This is the complete list of members for Physics3DObject, including all inherited members.
| _ID | Ref | |
| _luaID | Ref | |
| _rooted | Ref | |
| _scriptObject | Ref | |
| _scriptOwned | Ref | |
| autorelease() | Ref | |
| getCollisionCallback() const | Physics3DObject | inline |
| getMask() const | Physics3DObject | inline |
| getObjType() const | Physics3DObject | inlinevirtual |
| getPhysicsWorld() const | Physics3DObject | inline |
| getReferenceCount() const | Ref | |
| getUserData() const | Physics3DObject | inline |
| getWorldTransform() const =0 | Physics3DObject | pure virtual |
| needCollisionCallback() | Physics3DObject | inline |
| release() | Ref | |
| retain() | Ref | |
| setCollisionCallback(const CollisionCallbackFunc &func) | Physics3DObject | inline |
| setMask(unsigned int mask) | Physics3DObject | inline |
| setPhysicsWorld(Physics3DWorld *world) | Physics3DObject | inline |
| setUserData(void *userData) | Physics3DObject | inline |
| ~Ref() | Ref | virtual |