |
| loadMeshDataJson_0_2(MeshDatas &meshdatas) | Bundle3D | protected |
| loadMeshDataJson_0_2(MeshData *meshdata) | Bundle3D | inlineprotected |
| loadMeshDatas(MeshDatas &meshdatas) | Bundle3D | virtual |
| loadMeshDatasBinary(MeshDatas &meshdatas) | Bundle3D | protected |
| loadMeshDatasBinary_0_1(MeshDatas &meshdatas) | Bundle3D | protected |
| loadMeshDatasBinary_0_2(MeshDatas &meshdatas) | Bundle3D | protected |
| loadMeshDatasJson(MeshDatas &meshdatas) | Bundle3D | protected |
| loadNodes(NodeDatas &nodedatas) | Bundle3D | virtual |
| loadNodesBinary(NodeDatas &nodedatas) | Bundle3D | protected |
| loadNodesJson(NodeDatas &nodedatas) | Bundle3D | protected |
| loadObj(MeshDatas &meshdatas, MaterialDatas &materialdatas, NodeDatas &nodedatas, const std::string &fullPath, const char *mtl_basepath=nullptr) | Bundle3D | static |
| loadSkinData(const std::string &id, SkinData *skindata) | Bundle3D | virtual |
| loadSkinDataBinary(SkinData *skindata) | Bundle3D | protected |
| loadSkinDataJson(SkinData *skindata) | Bundle3D | protected |
| parseGLProgramAttribute(const std::string &str) | Bundle3D | protected |
| parseGLTextureType(const std::string &str) | Bundle3D | protected |
| parseGLType(const std::string &str) | Bundle3D | protected |
| parseNodesRecursivelyBinary(bool &skeleton) | Bundle3D | protected |
| parseNodesRecursivelyJson(const rapidjson::Value &jvalue) | Bundle3D | protected |
| seekToFirstType(unsigned int type, const std::string &id="") | Bundle3D | protected |
| ~Bundle3D() | Bundle3D | protectedvirtual |