This is the complete list of members for LuaEngine, including all inherited members.
| addLuaLoader(lua_CFunction func) | LuaEngine | virtual |
| addSearchPath(const char *path) | LuaEngine | virtual |
| ConfigType enum name | ScriptEngineProtocol | |
| defaultEngine(void) | LuaEngine | inlinestatic |
| executeGlobalFunction(const char *functionName) override | LuaEngine | virtual |
| executeScriptFile(const char *filename) override | LuaEngine | virtual |
| executeString(const char *codes) override | LuaEngine | virtual |
| garbageCollect() | ScriptEngineProtocol | inlinevirtual |
| getInstance(void) | LuaEngine | static |
| getLuaStack(void) | LuaEngine | inline |
| getScriptType() override | LuaEngine | inlinevirtual |
| handleAssert(const char *msg) override | LuaEngine | virtual |
| handleEvent(ScriptHandlerMgr::HandlerType type, void *data) | LuaEngine | virtual |
| handleEvent(ScriptHandlerMgr::HandlerType type, void *data, int numResults, const std::function< void(lua_State *, int)> &func) | LuaEngine | virtual |
| isCalledFromScript() | ScriptEngineProtocol | inlinevirtual |
| parseConfig(ConfigType type, const std::string &str) override | LuaEngine | virtual |
| reallocateScriptHandler(int nHandler) override | LuaEngine | virtual |
| releaseAllChildrenRecursive(Node *node) | ScriptEngineProtocol | inlinevirtual |
| releaseAllNativeRefs(cocos2d::Ref *owner) | ScriptEngineProtocol | inlinevirtual |
| releaseScriptObject(Ref *owner, Ref *target) | ScriptEngineProtocol | inlinevirtual |
| reload(const char *moduleFileName) | LuaEngine | virtual |
| removeScriptHandler(int nHandler) override | LuaEngine | virtual |
| removeScriptObjectByObject(Ref *object) override | LuaEngine | virtual |
| retainScriptObject(Ref *owner, Ref *target) | ScriptEngineProtocol | inlinevirtual |
| rootObject(Ref *obj) | ScriptEngineProtocol | inlinevirtual |
| rootScriptObject(Ref *target) | ScriptEngineProtocol | inlinevirtual |
| ScriptEngineProtocol() | ScriptEngineProtocol | inline |
| sendEvent(ScriptEvent *message) override | LuaEngine | virtual |
| setCalledFromScript(bool callFromScript) | ScriptEngineProtocol | inlinevirtual |
| unrootObject(Ref *obj) | ScriptEngineProtocol | inlinevirtual |
| unrootScriptObject(Ref *target) | ScriptEngineProtocol | inlinevirtual |
| ~LuaEngine(void) | LuaEngine | virtual |
| ~ScriptEngineProtocol() | ScriptEngineProtocol | inlinevirtual |