This is the complete list of members for Physics3DComponent, including all inherited members.
| addToPhysicsWorld(Physics3DWorld *world) | Physics3DComponent | |
| create(Physics3DObject *physicsObj, const cocos2d::Vec3 &translateInPhysics=cocos2d::Vec3::ZERO, const cocos2d::Quaternion &rotInPhsyics=cocos2d::Quaternion::ZERO) | Physics3DComponent | static |
| getPhysics3DComponentName() | Physics3DComponent | static |
| getPhysics3DObject() const | Physics3DComponent | inline |
| init() override | Physics3DComponent | virtual |
| setEnabled(bool b) override | Physics3DComponent | virtual |
| setPhysics3DObject(Physics3DObject *physicsObj) | Physics3DComponent | |
| setSyncFlag(PhysicsSyncFlag syncFlag) | Physics3DComponent | |
| setTransformInPhysics(const cocos2d::Vec3 &translateInPhysics, const cocos2d::Quaternion &rotInPhsyics) | Physics3DComponent | |
| syncNodeToPhysics() | Physics3DComponent | |
| syncPhysicsToNode() | Physics3DComponent | |
| ~Physics3DComponent() | Physics3DComponent | virtual |