This is the complete list of members for LayerGradient, including all inherited members.
| _ID | Ref | |
| _luaID | Ref | |
| _rooted | Ref | |
| _scriptObject | Ref | |
| _scriptOwned | Ref | |
| addChild(Node *child) | Node | virtual |
| addChild(Node *child, int localZOrder) | Node | virtual |
| addChild(Node *child, int localZOrder, int tag) | Node | virtual |
| addChild(Node *child, int localZOrder, const std::string &name) | Node | virtual |
| addComponent(Component *component) | Node | virtual |
| autorelease() | Ref | |
| boundingBox() const | Node | inlinevirtual |
| changeHeight(GLfloat h) | LayerColor | |
| changeWidth(GLfloat w) | LayerColor | |
| changeWidthAndHeight(GLfloat w, GLfloat h) | LayerColor | |
| cleanup() | Node | virtual |
| convertToNodeSpace(const Vec2 &worldPoint) const | Node | |
| convertToNodeSpaceAR(const Vec2 &worldPoint) const | Node | |
| convertTouchToNodeSpace(Touch *touch) const | Node | |
| convertTouchToNodeSpaceAR(Touch *touch) const | Node | |
| convertToWorldSpace(const Vec2 &nodePoint) const | Node | |
| convertToWorldSpaceAR(const Vec2 &nodePoint) const | Node | |
| create() | LayerGradient | static |
| create(const Color4B &start, const Color4B &end) | LayerGradient | static |
| create(const Color4B &start, const Color4B &end, const Vec2 &v) | LayerGradient | static |
| cocos2d::LayerColor::create(const Color4B &color, GLfloat width, GLfloat height) | LayerColor | static |
| cocos2d::LayerColor::create(const Color4B &color) | LayerColor | static |
| didAccelerate(Acceleration *accelerationValue) final | Layer | inlinevirtual |
| draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override | LayerColor | virtual |
| enumerateChildren(const std::string &name, std::function< bool(Node *node)> callback) const | Node | virtual |
| getActionByTag(int tag) | Node | |
| getActionManager() | Node | inlinevirtual |
| getAnchorPoint() const | Node | virtual |
| getAnchorPointInPoints() const | Node | virtual |
| getBlendFunc() const override | LayerColor | virtual |
| getBoundingBox() const | Node | virtual |
| getCameraMask() const | Node | inline |
| getChildByName(const std::string &name) const | Node | virtual |
| getChildByName(const std::string &name) const | Node | inline |
| getChildByTag(int tag) const | Node | virtual |
| getChildByTag(int tag) const | Node | inline |
| getChildren() | Node | inlinevirtual |
| getChildrenCount() const | Node | virtual |
| getColor() const | Node | virtual |
| getComponent(const std::string &name) | Node | |
| getContentSize() const | Node | virtual |
| getDescription() const override | LayerGradient | virtual |
| getDisplayedColor() const | Node | virtual |
| getDisplayedOpacity() const | Node | virtual |
| getEndColor() const | LayerGradient | |
| getEndOpacity() const | LayerGradient | |
| getEventDispatcher() const | Node | inlinevirtual |
| getGlobalZOrder() const | Node | inlinevirtual |
| getGLProgram() const | Node | |
| getGLProgramState() const | Node | |
| getGLServerState() const | Node | inline |
| getLocalZOrder() const | Node | inlinevirtual |
| getName() const | Node | virtual |
| getNodeToParentAffineTransform(Node *ancestor) const | Node | virtual |
| getNodeToParentTransform() const | Node | virtual |
| getNodeToParentTransform(Node *ancestor) const | Node | virtual |
| getNodeToWorldTransform() const | Node | virtual |
| getNormalizedPosition() const | Node | virtual |
| getNumberOfRunningActions() const | Node | |
| getOnEnterCallback() const | Node | inline |
| getonEnterTransitionDidFinishCallback() const | Node | inline |
| getOnExitCallback() const | Node | inline |
| getonExitTransitionDidStartCallback() const | Node | inline |
| getOpacity() const | Node | virtual |
| getOrderOfArrival() const | Node | |
| getParent() | Node | inlinevirtual |
| getParentToNodeTransform() const | Node | virtual |
| getPhysicsBody() const | Node | inline |
| getPosition() const | Node | virtual |
| getPosition(float *x, float *y) const | Node | virtual |
| getPosition3D() const | Node | virtual |
| getPositionX(void) const | Node | virtual |
| getPositionY(void) const | Node | virtual |
| getPositionZ() const | Node | virtual |
| getReferenceCount() const | Ref | |
| getRotation() const | Node | virtual |
| getRotation3D() const | Node | virtual |
| getRotationQuat() const | Node | virtual |
| getRotationSkewX() const | Node | virtual |
| getRotationSkewY() const | Node | virtual |
| getScale() const | Node | virtual |
| getScaleX() const | Node | virtual |
| getScaleY() const | Node | virtual |
| getScaleZ() const | Node | virtual |
| getScene() const | Node | virtual |
| getScheduler() | Node | inlinevirtual |
| getSkewX() const | Node | virtual |
| getSkewY() const | Node | virtual |
| getStartColor() const | LayerGradient | |
| getStartOpacity() const | LayerGradient | |
| getTag() const | Node | virtual |
| getUserData() | Node | inlinevirtual |
| getUserObject() | Node | inlinevirtual |
| getVector() const | LayerGradient | |
| getWorldToNodeTransform() const | Node | virtual |
| ignoreAnchorPointForPosition(bool ignore) | Node | virtual |
| initWithColor(const Color4B &start, const Color4B &end) | LayerGradient | protected |
| initWithColor(const Color4B &start, const Color4B &end, const Vec2 &v) | LayerGradient | protected |
| INVALID_TAG | Node | static |
| isAccelerometerEnabled() const | Layer | virtual |
| isCascadeColorEnabled() const | Node | virtual |
| isCascadeOpacityEnabled() const | Node | virtual |
| isCompressedInterpolation() const | LayerGradient | |
| isIgnoreAnchorPointForPosition() const | Node | virtual |
| isKeyboardEnabled() const | Layer | virtual |
| isOpacityModifyRGB() const | Node | inlinevirtual |
| isRunning() const | Node | virtual |
| isScheduled(SEL_SCHEDULE selector) | Node | |
| isScheduled(const std::string &key) | Node | |
| isTouchEnabled() const | Layer | |
| isVisible() const | Node | virtual |
| keyBackClicked() final | Layer | inlinevirtual |
| keyPressed(int keyCode) final | Layer | inlinevirtual |
| keyReleased(int keyCode) final | Layer | inlinevirtual |
| nodeToParentTransform() const | Node | inlinevirtual |
| nodeToWorldTransform() const | Node | inlinevirtual |
| numberOfRunningActions() const | Node | inline |
| onAcceleration(Acceleration *acc, Event *unused_event) | Layer | virtual |
| onEnter() | Node | virtual |
| onEnterTransitionDidFinish() | Node | virtual |
| onExit() | Node | virtual |
| onExitTransitionDidStart() | Node | virtual |
| onKeyPressed(EventKeyboard::KeyCode keyCode, Event *event) | Layer | virtual |
| onKeyReleased(EventKeyboard::KeyCode keyCode, Event *event) | Layer | virtual |
| onTouchBegan(Touch *touch, Event *unused_event) | Layer | virtual |
| onTouchCancelled(Touch *touch, Event *unused_event) | Layer | virtual |
| onTouchEnded(Touch *touch, Event *unused_event) | Layer | virtual |
| onTouchesBegan(const std::vector< Touch * > &touches, Event *unused_event) | Layer | virtual |
| onTouchesCancelled(const std::vector< Touch * > &touches, Event *unused_event) | Layer | virtual |
| onTouchesEnded(const std::vector< Touch * > &touches, Event *unused_event) | Layer | virtual |
| onTouchesMoved(const std::vector< Touch * > &touches, Event *unused_event) | Layer | virtual |
| onTouchMoved(Touch *touch, Event *unused_event) | Layer | virtual |
| parentToNodeTransform() const | Node | inlinevirtual |
| pause(void) | Node | virtual |
| pauseSchedulerAndActions() | Node | |
| release() | Ref | |
| removeAllChildren() | Node | virtual |
| removeAllChildrenWithCleanup(bool cleanup) | Node | virtual |
| removeAllComponents() | Node | virtual |
| removeChild(Node *child, bool cleanup=true) | Node | virtual |
| removeChildByName(const std::string &name, bool cleanup=true) | Node | virtual |
| removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
| removeComponent(const std::string &name) | Node | virtual |
| removeComponent(Component *component) | Node | virtual |
| removeFromParent() | Node | virtual |
| removeFromParentAndCleanup(bool cleanup) | Node | virtual |
| removeFromPhysicsWorld() | Node | |
| reorderChild(Node *child, int localZOrder) | Node | virtual |
| resume(void) | Node | virtual |
| resumeSchedulerAndActions() | Node | |
| retain() | Ref | |
| runAction(Action *action) | Node | virtual |
| schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
| schedule(SEL_SCHEDULE selector, float interval) | Node | |
| schedule(SEL_SCHEDULE selector) | Node | |
| schedule(const std::function< void(float)> &callback, const std::string &key) | Node | |
| schedule(const std::function< void(float)> &callback, float interval, const std::string &key) | Node | |
| schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) | Node | |
| scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
| scheduleOnce(const std::function< void(float)> &callback, float delay, const std::string &key) | Node | |
| scheduleUpdate(void) | Node | |
| scheduleUpdateWithPriority(int priority) | Node | |
| scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
| setActionManager(ActionManager *actionManager) | Node | virtual |
| setAdditionalTransform(Mat4 *additionalTransform) | Node | |
| setAnchorPoint(const Vec2 &anchorPoint) | Node | virtual |
| setCameraMask(unsigned short mask, bool applyChildren=true) | Node | virtual |
| setCascadeColorEnabled(bool cascadeColorEnabled) | Node | virtual |
| setCascadeOpacityEnabled(bool cascadeOpacityEnabled) | Node | virtual |
| setColor(const Color3B &color) | Node | virtual |
| setCompressedInterpolation(bool compressedInterpolation) | LayerGradient | |
| setContentSize(const Size &var) override | LayerColor | virtual |
| setEndColor(const Color3B &endColor) | LayerGradient | |
| setEndOpacity(GLubyte endOpacity) | LayerGradient | |
| setEventDispatcher(EventDispatcher *dispatcher) | Node | virtual |
| setGlobalZOrder(float globalZOrder) | Node | virtual |
| setGLProgram(GLProgram *glprogram) | Node | virtual |
| setGLProgramState(GLProgramState *glProgramState) | Node | virtual |
| setGLServerState(int serverState) | Node | inline |
| setLocalZOrder(int localZOrder) | Node | virtual |
| setName(const std::string &name) | Node | virtual |
| setNodeToParentTransform(const Mat4 &transform) | Node | virtual |
| setNormalizedPosition(const Vec2 &position) | Node | virtual |
| setOnEnterCallback(const std::function< void()> &callback) | Node | inline |
| setonEnterTransitionDidFinishCallback(const std::function< void()> &callback) | Node | inline |
| setOnExitCallback(const std::function< void()> &callback) | Node | inline |
| setonExitTransitionDidStartCallback(const std::function< void()> &callback) | Node | inline |
| setOpacity(GLubyte opacity) | Node | virtual |
| setOpacityModifyRGB(bool value) | Node | inlinevirtual |
| setOrderOfArrival(int orderOfArrival) | Node | |
| setParent(Node *parent) | Node | virtual |
| setPhysicsBody(PhysicsBody *body) | Node | |
| setPosition(const Vec2 &position) | Node | virtual |
| setPosition(float x, float y) | Node | virtual |
| setPosition3D(const Vec3 &position) | Node | virtual |
| setPositionX(float x) | Node | virtual |
| setPositionY(float y) | Node | virtual |
| setPositionZ(float positionZ) | Node | virtual |
| setRotation(float rotation) | Node | virtual |
| setRotation3D(const Vec3 &rotation) | Node | virtual |
| setRotationQuat(const Quaternion &quat) | Node | virtual |
| setRotationSkewX(float rotationX) | Node | virtual |
| setRotationSkewY(float rotationY) | Node | virtual |
| setScale(float scale) | Node | virtual |
| setScale(float scaleX, float scaleY) | Node | virtual |
| setScaleX(float scaleX) | Node | virtual |
| setScaleY(float scaleY) | Node | virtual |
| setScaleZ(float scaleZ) | Node | virtual |
| setScheduler(Scheduler *scheduler) | Node | virtual |
| setSkewX(float skewX) | Node | virtual |
| setSkewY(float skewY) | Node | virtual |
| setStartColor(const Color3B &startColor) | LayerGradient | |
| setStartOpacity(GLubyte startOpacity) | LayerGradient | |
| setSwallowsTouches(bool swallowsTouches) | Layer | virtual |
| setTag(int tag) | Node | virtual |
| setUserData(void *userData) | Node | virtual |
| setUserObject(Ref *userObject) | Node | virtual |
| setVector(const Vec2 &alongVector) | LayerGradient | |
| setVisible(bool visible) | Node | virtual |
| sortAllChildren() | Node | virtual |
| stopAction(Action *action) | Node | |
| stopActionByTag(int tag) | Node | |
| stopActionsByFlags(unsigned int flags) | Node | |
| stopAllActions() | Node | |
| stopAllActionsByTag(int tag) | Node | |
| unschedule(SEL_SCHEDULE selector) | Node | |
| unschedule(const std::string &key) | Node | |
| unscheduleAllCallbacks() | Node | |
| update(float delta) | Node | virtual |
| updateDisplayedColor(const Color3B &parentColor) | Node | virtual |
| updateDisplayedOpacity(GLubyte parentOpacity) | Node | virtual |
| updatePhysicsBodyTransform(const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY) | Node | virtual |
| updateTransform() | Node | virtual |
| updateTransformFromPhysics(const Mat4 &parentTransform, uint32_t parentFlags) | Node | |
| visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) | Node | virtual |
| worldToNodeTransform() const | Node | inlinevirtual |
| ~Ref() | Ref | virtual |