| _ID | Ref | |
| _luaID | Ref | |
| _rooted | Ref | |
| _scriptObject | Ref | |
| _scriptOwned | Ref | |
| autorelease() | Ref | |
| create(Physics3DRigidBody *rbA, const cocos2d::Mat4 &frameA) | Physics3DConeTwistConstraint | static |
| create(Physics3DRigidBody *rbA, Physics3DRigidBody *rbB, const cocos2d::Mat4 &frameA, const cocos2d::Mat4 &frameB) | Physics3DConeTwistConstraint | static |
| enableMotor(bool b) | Physics3DConeTwistConstraint | |
| getAFrame() const | Physics3DConeTwistConstraint | |
| getBFrame() const | Physics3DConeTwistConstraint | |
| getBodyA() const | Physics3DConstraint | inline |
| getBodyB() const | Physics3DConstraint | inline |
| getBreakingImpulse() const | Physics3DConstraint | |
| getConstraintType() const | Physics3DConstraint | inline |
| getFixThresh() const | Physics3DConeTwistConstraint | |
| getFrameOffsetA() const | Physics3DConeTwistConstraint | |
| getFrameOffsetB() const | Physics3DConeTwistConstraint | |
| getOverrideNumSolverIterations() const | Physics3DConstraint | |
| GetPointForAngle(float fAngleInRadians, float fLength) const | Physics3DConeTwistConstraint | |
| getReferenceCount() const | Ref | |
| getSwingSpan1() const | Physics3DConeTwistConstraint | |
| getSwingSpan2() const | Physics3DConeTwistConstraint | |
| getTwistAngle() const | Physics3DConeTwistConstraint | |
| getTwistSpan() const | Physics3DConeTwistConstraint | |
| getUserData() const | Physics3DConstraint | inline |
| isEnabled() const | Physics3DConstraint | |
| release() | Ref | |
| retain() | Ref | |
| setBreakingImpulse(float impulse) | Physics3DConstraint | |
| setDamping(float damping) | Physics3DConeTwistConstraint | |
| setEnabled(bool enabled) | Physics3DConstraint | |
| setFixThresh(float fixThresh) | Physics3DConeTwistConstraint | |
| setFrames(const cocos2d::Mat4 &frameA, const cocos2d::Mat4 &frameB) | Physics3DConeTwistConstraint | virtual |
| setLimit(float swingSpan1, float swingSpan2, float twistSpan, float softness=1.f, float biasFactor=0.3f, float relaxationFactor=1.0f) | Physics3DConeTwistConstraint | |
| setMaxMotorImpulse(float maxMotorImpulse) | Physics3DConeTwistConstraint | |
| setMaxMotorImpulseNormalized(float maxMotorImpulse) | Physics3DConeTwistConstraint | |
| setMotorTarget(const btQuaternion &q) | Physics3DConeTwistConstraint | |
| setMotorTargetInConstraintSpace(const btQuaternion &q) | Physics3DConeTwistConstraint | |
| setOverrideNumSolverIterations(int overideNumIterations) | Physics3DConstraint | |
| setUserData(void *userData) | Physics3DConstraint | inline |
| ~Ref() | Ref | virtual |